#!/usr/bin/python Import ('env') sources = env.Glob('*.cpp') #'SG_BBox.cpp SG_Controller.cpp SG_IObject.cpp SG_Node.cpp SG_Spatial.cpp SG_Tree.cpp' incs = '. #intern/moto/include' env.BlenderLib ( 'SG_SceneGraph', sources, Split(incs), [], libtype='game', priority=50 )