/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __SG_NODE_H #define __SG_NODE_H #include "SG_Spatial.h" #include typedef std::vector NodeList; class SG_Node : public SG_Spatial { public: SG_Node( void* clientobj, void* clientinfo, SG_Callbacks callbacks ); SG_Node( const SG_Node & other ); virtual ~SG_Node(); /** * Add a child to this object. This also informs the child of * it's parent. * This just stores a pointer to the child and does not * make a deep copy. */ void AddChild( SG_Node* child ); /** * Remove a child node from this object. This just removes the child * pointer from the list of children - it does not destroy the child. * This does not inform the child that this node is no longer it's parent. * If the node was not a child of this object no action is performed. */ void RemoveChild( SG_Node* child ); /** * Get the current list of children. Do not use this interface for * adding or removing children please use the methods of this class for * that. * @return a reference to the list of children of this node. */ NodeList& GetSGChildren( ); /** * Get the current list of children. * @return a const reference to the current list of children of this node. */ const NodeList& GetSGChildren( ) const; /** * Clear the list of children associated with this node */ void ClearSGChildren( ); /** * return the parent of this node if it exists. */ SG_Node* GetSGParent( ) const ; /** * Set the parent of this node. */ void SetSGParent( SG_Node* parent ); /** * Return the top node in this node's Scene graph hierarchy */ const SG_Node* GetRootSGParent( ) const; /** * Disconnect this node from it's parent */ void DisconnectFromParent( ); /** * Tell this node to treat it's parent as a vertex parent. */ void SetVertexParent( bool isvertexparent ) ; /** * Update the spatial data of this node. Iterate through * the children of this node and update their world data. */ void UpdateWorldData( double time ); /** * Update the simulation time of this node. Iterate through * the children nodes and update their simulated time. */ void SetSimulatedTime( double time, bool resurse ); /** * Node replication functions. */ SG_Node* GetSGReplica( ); void Destruct( ); private: void ProcessSGReplica( SG_Node* replica ); /** * The list of children of this node. */ NodeList m_children; /** * The parent of this node may be NULL */ SG_Node* m_SGparent; }; #endif //__SG_NODE_H