/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __SG_SPATIAL_H #define __SG_SPATIAL_H #include #include #include // or Quaternion later ? #include "SG_IObject.h" class SG_Node; class SG_ParentRelation; class SG_Spatial : public SG_IObject { protected: MT_Point3 m_localPosition; MT_Matrix3x3 m_localRotation; MT_Vector3 m_localScaling; MT_Point3 m_worldPosition; MT_Matrix3x3 m_worldRotation; MT_Vector3 m_worldScaling; SG_ParentRelation * m_parent_relation; public: /** * Define the realtionship this node has with it's parent * node. You should pass an unshared instance of an SG_ParentRelation * allocated on the heap to this method. Ownership of this * instance is assumed by this class. * You may call this function several times in the lifetime * of a node to change the relationship dynamically. * You must call this method before the first call to UpdateSpatialData(). * An assertion willl be fired at run-time in debug if this is not * the case. * The relation is activated only if no controllers of this object * updated the coordinates of the child. */ void SetParentRelation( SG_ParentRelation *relation ); /** * Apply a translation relative to the current position. * if local then the translation is assumed to be in the * local coordinates of this object. If not then the translation * is assumed to be in global coordinates. In this case * you must provide a pointer to the parent of this object if it * exists otherwise if there is no parent set it to NULL */ void RelativeTranslate( const MT_Vector3& trans, const SG_Spatial *parent, bool local ); void SetLocalPosition( const MT_Point3& trans ); void SetWorldPosition( const MT_Point3& trans ); void RelativeRotate( const MT_Matrix3x3& rot, bool local ); void SetLocalOrientation( const MT_Matrix3x3& rot ); void SetWorldOrientation( const MT_Matrix3x3& rot ); void RelativeScale( const MT_Vector3& scale ); void SetLocalScale( const MT_Vector3& scale ); void SetWorldScale( const MT_Vector3& scale ); const MT_Point3& GetLocalPosition( ) const ; const MT_Matrix3x3& GetLocalOrientation( ) const ; const MT_Vector3& GetLocalScale( ) const; const MT_Point3& GetWorldPosition( ) const ; const MT_Matrix3x3& GetWorldOrientation( ) const ; const MT_Vector3& GetWorldScaling( ) const ; void ComputeWorldTransforms( const SG_Spatial *parent); protected: friend SG_Controller; /** * Protected constructor this class is not * designed for direct instantiation */ SG_Spatial( void* clientobj, void* clientinfo, SG_Callbacks callbacks ); SG_Spatial( const SG_Spatial& other ); virtual ~SG_Spatial(); /** * Update the world coordinates of this spatial node. This also informs * any controllers to update this object. */ void UpdateSpatialData( const SG_Spatial *parent, double time ); }; #endif //__SG_SPATIAL_H