/* ----------------------------------------------------------------------------- This source file is part of VideoTexture library Copyright (c) 2006 The Zdeno Ash Miklas This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ /** \file BlendType.h * \ingroup bgevideotex */ #ifndef __BLENDTYPE_H__ #define __BLENDTYPE_H__ /// class allows check type of blender python object and access its contained object /// MUST ONLY BE USED FOR KX classes that are descendent of PyObjectPlus template class BlendType { public: /// constructor BlendType (const char * name) : m_name(name) {} /// check blender type and return pointer to contained object or NULL (if type is not valid) PyObj *checkType(PyObject *obj) { // if pointer to type isn't set if (m_objType == NULL) { // compare names of type if (strcmp(Py_TYPE(obj)->tp_name, m_name) == 0) // if name of type match, save pointer to type m_objType = Py_TYPE(obj); else // if names of type don't match, return NULL return NULL; } // if pointer to type is set and don't match to type of provided object, return NULL else if (Py_TYPE(obj) != m_objType) return NULL; // return pointer to object, this class can only be used for KX object => // the Py object is actually a proxy return (PyObj *)BGE_PROXY_REF(obj); } /// parse arguments to get object PyObj *parseArg(PyObject *args) { // parse arguments PyObject *obj; if (PyArg_ParseTuple(args, "O", &obj)) { // if successfully parsed, return pointer to object return checkType(obj); } // otherwise return NULL return NULL; } protected: /// name of Python type const char * m_name; /// pointer to Python type PyTypeObject *m_objType; }; #endif