/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright (c) 2006 The Zdeno Ash Miklas * * This source file is part of VideoTexture library * * Contributor(s): * * ***** END GPL LICENSE BLOCK ***** */ /** \file VideoTexture/Common.h * \ingroup bgevideotex */ #if defined WIN32 #define WINDOWS_LEAN_AND_MEAN #endif #ifndef NULL #define NULL 0 #endif #ifndef HRESULT #define HRESULT long #endif #ifndef DWORD #define DWORD unsigned long #endif #ifndef S_OK #define S_OK ((HRESULT)0L) #endif #ifndef BYTE #define BYTE unsigned char #endif #ifndef WIN32 #define Sleep(time) sleep(time) #endif #ifndef FAILED #define FAILED(Status) ((HRESULT)(Status)<0) #endif #include