/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2015, Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Blender Foundation. * * ***** END GPL LICENSE BLOCK ***** */ /** \file VideoTexture/DeckLink.h * \ingroup bgevideotex */ #ifndef __DECKLINK_H__ #define __DECKLINK_H__ #ifdef WITH_GAMEENGINE_DECKLINK #include "EXP_PyObjectPlus.h" #include #include "DNA_image_types.h" #include "DeckLinkAPI.h" #include "ImageBase.h" #include "BlendType.h" #include "Exception.h" // type DeckLink declaration struct DeckLink { PyObject_HEAD // last refresh double m_lastClock; // decklink card to which we output IDeckLinkOutput * mDLOutput; IDeckLinkKeyer * mKeyer; IDeckLinkMutableVideoFrame *mLeftFrame; IDeckLinkMutableVideoFrame *mRightFrame; bool mUse3D; bool mUseKeying; bool mUseExtend; bool mKeyingSupported; bool mHDKeyingSupported; uint8_t mKeyingLevel; BMDDisplayMode mDisplayMode; short mSize[2]; uint32_t mFrameSize; // image source PyImage * m_leftEye; PyImage * m_rightEye; }; // DeckLink type description extern PyTypeObject DeckLinkType; // helper function HRESULT decklink_ReadDisplayMode(const char *format, size_t len, BMDDisplayMode *displayMode); HRESULT decklink_ReadPixelFormat(const char *format, size_t len, BMDPixelFormat *displayMode); #endif /* WITH_GAMEENGINE_DECKLINK */ #endif /* __DECKLINK_H__ */