/* $Id$ ----------------------------------------------------------------------------- This source file is part of VideoTexture library Copyright (c) 2007 The Zdeno Ash Miklas This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #if !defined IMAGEBUFF_H #define IMAGEBUFF_H #include "Common.h" #include "ImageBase.h" struct ImBuf; /// class for image buffer class ImageBuff : public ImageBase { private: struct ImBuf* m_imbuf; // temporary structure for buffer manipulation public: /// constructor ImageBuff (void) : ImageBase(true), m_imbuf(NULL) {} /// destructor virtual ~ImageBuff (void); /// load image from buffer void load (unsigned char * img, short width, short height); /// clear image with color set on RGB channels and 0xFF on alpha channel void clear (short width, short height, unsigned char color); /// plot image from extern RGBA buffer to image at position x,y using one of IMB_BlendMode void plot (unsigned char * img, short width, short height, short x, short y, short mode); /// plot image from other ImageBuf to image at position x,y using one of IMB_BlendMode void plot (ImageBuff* img, short x, short y, short mode); /// refresh image - do nothing virtual void refresh (void) {} }; #endif