/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright (c) 2007 The Zdeno Ash Miklas * * This source file is part of VideoTexture library * * Contributor(s): * * ***** END GPL LICENSE BLOCK ***** */ /** \file ImageViewport.h * \ingroup bgevideotex */ #ifndef __IMAGEVIEWPORT_H__ #define __IMAGEVIEWPORT_H__ #include "Common.h" #include "ImageBase.h" #include "RAS_IOffScreen.h" /// class for viewport access class ImageViewport : public ImageBase { public: /// constructor ImageViewport (PyRASOffScreen *offscreen=NULL); /// destructor virtual ~ImageViewport (void); /// is whole buffer used bool getWhole (void) { return m_whole; } /// set whole buffer use void setWhole (bool whole); /// is alpha channel used bool getAlpha (void) { return m_alpha; } /// set whole buffer use void setAlpha (bool alpha) { m_alpha = alpha; } /// get capture size in viewport short * getCaptureSize (void) { return m_capSize; } /// set capture size in viewport void setCaptureSize (short size[2] = NULL); /// get position in viewport GLint * getPosition (void) { return m_position; } /// set position in viewport void setPosition (GLint pos[2] = NULL); /// capture image from viewport to user buffer virtual bool loadImage(unsigned int *buffer, unsigned int size, unsigned int format, double ts); protected: /// frame buffer rectangle GLint m_viewport[4]; /// size of captured area short m_capSize[2]; /// use whole viewport bool m_whole; /// use alpha channel bool m_alpha; /// position of capture rectangle in viewport GLint m_position[2]; /// upper left point for capturing GLint m_upLeft[2]; /// buffer to copy viewport BYTE * m_viewportImage; /// texture is initialized bool m_texInit; /// capture image from viewport virtual void calcImage (unsigned int texId, double ts) { calcViewport(texId, ts, GL_RGBA); } /// capture image from viewport virtual void calcViewport (unsigned int texId, double ts, unsigned int format); /// get viewport size GLint * getViewportSize (void) { return m_viewport + 2; } }; PyObject *ImageViewport_getCaptureSize(PyImage *self, void *closure); int ImageViewport_setCaptureSize(PyImage *self, PyObject *value, void *closure); PyObject *ImageViewport_getWhole(PyImage *self, void *closure); int ImageViewport_setWhole(PyImage *self, PyObject *value, void *closure); PyObject *ImageViewport_getAlpha(PyImage *self, void *closure); int ImageViewport_setAlpha(PyImage *self, PyObject *value, void *closure); #endif