/* $Id$ ----------------------------------------------------------------------------- This source file is part of VideoTexture library Copyright (c) 2007 The Zdeno Ash Miklas This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #if !defined IMAGEVIEWPORT_H #define IMAGEVIEWPORT_H #include "Common.h" #include "ImageBase.h" /// class for viewport access class ImageViewport : public ImageBase { public: /// constructor ImageViewport (void); /// destructor virtual ~ImageViewport (void); /// is whole buffer used bool getWhole (void) { return m_whole; } /// set whole buffer use void setWhole (bool whole); /// is alpha channel used bool getAlpha (void) { return m_alpha; } /// set whole buffer use void setAlpha (bool alpha) { m_alpha = alpha; } /// get capture size in viewport short * getCaptureSize (void) { return m_capSize; } /// set capture size in viewport void setCaptureSize (short * size = NULL); /// get position in viewport GLint * getPosition (void) { return m_position; } /// set position in viewport void setPosition (GLint * pos = NULL); protected: /// frame buffer rectangle GLint m_viewport[4]; /// size of captured area short m_capSize[2]; /// use whole viewport bool m_whole; /// use alpha channel bool m_alpha; /// position of capture rectangle in viewport GLint m_position[2]; /// upper left point for capturing GLint m_upLeft[2]; /// buffer to copy viewport BYTE * m_viewportImage; /// texture is initialized bool m_texInit; /// capture image from viewport virtual void calcImage (unsigned int texId, double ts); /// get viewport size GLint * getViewportSize (void) { return m_viewport + 2; } }; PyObject * ImageViewport_getCaptureSize (PyImage * self, void * closure); int ImageViewport_setCaptureSize (PyImage * self, PyObject * value, void * closure); PyObject * ImageViewport_getWhole (PyImage * self, void * closure); int ImageViewport_setWhole (PyImage * self, PyObject * value, void * closure); PyObject * ImageViewport_getAlpha (PyImage * self, void * closure); int ImageViewport_setAlpha (PyImage * self, PyObject * value, void * closure); #endif