/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright (c) 2007 The Zdeno Ash Miklas * * This source file is part of blendTex library * * Contributor(s): * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/VideoTexture/PyTypeList.cpp * \ingroup bgevideotex */ #include "PyTypeList.h" #include #include #include "EXP_PyObjectPlus.h" /// destructor PyTypeList::~PyTypeList() { // if list exists if (m_list.get() != NULL) for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it) delete *it; } /// check, if type is in list bool PyTypeList::in (PyTypeObject *type) { // if list exists if (m_list.get() != NULL) // iterate items in list for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it) // if item is found, return with success if ((*it)->getType() == type) return true; // otherwise return not found return false; } /// add type to list void PyTypeList::add (PyTypeObject *type, const char *name) { // if list doesn't exist, create it if (m_list.get() == NULL) m_list.reset(new PyTypeListType()); if (!in(type)) // add new item to list m_list->push_back(new PyTypeListItem(type, name)); } /// prepare types bool PyTypeList::ready (void) { // if list exists if (m_list.get() != NULL) // iterate items in list for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it) // if preparation failed, report it if (PyType_Ready((*it)->getType()) < 0) return false; // success return true; } /// register types to module void PyTypeList::reg(PyObject *module) { // if list exists if (m_list.get() != NULL) // iterate items in list for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it) { // increase ref count Py_INCREF((*it)->getType()); // add type to module PyModule_AddObject(module, (*it)->getName(), (PyObject *)(*it)->getType()); } }