#!/usr/bin/python import sys Import ('env') sources = env.Glob('*.cpp') incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions' incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' incs += ' #source/gameengine/BlenderRoutines' incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel' incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python #source/blender/python/generic' incs += ' #source/blender/gpu #intern/string #intern/moto/include' incs += ' #intern/guardedalloc #intern/container #extern/glew/include' incs += ' #intern/ffmpeg' defs = [] if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'): if env['BF_DEBUG']: defs.append('_DEBUG') if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] defs.append('WITH_PYTHON') if env['WITH_BF_FFMPEG']: defs.append('WITH_FFMPEG') incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC'] env.BlenderLib ( 'ge_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[340,205], cxx_compileflags=env['BGE_CXXFLAGS'])