/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef GEN_MATRIX4X4 #define GEN_MATRIX4X4 #include "MT_Point3.h" #ifdef HAVE_CONFIG_H #include #endif class GEN_Matrix4x4 { public: // creators. GEN_Matrix4x4(); GEN_Matrix4x4(const float value[4][4]); GEN_Matrix4x4(const double value[16]); GEN_Matrix4x4(const GEN_Matrix4x4 & other); GEN_Matrix4x4(const MT_Point3& orig, const MT_Vector3& dir, const MT_Vector3 up); void Identity(); void SetMatrix(const GEN_Matrix4x4 & other); double* getPointer(); const double* getPointer() const; void setElem(int pos,double newvalue); MT_Vector3 GetRight() const; MT_Vector3 GetUp() const; MT_Vector3 GetDir() const; MT_Point3 GetPos() const; void SetPos(const MT_Vector3 & v); double& operator () (int row,int col) { return m_V[col][row]; } static GEN_Matrix4x4 Perspective(MT_Scalar inLeft, MT_Scalar inRight, MT_Scalar inBottom, MT_Scalar inTop, MT_Scalar inNear, MT_Scalar inFar); protected: union { double m_V[4][4]; double m_Vflat[16]; }; }; #endif //GEN_MATRIX4X4