/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * System specific information / access. * Interface to the commandline arguments */ #include "SYS_System.h" #include "SYS_SingletonSystem.h" SYS_SystemHandle SYS_GetSystem() { return (SYS_SystemHandle) SYS_SingletonSystem::Instance(); } void SYS_DeleteSystem(SYS_SystemHandle sys) { if (sys) { ((SYS_SingletonSystem *) sys)->Destruct(); } } int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue) { return ((SYS_SingletonSystem *) sys)->SYS_GetCommandLineInt(paramname, defaultvalue); } float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue) { return ((SYS_SingletonSystem *) sys)->SYS_GetCommandLineFloat(paramname, defaultvalue); } const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue) { return ((SYS_SingletonSystem *) sys)->SYS_GetCommandLineString(paramname, defaultvalue); } void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value) { ((SYS_SingletonSystem *) sys)->SYS_WriteCommandLineInt(paramname, value); } void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value) { ((SYS_SingletonSystem *) sys)->SYS_WriteCommandLineFloat(paramname, value); } void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value) { ((SYS_SingletonSystem *) sys)->SYS_WriteCommandLineString(paramname, value); }