# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # # simple script to enable all addons, and disable import bpy import addon_utils import sys import os import imp def source_list(path, filename_check=None): from os.path import join for dirpath, dirnames, filenames in os.walk(path): # skip '.svn' if dirpath.startswith("."): continue for filename in filenames: filepath = join(dirpath, filename) if filename_check is None or filename_check(filepath): yield filepath def load_addons(): modules = addon_utils.modules({}) modules.sort(key=lambda mod: mod.__name__) addons = bpy.context.user_preferences.addons # first disable all for mod_name in list(addons.keys()): addon_utils.disable(mod_name) assert(bool(addons) == False) for mod in modules: mod_name = mod.__name__ addon_utils.enable(mod_name) assert(mod_name in addons) def load_modules(): modules = [] module_paths = [] # paths blender stores scripts in. paths = bpy.utils.script_paths() print("Paths:") for script_path in paths: print("\t'%s'" % script_path) # # find all sys.path we added for script_path in paths: for mod_dir in sys.path: if mod_dir.startswith(script_path): module_paths.append(mod_dir) # # collect modules from our paths. module_names = set() for mod_dir in module_paths: # print("mod_dir", mod_dir) for mod, mod_full in bpy.path.module_names(mod_dir): if mod in module_names: raise Exception("Module found twice %r" % mod) modules.append(__import__(mod)) module_names.add(mod) del module_names # # now submodules for m in modules: filepath = m.__file__ if os.path.basename(filepath).startswith("__init__."): mod_dir = os.path.dirname(filepath) for submod, submod_full in bpy.path.module_names(mod_dir): # fromlist is ignored, ugh. mod_name_full = m.__name__ + "." + submod __import__(mod_name_full) mod_imp = sys.modules[mod_name_full] # check we load what we ask for. assert(os.path.samefile(mod_imp.__file__, submod_full)) modules.append(mod_imp) # # check which filepaths we didnt load source_files = [] for mod_dir in module_paths: source_files.extend(source_list(mod_dir, filename_check=lambda f: f.endswith(".py"))) source_files = list(set(source_files)) source_files.sort() # # remove loaded files loaded_files = list({m.__file__ for m in modules}) loaded_files.sort() for f in loaded_files: source_files.remove(f) # # test we tested all files except for presets and templates ignore_paths = [ os.sep + "presets" + os.sep, os.sep + "templates" + os.sep, ] for f in source_files: ok = False for ignore in ignore_paths: if ignore in f: ok = True if not ok: raise Exception("Source file %r not loaded in test" % f) print("loaded %d modules" % len(loaded_files)) def main(): load_addons() load_modules() if __name__ == "__main__": # So a python error exits(1) try: main() except: import traceback traceback.print_exc() sys.exit(1)