/* Apache License, Version 2.0 */ #include "testing/testing.h" #include "BLI_math.h" TEST(math_vector, ClampVecWithFloats) { const float min = 0.0f; const float max = 1.0f; float a[2] = {-1.0f, -1.0f}; clamp_v2(a, min, max); EXPECT_FLOAT_EQ(0.0f, a[0]); EXPECT_FLOAT_EQ(0.0f, a[1]); float b[2] = {0.5f, 0.5f}; clamp_v2(b, min, max); EXPECT_FLOAT_EQ(0.5f, b[0]); EXPECT_FLOAT_EQ(0.5f, b[1]); float c[2] = {2.0f, 2.0f}; clamp_v2(c, min, max); EXPECT_FLOAT_EQ(1.0f, c[0]); EXPECT_FLOAT_EQ(1.0f, c[1]); } TEST(math_vector, ClampVecWithVecs) { const float min[2] = {0.0f, 2.0f}; const float max[2] = {1.0f, 3.0f}; float a[2] = {-1.0f, -1.0f}; clamp_v2_v2v2(a, min, max); EXPECT_FLOAT_EQ(0.0f, a[0]); EXPECT_FLOAT_EQ(2.0f, a[1]); float b[2] = {0.5f, 2.5f}; clamp_v2_v2v2(b, min, max); EXPECT_FLOAT_EQ(0.5f, b[0]); EXPECT_FLOAT_EQ(2.5f, b[1]); float c[2] = {2.0f, 4.0f}; clamp_v2_v2v2(c, min, max); EXPECT_FLOAT_EQ(1.0f, c[0]); EXPECT_FLOAT_EQ(3.0f, c[1]); }