/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2019 by Blender Foundation. */ #include "blendfile_loading_base_test.h" #include "MEM_guardedalloc.h" extern "C" { #include "BKE_appdir.h" #include "BKE_blender.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_idtype.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_node.h" #include "BKE_scene.h" #include "BLI_path_util.h" #include "BLI_threads.h" #include "BLO_readfile.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" #include "DNA_genfile.h" /* for DNA_sdna_current_init() */ #include "DNA_windowmanager_types.h" #include "IMB_imbuf.h" #include "RNA_define.h" #include "WM_api.h" #include "wm.h" } DEFINE_string(test_assets_dir, "", "lib/tests directory from SVN containing the test assets."); BlendfileLoadingBaseTest::~BlendfileLoadingBaseTest() { } void BlendfileLoadingBaseTest::SetUpTestCase() { testing::Test::SetUpTestCase(); /* Minimal code to make loading a blendfile and constructing a depsgraph not crash, copied from * main() in creator.c. */ BLI_threadapi_init(); DNA_sdna_current_init(); BKE_blender_globals_init(); BKE_idtype_init(); IMB_init(); BKE_images_init(); BKE_modifier_init(); DEG_register_node_types(); RNA_init(); init_nodesystem(); G.background = true; G.factory_startup = true; /* Allocate a dummy window manager. The real window manager will try and load Python scripts from * the release directory, which it won't be able to find. */ ASSERT_EQ(G.main->wm.first, nullptr); G.main->wm.first = MEM_callocN(sizeof(wmWindowManager), __func__); } void BlendfileLoadingBaseTest::TearDownTestCase() { if (G.main->wm.first != nullptr) { MEM_freeN(G.main->wm.first); G.main->wm.first = nullptr; } /* Copied from WM_exit_ex() in wm_init_exit.c, and cherry-picked those lines that match the * allocation/initialization done in SetUpTestCase(). */ BKE_blender_free(); RNA_exit(); DEG_free_node_types(); DNA_sdna_current_free(); BLI_threadapi_exit(); BKE_blender_atexit(); if (MEM_get_memory_blocks_in_use() != 0) { size_t mem_in_use = MEM_get_memory_in_use() + MEM_get_memory_in_use(); printf("Error: Not freed memory blocks: %u, total unfreed memory %f MB\n", MEM_get_memory_blocks_in_use(), (double)mem_in_use / 1024 / 1024); MEM_printmemlist(); } BKE_tempdir_session_purge(); testing::Test::TearDownTestCase(); } void BlendfileLoadingBaseTest::TearDown() { depsgraph_free(); blendfile_free(); testing::Test::TearDown(); } bool BlendfileLoadingBaseTest::blendfile_load(const char *filepath) { if (FLAGS_test_assets_dir.empty()) { ADD_FAILURE() << "Pass the flag --test-assets-dir and point to the lib/tests directory from SVN."; return false; } char abspath[FILENAME_MAX]; BLI_path_join(abspath, sizeof(abspath), FLAGS_test_assets_dir.c_str(), filepath, NULL); bfile = BLO_read_from_file(abspath, BLO_READ_SKIP_NONE, NULL /* reports */); if (bfile == nullptr) { ADD_FAILURE() << "Unable to load file '" << filepath << "' from test assets dir '" << FLAGS_test_assets_dir << "'"; return false; } return true; } void BlendfileLoadingBaseTest::blendfile_free() { if (bfile == nullptr) { return; } wmWindowManager *wm = static_cast(bfile->main->wm.first); if (wm != nullptr) { wm_close_and_free(NULL, wm); } BLO_blendfiledata_free(bfile); bfile = nullptr; } void BlendfileLoadingBaseTest::depsgraph_create(eEvaluationMode depsgraph_evaluation_mode) { depsgraph = DEG_graph_new( bfile->main, bfile->curscene, bfile->cur_view_layer, depsgraph_evaluation_mode); DEG_graph_build_from_view_layer(depsgraph, bfile->main, bfile->curscene, bfile->cur_view_layer); BKE_scene_graph_update_tagged(depsgraph, bfile->main); } void BlendfileLoadingBaseTest::depsgraph_free() { if (depsgraph == nullptr) { return; } DEG_graph_free(depsgraph); depsgraph = nullptr; }