#!/usr/bin/env python3 # SPDX-License-Identifier: Apache-2.0 import argparse import os import pathlib import shlex import shutil import subprocess import sys from pathlib import Path def setup(): import bpy for scene in bpy.data.scenes: scene.render.engine = 'BLENDER_EEVEE' # Enable Eevee features scene = bpy.context.scene eevee = scene.eevee eevee.use_soft_shadows = True eevee.use_ssr = True eevee.use_ssr_refraction = True eevee.use_gtao = True eevee.gtao_distance = 1 eevee.use_volumetric_shadows = True eevee.volumetric_tile_size = '2' for mat in bpy.data.materials: # This needs to be enabled case by case, # otherwise we loose SSR and GTAO everywhere. # mat.use_screen_refraction = True mat.use_sss_translucency = True cubemap = None grid = None # Does not work in edit mode try: # Simple probe setup bpy.ops.object.lightprobe_add(type='CUBEMAP', location=(0.5, 0, 1.5)) cubemap = bpy.context.selected_objects[0] cubemap.scale = (2.5, 2.5, 1.0) cubemap.data.falloff = 0 cubemap.data.clip_start = 2.4 bpy.ops.object.lightprobe_add(type='GRID', location=(0, 0, 0.25)) grid = bpy.context.selected_objects[0] grid.scale = (1.735, 1.735, 1.735) grid.data.grid_resolution_x = 3 grid.data.grid_resolution_y = 3 grid.data.grid_resolution_z = 2 except: pass try: # Try to only include the plane in reflections plane = bpy.data.objects['Plane'] collection = bpy.data.collections.new("Reflection") collection.objects.link(plane) # Add all lights to light the plane if not invert: for light in bpy.data.objects: if light.type == 'LIGHT': collection.objects.link(light) # Add collection to the scene scene.collection.children.link(collection) cubemap.data.visibility_collection = collection except: pass eevee.gi_diffuse_bounces = 1 eevee.gi_cubemap_resolution = '128' eevee.gi_visibility_resolution = '16' eevee.gi_irradiance_smoothing = 0 bpy.ops.scene.light_cache_bake() # When run from inside Blender, render and exit. try: import bpy inside_blender = True except ImportError: inside_blender = False if inside_blender: try: setup() except Exception as e: print(e) sys.exit(1) def get_gpu_device_type(blender): command = [ blender, "-noaudio", "--background" "--factory-startup", "--python", str(pathlib.Path(__file__).parent / "gpu_info.py") ] try: completed_process = subprocess.run(command, stdout=subprocess.PIPE) for line in completed_process.stdout.read_text(): if line.startswith("GPU_DEVICE_TYPE:"): vendor = line.split(':')[1] return vendor except BaseException as e: return None return None def get_arguments(filepath, output_filepath): return [ "--background", "-noaudio", "--factory-startup", "--enable-autoexec", "--debug-memory", "--debug-exit-on-error", filepath, "-E", "BLENDER_EEVEE", "-P", os.path.realpath(__file__), "-o", output_filepath, "-F", "PNG", "-f", "1"] def create_argparse(): parser = argparse.ArgumentParser() parser.add_argument("-blender", nargs="+") parser.add_argument("-testdir", nargs=1) parser.add_argument("-outdir", nargs=1) parser.add_argument("-idiff", nargs=1) return parser def main(): parser = create_argparse() args = parser.parse_args() blender = args.blender[0] test_dir = args.testdir[0] idiff = args.idiff[0] output_dir = args.outdir[0] gpu_device_type = get_gpu_device_type(blender) reference_override_dir = None if gpu_device_type == "AMD": reference_override_dir = "eevee_renders/amd" from modules import render_report report = render_report.Report("Eevee", output_dir, idiff) report.set_pixelated(True) report.set_reference_dir("eevee_renders") report.set_reference_override_dir(reference_override_dir) report.set_compare_engine('cycles', 'CPU') test_dir_name = Path(test_dir).name if test_dir_name.startswith('image'): report.set_fail_threshold(0.051) ok = report.run(test_dir, blender, get_arguments, batch=True) sys.exit(not ok) if not inside_blender and __name__ == "__main__": main()