# ############################################################ # Importing - Same For All Render Layer Tests # ############################################################ import unittest import os import sys from render_layer_common import * # ############################################################ # Testing # ############################################################ class UnitTesting(RenderLayerTesting): def test_selectability(self): """ See if the depsgraph evaluation is correct """ import bpy scene = bpy.context.scene workspace = bpy.context.workspace cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh')) layer = scene.render_layers.new('Selectability Test') layer.collections.unlink(layer.collections[0]) scene.render_layers.active = layer workspace.render_layer = layer scene_collection_mom = scene.master_collection.collections.new("Mom") scene_collection_kid = scene_collection_mom.collections.new("Kid") scene_collection_kid.objects.link(cube) layer_collection_mom = layer.collections.link(scene_collection_mom) layer_collection_kid = layer.collections.link(scene_collection_kid) layer_collection_mom.hide = False bpy.context.scene.update() # update depsgraph cube.select_set('SELECT') self.assertTrue(cube.visible_get(), "Cube should be visible") self.assertTrue(cube.select_get(), "Cube should be selected") # ############################################################ # Main - Same For All Render Layer Tests # ############################################################ if __name__ == '__main__': UnitTesting._extra_arguments = setup_extra_arguments(__file__) unittest.main()