# ############################################################ # Importing - Same For All Render Layer Tests # ############################################################ import unittest import os import sys from render_layer_common import * # ############################################################ # Testing # ############################################################ class UnitTesting(MoveLayerCollectionTesting): def get_reference_scene_tree_map(self): # original tree, no changes return self.get_initial_scene_tree_map() def get_reference_layers_tree_map(self): # original tree, no changes return self.get_initial_layers_tree_map() def test_layer_collection_move_a(self): """ Test outliner operations """ self.setup_tree() self.assertTrue(self.move_below('Layer 1.3.dog', 'Layer 1.3.cat')) self.assertTrue(self.move_above('Layer 1.3.dog', 'Layer 1.3.cat')) self.compare_tree_maps() def test_layer_collection_move_b(self): """ Test outliner operations """ self.setup_tree() # collection that will be moved collection_original = self.parse_move('Layer 1.3.dog') collection_original.hide = False collection_original.hide_select = True # move self.assertTrue(self.move_below('Layer 1.3.dog', 'Layer 1.3.cat')) self.assertTrue(self.move_above('Layer 1.3.dog', 'Layer 1.3.cat')) self.compare_tree_maps() # we expect the settings to be carried along from the # original layer collection collection_new = self.parse_move('Layer 1.3.dog') self.assertEqual(collection_new.hide, False) self.assertEqual(collection_new.hide_select, True) # ############################################################ # Main - Same For All Render Layer Tests # ############################################################ if __name__ == '__main__': UnitTesting._extra_arguments = setup_extra_arguments(__file__) unittest.main()