# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # ***** END GPL LICENSE BLOCK ***** # --env-system-scripts allows to run without the install target. # Use '--write-blend=/tmp/test.blend' to view output set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests) set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests) # ugh, any better way to do this on testing only? execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR}) # if(NOT IS_DIRECTORY ${TEST_SRC_DIR}) # message(FATAL_ERROR "CMake test directory not found!") # endif() # for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no set(TEST_BLENDER_EXE $ --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts) # ------------------------------------------------------------------------------ macro(VIEW_LAYER_TEST test_name) # Adds ${CMAKE_CURRENT_LIST_DIR} to sys.path so that the tests can import # things from view_layer_common.py add_test(view_layer_${test_name} ${TEST_BLENDER_EXE} --python-expr "import sys; sys.path.append('${CMAKE_CURRENT_LIST_DIR}')" --python-exit-code 1 --python ${CMAKE_CURRENT_LIST_DIR}/test_${test_name}.py -- --testdir="${TEST_SRC_DIR}/layers" ) endmacro() VIEW_LAYER_TEST(active_collection) VIEW_LAYER_TEST(background_set) VIEW_LAYER_TEST(collection_new_sync) VIEW_LAYER_TEST(collection_rename_a) VIEW_LAYER_TEST(collection_rename_b) # VIEW_LAYER_TEST(evaluation_render_settings_a) # VIEW_LAYER_TEST(evaluation_render_settings_b) # VIEW_LAYER_TEST(evaluation_render_settings_c) # VIEW_LAYER_TEST(evaluation_render_settings_d) # VIEW_LAYER_TEST(evaluation_render_settings_e) # VIEW_LAYER_TEST(evaluation_render_settings_f) # VIEW_LAYER_TEST(evaluation_render_settings_g) # VIEW_LAYER_TEST(evaluation_render_settings_h) # VIEW_LAYER_TEST(evaluation_render_settings_i) VIEW_LAYER_TEST(evaluation_visibility_a) VIEW_LAYER_TEST(evaluation_visibility_b) VIEW_LAYER_TEST(evaluation_visibility_c) VIEW_LAYER_TEST(evaluation_visibility_d) VIEW_LAYER_TEST(evaluation_visibility_e) VIEW_LAYER_TEST(evaluation_visibility_f) VIEW_LAYER_TEST(evaluation_visibility_g) VIEW_LAYER_TEST(evaluation_visibility_h) VIEW_LAYER_TEST(evaluation_visibility_i) VIEW_LAYER_TEST(evaluation_visibility_j) VIEW_LAYER_TEST(evaluation_selectability_a) VIEW_LAYER_TEST(evaluation_selectability_b) VIEW_LAYER_TEST(evaluation_selectability_c) VIEW_LAYER_TEST(evaluation_selectability_d) VIEW_LAYER_TEST(evaluation_selectability_e) VIEW_LAYER_TEST(evaluation_selectability_f) VIEW_LAYER_TEST(group_a) VIEW_LAYER_TEST(group_b) VIEW_LAYER_TEST(group_c) VIEW_LAYER_TEST(group_d) VIEW_LAYER_TEST(group_e) VIEW_LAYER_TEST(object_add_cylinder) VIEW_LAYER_TEST(object_add_empty) VIEW_LAYER_TEST(object_add_torus) VIEW_LAYER_TEST(object_add_no_collection_cylinder) VIEW_LAYER_TEST(object_add_no_collection_empty) VIEW_LAYER_TEST(object_add_no_collection_torus) VIEW_LAYER_TEST(object_copy) VIEW_LAYER_TEST(object_delete_a) VIEW_LAYER_TEST(object_delete_b) VIEW_LAYER_TEST(object_link_a) VIEW_LAYER_TEST(object_link_b) VIEW_LAYER_TEST(object_link_c) VIEW_LAYER_TEST(operator_context) VIEW_LAYER_TEST(make_single_user) VIEW_LAYER_TEST(move_above_below_scene_collection_a) VIEW_LAYER_TEST(move_above_below_scene_collection_b) VIEW_LAYER_TEST(move_above_below_scene_collection_c) VIEW_LAYER_TEST(move_above_below_scene_collection_d) VIEW_LAYER_TEST(move_above_below_scene_collection_e) VIEW_LAYER_TEST(move_above_below_scene_collection_f) VIEW_LAYER_TEST(move_above_below_scene_collection_g) VIEW_LAYER_TEST(move_above_below_scene_collection_h) VIEW_LAYER_TEST(move_above_below_scene_collection_i) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_a) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_b) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_c) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_d) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_e) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_f) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_g) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_h) VIEW_LAYER_TEST(move_above_below_scene_collection_sync_i) VIEW_LAYER_TEST(move_into_scene_collection_a) VIEW_LAYER_TEST(move_into_scene_collection_b) VIEW_LAYER_TEST(move_into_scene_collection_c) VIEW_LAYER_TEST(move_into_scene_collection_d) VIEW_LAYER_TEST(move_into_scene_collection_e) VIEW_LAYER_TEST(move_into_scene_collection_f) VIEW_LAYER_TEST(move_into_scene_collection_g) VIEW_LAYER_TEST(move_into_scene_collection_h) VIEW_LAYER_TEST(move_into_scene_collection_i) VIEW_LAYER_TEST(move_into_scene_collection_j) VIEW_LAYER_TEST(move_into_scene_collection_k) VIEW_LAYER_TEST(move_into_scene_collection_l) VIEW_LAYER_TEST(move_into_scene_collection_sync_a) VIEW_LAYER_TEST(move_into_scene_collection_sync_b) VIEW_LAYER_TEST(move_into_scene_collection_sync_c) VIEW_LAYER_TEST(move_into_scene_collection_sync_d) VIEW_LAYER_TEST(move_into_scene_collection_sync_e) VIEW_LAYER_TEST(move_into_scene_collection_sync_f) VIEW_LAYER_TEST(move_into_scene_collection_sync_g) VIEW_LAYER_TEST(move_into_scene_collection_sync_h) VIEW_LAYER_TEST(move_into_scene_collection_sync_i) VIEW_LAYER_TEST(move_into_scene_collection_sync_j) VIEW_LAYER_TEST(move_into_scene_collection_sync_k) VIEW_LAYER_TEST(move_into_scene_collection_sync_l) VIEW_LAYER_TEST(move_above_below_layer_collection_a) VIEW_LAYER_TEST(move_above_below_layer_collection_b) VIEW_LAYER_TEST(move_above_below_layer_collection_c) VIEW_LAYER_TEST(move_above_below_layer_collection_d) VIEW_LAYER_TEST(move_above_below_layer_collection_e) VIEW_LAYER_TEST(move_above_below_layer_collection_f) VIEW_LAYER_TEST(move_above_below_layer_collection_g) VIEW_LAYER_TEST(move_above_below_layer_collection_h) VIEW_LAYER_TEST(move_above_below_layer_collection_i) VIEW_LAYER_TEST(move_above_below_layer_collection_j) VIEW_LAYER_TEST(move_above_below_layer_collection_k) VIEW_LAYER_TEST(move_above_below_layer_collection_l) VIEW_LAYER_TEST(move_into_layer_collection_a) VIEW_LAYER_TEST(move_into_layer_collection_b) VIEW_LAYER_TEST(move_into_layer_collection_c) VIEW_LAYER_TEST(move_into_layer_collection_d) VIEW_LAYER_TEST(move_into_layer_collection_e) VIEW_LAYER_TEST(move_into_layer_collection_f) VIEW_LAYER_TEST(move_into_layer_collection_g) VIEW_LAYER_TEST(move_into_layer_collection_h) VIEW_LAYER_TEST(move_into_layer_collection_i) VIEW_LAYER_TEST(move_into_layer_collection_j) VIEW_LAYER_TEST(layer_linking) VIEW_LAYER_TEST(layer_syncing) VIEW_LAYER_TEST(scene_collection_delete) VIEW_LAYER_TEST(scene_copy_a) VIEW_LAYER_TEST(scene_copy_b) VIEW_LAYER_TEST(scene_copy_c) VIEW_LAYER_TEST(scene_copy_d) VIEW_LAYER_TEST(scene_copy_e) VIEW_LAYER_TEST(scene_copy_f) VIEW_LAYER_TEST(scene_delete) VIEW_LAYER_TEST(scene_objects) VIEW_LAYER_TEST(scene_write_read) VIEW_LAYER_TEST(view_layer_rename)