# ############################################################ # Importing - Same For All Render Layer Tests # ############################################################ import unittest import os import sys from view_layer_common import * # ############################################################ # Testing # ############################################################ class UnitTesting(ViewLayerTesting): def test_active_collection(self): """ See if active collection index is working layer.collections.active_index works recursively """ import bpy import os ROOT = self.get_root() filepath_layers = os.path.join(ROOT, 'layers.blend') # open file bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers) self.rename_collections() # create sub-collections three_b = bpy.data.objects.get('T.3b') three_c = bpy.data.objects.get('T.3c') scene = bpy.context.scene subzero = scene.master_collection.collections['1'].collections.new('sub-zero') scorpion = subzero.collections.new('scorpion') subzero.objects.link(three_b) scorpion.objects.link(three_c) layer = scene.view_layers.new('Fresh new Layer') layer.collections.link(subzero) lookup = [ 'Master Collection', '1', 'sub-zero', 'scorpion', '2', '3', '4', '5', 'sub-zero', 'scorpion'] for i, name in enumerate(lookup): layer.collections.active_index = i self.assertEqual( name, layer.collections.active.name, "Collection index mismatch: [{0}] : {1} != {2}".format( i, name, layer.collections.active.name)) # ############################################################ # Main - Same For All Render Layer Tests # ############################################################ if __name__ == '__main__': UnitTesting._extra_arguments = setup_extra_arguments(__file__) unittest.main()