#!/usr/bin/env python """ tools.BlenderEnvironment This environment builds on SCons.Script.SConscript.SConsEnvironment * library repository * custom printout * wrapper functions TODO: clean up and sanitise code - crosscheck with btools and SConstruct to kill any code duplication """ import os.path import string import glob import time import sys from SCons.Script.SConscript import SConsEnvironment import SCons.Action import SCons.Util import SCons.Builder import SCons.Tool import bcolors bc = bcolors.bcolors() Split = SCons.Util.Split Action = SCons.Action.Action Builder = SCons.Builder.Builder GetBuildPath = SConsEnvironment.GetBuildPath # a few globals root_build_dir = '' quickie = None # Anything else than None if BF_QUICK has been passed quicklist = [] # The list of libraries/programs to compile during a quickie program_list = [] # A list holding Nodes to final binaries, used to create installs arguments = None targets = None #some internals blenderdeps = [] # don't manipulate this one outside this module! ##### LIB STUFF ########## possible_types = ['core'] # can be set in ie. SConstruct libs = {} def init_lib_dict(): for pt in possible_types: libs[pt] = {} # helper func for add_lib_to_dict def internal_lib_to_dict(dict = None, libtype = None, libname = None, priority = 100): if not libname in dict[libtype]: done = None while not done: if dict[libtype].has_key(priority): priority = priority + 1 else: done = True dict[libtype][priority] = libname # libtype and priority can both be lists, for defining lib in multiple places def add_lib_to_dict(dict = None, libtype = None, libname = None, priority = 100): if not dict or not libtype or not libname: print "Passed wrong arg" Exit() if type(libtype) is str and type(priority) is int: internal_lib_to_dict(dict, libtype, libname, priority) elif type(libtype) is list and type(priority) is list: if len(libtype)==len(priority): for lt, p in zip(libtype, priority): internal_lib_to_dict(dict, lt, libname, p) else: print "libtype and priority lists are unequal in length" Exit() else: print "Wrong type combinations for libtype and priority. Only str and int or list and list" Exit() #libs = init_lib_dict(libs) def create_blender_liblist(lenv = None, libtype = None): if not lenv or not libtype: print "missing arg" lst = [] if libtype in possible_types: sortlist = [] for k,v in libs[libtype].iteritems(): sortlist.append(k) sortlist.sort() curlib = libs[libtype] for sk in sortlist: v = curlib[sk] #for k,v in sorted(libs[libtype].iteritems()): lst.append('#' + root_build_dir + 'lib/'+lenv['LIBPREFIX'] + v + lenv['LIBSUFFIX']) return lst ## TODO: static linking def setup_staticlibs(lenv): statlibs = [ #here libs for static linking ] libincs = [ '/usr/lib', lenv['BF_PYTHON_LIBPATH'], lenv['BF_OPENGL_LIBPATH'], lenv['BF_SDL_LIBPATH'], lenv['BF_JPEG_LIBPATH'], lenv['BF_TIFF_LIBPATH'], lenv['BF_PNG_LIBPATH'], lenv['BF_GETTEXT_LIBPATH'], lenv['BF_ZLIB_LIBPATH'], lenv['BF_OPENAL_LIBPATH'], lenv['BF_FREETYPE_LIBPATH'], # lenv['BF_QUICKTIME_LIBPATH'], lenv['BF_ICONV_LIBPATH'] ] libincs += Split(lenv['BF_OPENEXR_LIBPATH']) return statlibs, libincs def setup_syslibs(lenv): syslibs = [ lenv['BF_PYTHON_LIB'], lenv['BF_JPEG_LIB'], lenv['BF_PNG_LIB'], lenv['BF_ZLIB_LIB'], lenv['BF_OPENAL_LIB'], lenv['BF_FREETYPE_LIB'], lenv['BF_GETTEXT_LIB'] #here libs for linking ] if lenv['OURPLATFORM']=='win32vc': syslibs += Split(lenv['BF_ICONV_LIB']) syslibs += Split(lenv['BF_TIFF_LIB']) syslibs += Split(lenv['BF_OPENEXR_LIB']) syslibs += Split(lenv['BF_SDL_LIB']) syslibs += Split(lenv['BF_OPENGL_LIB']) syslibs += Split(lenv['LLIBS']) return syslibs def propose_priorities(): print bc.OKBLUE+"Priorities:"+bc.ENDC for t in possible_types: print bc.OKGREEN+"\t"+t+bc.ENDC new_priority = 0 sortlist = [] for k,v in libs[t].iteritems(): sortlist.append(k) sortlist.sort() curlib = libs[t] for sk in sortlist: v = curlib[sk] #for p,v in sorted(libs[t].iteritems()): print "\t\t",new_priority, v new_priority += 5 ## TODO: see if this can be made in an emitter def buildinfo(lenv, build_type): """ Generate a buildinfo object """ build_date = time.strftime ("%Y-%m-%d") build_time = time.strftime ("%H:%M:%S") obj = [] if True: #user_options_dict['USE_BUILDINFO'] == 1: if sys.platform=='win32': build_info_file = open("source/creator/winbuildinfo.h", 'w') build_info_file.write("char *build_date=\"%s\";\n"%build_date) build_info_file.write("char *build_time=\"%s\";\n"%build_time) build_info_file.write("char *build_platform=\"win32\";\n") build_info_file.write("char *build_type=\"dynamic\";\n") build_info_file.close() lenv.Append (CPPDEFINES = ['NAN_BUILDINFO', 'BUILD_DATE']) else: lenv.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time), 'BUILD_DATE=\'"%s"\''%(build_date), 'BUILD_TYPE=\'"dynamic"\'', 'NAN_BUILDINFO', 'BUILD_PLATFORM=\'"%s"\''%(sys.platform)]) obj = [lenv.Object (root_build_dir+'source/creator/%s_buildinfo'%build_type, [root_build_dir+'source/creator/buildinfo.c'])] return obj ##### END LIB STUFF ############ ##### ACTION STUFF ############# def my_compile_print(target, source, env): a = '%s' % (source[0]) d, f = os.path.split(a) return bc.OKBLUE+"Compiling"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC def my_moc_print(target, source, env): a = '%s' % (source[0]) d, f = os.path.split(a) return bc.OKBLUE+"Creating MOC"+bc.ENDC+ " ==> '"+bc.OKGREEN+"%s" %(f) + "'"+bc.ENDC def my_linking_print(target, source, env): t = '%s' % (target[0]) d, f = os.path.split(t) return bc.OKBLUE+"Linking library"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC def my_program_print(target, source, env): t = '%s' % (target[0]) d, f = os.path.split(t) return bc.OKBLUE+"Linking program"+bc.ENDC +" ==> '"+bc.OKGREEN+"%s" % (f) + "'"+bc.ENDC def msvc_hack(env): static_lib = SCons.Tool.createStaticLibBuilder(env) program = SCons.Tool.createProgBuilder(env) env['BUILDERS']['Library'] = static_lib env['BUILDERS']['StaticLibrary'] = static_lib env['BUILDERS']['Program'] = program def set_quiet_output(env): mycaction = Action("$CCCOM", strfunction=my_compile_print) myshcaction = Action("$SHCCCOM", strfunction=my_compile_print) mycppaction = Action("$CXXCOM", strfunction=my_compile_print) myshcppaction = Action("$SHCXXCOM", strfunction=my_compile_print) mylibaction = Action("$ARCOM", strfunction=my_linking_print) mylinkaction = Action("$LINKCOM", strfunction=my_program_print) static_ob, shared_ob = SCons.Tool.createObjBuilders(env) static_ob.add_action('.c', mycaction) static_ob.add_action('.cpp', mycppaction) shared_ob.add_action('.c', myshcaction) shared_ob.add_action('.cpp', myshcppaction) static_lib = SCons.Builder.Builder(action = mylibaction, emitter = '$LIBEMITTER', prefix = '$LIBPREFIX', suffix = '$LIBSUFFIX', src_suffix = '$OBJSUFFIX', src_builder = 'StaticObject') program = SCons.Builder.Builder(action = mylinkaction, emitter = '$PROGEMITTER', prefix = '$PROGPREFIX', suffix = '$PROGSUFFIX', src_suffix = '$OBJSUFFIX', src_builder = 'Object', target_scanner = SCons.Defaults.ProgScan) env['BUILDERS']['Object'] = static_ob env['BUILDERS']['StaticObject'] = static_ob env['BUILDERS']['StaticLibrary'] = static_lib env['BUILDERS']['Library'] = static_lib env['BUILDERS']['Program'] = program #### END ACTION STUFF ######### class BlenderEnvironment(SConsEnvironment): def BlenderLib(self=None, libname=None, sources=None, includes=[], defines=[], libtype='common', priority = 100, compileflags=None): if not self or not libname or not sources: print bc.FAIL+'Cannot continue. Missing argument for BuildBlenderLib '+libname+bc.ENDC Exit() if libname in quickie or len(quickie)==0: print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname+bc.ENDC lenv = self.Copy() lenv.Append(CPPPATH=includes) lenv.Append(CPPDEFINES=defines) if lenv['WITH_BF_GAMEENGINE']: lenv.Append(CPPDEFINES=['GAMEBLENDER=1']) if lenv['BF_DEBUG']: lenv.Append(CCFLAGS = lenv['BF_DEBUG_FLAGS'], CXXFLAGS = lenv['BF_DEBUG_FLAGS']) if lenv['BF_PROFILE']: lenv.Append(CCFLAGS = lenv['BF_PROFILE_FLAGS'], CXXFLAGS = lenv['BF_PROFILE_FLAGS']) if compileflags: lenv.Append(CCFLAGS = compileflags) lenv.Append(CXXFLAGS = compileflags) lib = lenv.Library(target= '#'+root_build_dir+'lib/'+libname, source=sources) SConsEnvironment.Default(self, lib) # we add to default target, because this way we get some kind of progress info during build else: print bc.WARNING+'Not building '+bc.ENDC+bc.OKGREEN+libname+bc.ENDC+' for '+bc.OKBLUE+'BF_QUICK'+bc.ENDC # note: libs is a global add_lib_to_dict(libs, libtype, libname, priority) def BlenderProg(self=None, builddir=None, progname=None, sources=None, includes=None, libs=None, libpath=None): print bc.HEADER+'Configuring program '+bc.ENDC+bc.OKGREEN+progname+bc.ENDC lenv = self.Copy() if lenv['OURPLATFORM']=='win32-vc': lenv.Append(LINKFLAGS = Split(lenv['PLATFORM_LINKFLAGS'])) if lenv['OURPLATFORM']=='darwin': lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS']) lenv.Append(LINKFLAGS = lenv['BF_PYTHON_LINKFLAGS']) lenv.Append(LINKFLAGS = lenv['BF_OPENGL_LINKFLAGS']) lenv.Append(CPPPATH=includes) lenv.Append(LIBPATH=libpath) lenv.Append(LIBS=libs) if lenv['WITH_BF_QUICKTIME']: lenv.Append(LIBS = lenv['BF_QUICKTIME_LIB']) lenv.Append(LIBPATH = lenv['BF_QUICKTIME_LIBPATH']) prog = lenv.Program(target=builddir+'bin/'+progname, source=sources) SConsEnvironment.Default(self, prog) program_list.append(prog) ## TODO: have register for libs/programs, so that we test only that # which have expressed their need to be tested in their own sconscript def BlenderUnitTest(env, source, **kwargs): test = env.Program(source, **kwargs) env.AddPostAction(test, test[0].abspath) env.Alias('check', test) env.AlwaysBuild(test) return test def Glob(lenv, pattern): path = string.replace(GetBuildPath(lenv,'SConscript'),'SConscript', '') files = [] for i in glob.glob(path + pattern): files.append(string.replace(i, path, '')) return files