import sys import StringIO import SCons.Options import SCons.Options.BoolOption Options = SCons.Options BoolOption = SCons.Options.BoolOption def print_arguments(args, bc): if len(args): for k,v in args.iteritems(): print '\t'+bc.OKBLUE+k+bc.ENDC+' = '+bc.OKGREEN + v + bc.ENDC else: print '\t'+bc.WARNING+'No command-line arguments given'+bc.ENDC def validate_arguments(args, bc): opts_list = [ 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LINKFLAGS', 'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH', 'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH', 'WITH_BF_FMOD', 'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', 'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB', 'BF_FFMPEG', 'BF_FFMPEG_INC', 'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH', 'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH', 'BF_TIFF', 'BF_TIFF_INC', 'WITH_BF_ZLIB', 'BF_ZLIB', 'BF_ZLIB_INC', 'BF_ZLIB_LIB', 'BF_ZLIB_LIBPATH', 'WITH_BF_INTERNATIONAL', 'BF_GETTEXT', 'BF_GETTEXT_INC', 'BF_GETTEXT_LIB', 'BF_GETTEXT_LIBPATH', 'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH', 'WITH_BF_ODE', 'BF_ODE', 'BF_ODE_INC', 'BF_ODE_LIB', 'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB', 'BF_SOLID', 'BF_SOLID_INC', 'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH', 'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH', 'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC', 'BF_OPENGL_LINKFLAGS', 'WITH_BF_FTGL', 'BF_FTGL', 'BF_FTGL_INC', 'BF_FTGL_LIB', 'WITH_BF_FFMPEG', 'WITH_BF_PLAYER', 'CFLAGS', 'CCFLAGS', 'CPPFLAGS', 'REL_CFLAGS', 'REL_CCFLAGS', 'C_WARN', 'CC_WARN', 'LLIBS', 'PLATFORM_LINKFLAGS', 'BF_PROFILE_FLAGS', 'LCGDIR', 'WITH_BF_VERSE', 'BF_VERSE_INCLUDE', 'VERSE_BUILD_BINARY', 'VERSE_BUILD_DIR', 'VERSE_REGEN_PROTO'] arg_list = ['BF_DEBUG', 'BF_QUIET', 'BF_CROSS', 'BF_UPDATE', 'BF_INSTALLDIR', 'BF_TOOLSET', 'BF_BINNAME', 'BF_BUILDDIR', 'BF_FANCY', 'BF_QUICK', 'BF_PROFILE', 'BF_DEBUG', 'BF_DEBUG_FLAGS', 'BF_PRIORITYLIST', 'BF_BUILDINFO','CC', 'CXX', "BF_QUICKDEBUG", "BF_LISTDEBUG", 'LCGDIR'] all_list = opts_list + arg_list okdict = {} for k,v in args.iteritems(): if k in all_list: okdict[k] = v else: print '\t'+bc.WARNING+'Invalid argument: '+bc.ENDC+k+'='+v return okdict def print_targets(targs, bc): if len(targs)>0: for t in targs: print '\t'+bc.OKBLUE+t+bc.ENDC else: print '\t'+bc.WARNING+'No targets given, using '+bc.ENDC+bc.OKGREEN+'default'+bc.ENDC def validate_targets(targs, bc): valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin', 'blendernogame', 'blenderstaticnogame', 'release', 'everything', 'clean', 'install-bin', 'install'] oklist = [] for t in targs: if t in valid_list: oklist.append(t) else: print '\t'+bc.WARNING+'Invalid target: '+bc.ENDC+t return oklist class idBuffering: def buffered_spawn( self, sh, escape, cmd, args, env ): stderr = StringIO.StringIO() stdout = StringIO.StringIO() command_string = '' for i in args: if ( len( command_string ) ): command_string += ' ' command_string += i try: retval = self.env['PSPAWN']( sh, escape, cmd, args, env, stdout, stderr ) except OSError, x: if x.errno != 10: raise x print 'OSError ignored on command: %s' % command_string retval = 0 sys.stdout.write( stdout.getvalue() ) sys.stderr.write( stderr.getvalue() ) return retval # get a clean error output when running multiple jobs def SetupBufferedOutput( env ): buf = idBuffering() buf.env = env env['SPAWN'] = buf.buffered_spawn def read_opts(cfg, args): localopts = Options.Options(cfg, args) localopts.AddOptions( ('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'), ('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"), ('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'), (BoolOption('WITH_BF_VERSE', 'Use VERSE if true', 'false')), ('BF_VERSE_INCLUDE', 'verse include dir', '/usr/include'), ('LCGDIR', 'location of cvs lib dir'), ('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'), ('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"), ('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'), ('BF_DEBUG_LIBS', 'list of libraries to build with debug symbols'), ('BF_PYTHON', 'base path for python', ''), ('BF_PYTHON_VERSION', 'Python version to use', ''), ('BF_PYTHON_INC', 'include path for Python headers', ''), ('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''), ('BF_PYTHON_LIB', 'Python library', ''), ('BF_PYTHON_LIBPATH', 'Library path', ''), ('BF_PYTHON_LINKFLAGS', 'Python link flags', ''), ('BF_NO_ELBEEM', 'Disable Fluid Sim', 'false'), (BoolOption('WITH_BF_OPENAL', 'Use OpenAL if true', '')), ('BF_OPENAL', 'base path for OpenAL', ''), ('BF_OPENAL_INC', 'include path for python headers', ''), ('BF_OPENAL_LIB', 'Path to OpenAL library', ''), ('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''), (BoolOption('WITH_BF_SDL', 'Use SDL if true', '')), ('BF_SDL', 'SDL base path', ''), ('BF_SDL_INC', 'SDL include path', ''), #$(shell $(BF_SDL)/bin/sdl-config --cflags) ('BF_SDL_LIB', 'SDL library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer ('BF_SDL_LIBPATH', 'SDL library path', ''), ('BF_PTHREADS', 'Pthreads base path', ''), ('BF_PTHREADS_INC', 'Pthreads include path', ''), ('BF_PTHREADS_LIB', 'Pthreads library', ''), ('BF_PTHREADS_LIBPATH', 'Pthreads library path', ''), (BoolOption('WITH_BF_FMOD', 'Use FMOD if true', 'false')), # BF_FMOD = $(LCGDIR)/fmod (BoolOption('WITH_BF_OPENEXR', 'Use OPENEXR if true', 'true')), ('BF_OPENEXR', 'OPENEXR base path', ''), ('BF_OPENEXR_INC', 'OPENEXR include path', ''), ('BF_OPENEXR_LIB', 'OPENEXR library', ''), ('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''), (BoolOption('WITH_BF_FFMPEG', 'Use FFMPEG if true', 'false')), ('BF_FFMPEG', 'FFMPEG base path', ''), ('BF_FFMPEG_LIB', 'FFMPEG library', ''), ('BF_FFMPEG_INC', 'FFMPEG includes', ''), ('BF_FFMPEG_LIBPATH', 'FFMPEG library path', ''), (BoolOption('WITH_BF_JPEG', 'Use JPEG if true', 'true')), ('BF_JPEG', 'JPEG base path', ''), ('BF_JPEG_INC', 'JPEG include path', ''), ('BF_JPEG_LIB', 'JPEG library', ''), ('BF_JPEG_LIBPATH', 'JPEG library path', ''), (BoolOption('WITH_BF_PNG', 'Use PNG if true', 'true')), ('BF_PNG', 'PNG base path', ''), ('BF_PNG_INC', 'PNG include path', ''), ('BF_PNG_LIB', 'PNG library', ''), ('BF_PNG_LIBPATH', 'PNG library path', ''), ('BF_TIFF', 'TIFF base path', ''), ('BF_TIFF_INC', 'TIFF include path', ''), (BoolOption('WITH_BF_ZLIB', 'Use ZLib if true', 'true')), ('BF_ZLIB', 'ZLib base path', ''), ('BF_ZLIB_INC', 'ZLib include path', ''), ('BF_ZLIB_LIB', 'ZLib library', ''), ('BF_ZLIB_LIBPATH', 'ZLib library path', ''), (BoolOption('WITH_BF_INTERNATIONAL', 'Use Gettext and Freetype if true', 'true')), ('BF_GETTEXT', 'gettext base path', ''), ('BF_GETTEXT_INC', 'gettext include path', ''), ('BF_GETTEXT_LIB', 'gettext library', ''), ('BF_GETTEXT_LIBPATH', 'gettext library path', ''), (BoolOption('WITH_BF_ICONV', 'Use iconv if true', 'true')), ('BF_ICONV', 'iconv base path', ''), ('BF_ICONV_INC', 'iconv include path', ''), ('BF_ICONV_LIB', 'iconv library', ''), ('BF_ICONV_LIBPATH', 'iconv library path', ''), (BoolOption('WITH_BF_GAMEENGINE', 'Build with gameengine' , 'true')), (BoolOption('WITH_BF_ODE', 'Use ODE if true', 'true')), ('BF_ODE', 'ODE base path', ''), ('BF_ODE_INC', 'ODE include path' , ''), ('BF_ODE_LIB', 'ODE library', ''), (BoolOption('WITH_BF_BULLET', 'Use Bullet if true', 'true')), ('BF_BULLET', 'Bullet base dir', ''), ('BF_BULLET_INC', 'Bullet include path', ''), ('BF_BULLET_LIB', 'Bullet library', ''), ('BF_SOLID', 'Solid base dir', '#/extern/solid'), ('BF_SOLID_INC', 'Solid include path', ''), ## ##WITH_BF_NSPR = 'true' ##BF_NSPR = $(LCGDIR)/nspr ##BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr ##BF_NSPR_LIB = ### Uncomment the following line to use Mozilla inplace of netscape ##CPPFLAGS += -DMOZ_NOT_NET ### Location of MOZILLA/Netscape header files... ##BF_MOZILLA = $(LCGDIR)/mozilla ##BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl ##BF_MOZILLA_LIB = ### Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB ### if this is not set. ## ### Be paranoid regarding library creation (do not update archives) ##BF_PARANOID = 'true' ## ### enable freetype2 support for text objects ('BF_FREETYPE', 'Freetype base path', ''), ('BF_FREETYPE_INC', 'Freetype include path', ''), ('BF_FREETYPE_LIB', 'Freetype library', ''), ('BF_FREETYPE_LIBPATH', 'Freetype library path', ''), (BoolOption('WITH_BF_QUICKTIME', 'Use QuickTime if true', 'false')), ('BF_QUICKTIME', 'QuickTime base path', ''), ('BF_QUICKTIME_INC', 'QuickTime include path', ''), ('BF_QUICKTIME_LIB', 'QuickTime library', ''), ('BF_QUICKTIME_LIBPATH', 'QuickTime library path', ''), (BoolOption('WITH_BF_STATICOPENGL', 'Use MESA if true', 'true')), ('BF_OPENGL', 'OpenGL base path', ''), ('BF_OPENGL_INC', 'OpenGL include path', ''), ('BF_OPENGL_LIB', 'OpenGL libraries', ''), ('BF_OPENGL_LIBPATH', 'OpenGL library path', ''), ('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''), ('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''), (BoolOption('WITH_BF_FTGL', 'Use FTGL if true', 'true')), ('BF_FTGL', 'FTGL base path', ''), ('BF_FTGL_INC', 'FTGL include path', ''), ('BF_FTGL_LIB', 'FTGL libraries', ''), (BoolOption('WITH_BF_PLAYER', 'Build blenderplayer if true', 'false')), ('CFLAGS', 'C-compiler flags', ''), ('CCFLAGS', 'C++-compiler flags', ''), ('CPPFLAGS', 'Defines', ''), ('REL_CFLAGS', 'C release flags', ''), ('REL_CCFLAGS', 'C++ release flags', ''), ('C_WARN', 'C warning flags', ''), ('CC_WARN', 'C++ warning flags', ''), ('LLIBS', 'Platform libs', ''), ('PLATFORM_LINKFLAGS', 'Platform linkflags', ''), (BoolOption('BF_PROFILE', 'Add profiling information if true', 'false')), ('BF_PROFILE_FLAGS', 'Profiling flags', ''), (BoolOption('BF_DEBUG', 'Add debug flags if true', 'false')), ('BF_DEBUG_FLAGS', 'Debug flags', ''), ('BF_BUILDDIR', 'Build dir', ''), ('BF_INSTALLDIR', 'Installation dir', ''), ('CC', 'C compiler to use', ''), ('CXX', 'C++ compiler to use', ''), (BoolOption('BF_BUILDINFO', 'Buildtime in splash if true', 'true')) ) # end of opts.AddOptions() return localopts