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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Templated common declaration part of all CPU kernels. */
/* --------------------------------------------------------------------
* Integrator.
*/
#define KERNEL_INTEGRATOR_FUNCTION(name) \
void KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobals *ccl_restrict kg, \
IntegratorStateCPU *state)
#define KERNEL_INTEGRATOR_SHADE_FUNCTION(name) \
void KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobals *ccl_restrict kg, \
IntegratorStateCPU *state, \
ccl_global float *render_buffer)
#define KERNEL_INTEGRATOR_INIT_FUNCTION(name) \
bool KERNEL_FUNCTION_FULL_NAME(integrator_##name)(const KernelGlobals *ccl_restrict kg, \
IntegratorStateCPU *state, \
KernelWorkTile *tile, \
ccl_global float *render_buffer)
KERNEL_INTEGRATOR_INIT_FUNCTION(init_from_camera);
KERNEL_INTEGRATOR_INIT_FUNCTION(init_from_bake);
KERNEL_INTEGRATOR_FUNCTION(intersect_closest);
KERNEL_INTEGRATOR_FUNCTION(intersect_shadow);
KERNEL_INTEGRATOR_FUNCTION(intersect_subsurface);
KERNEL_INTEGRATOR_FUNCTION(intersect_volume_stack);
KERNEL_INTEGRATOR_SHADE_FUNCTION(shade_background);
KERNEL_INTEGRATOR_SHADE_FUNCTION(shade_light);
KERNEL_INTEGRATOR_SHADE_FUNCTION(shade_shadow);
KERNEL_INTEGRATOR_SHADE_FUNCTION(shade_surface);
KERNEL_INTEGRATOR_SHADE_FUNCTION(shade_volume);
KERNEL_INTEGRATOR_SHADE_FUNCTION(megakernel);
#undef KERNEL_INTEGRATOR_FUNCTION
#undef KERNEL_INTEGRATOR_INIT_FUNCTION
#undef KERNEL_INTEGRATOR_SHADE_FUNCTION
/* --------------------------------------------------------------------
* Shader evaluation.
*/
void KERNEL_FUNCTION_FULL_NAME(shader_eval_background)(const KernelGlobals *kg,
const KernelShaderEvalInput *input,
float *output,
const int offset);
void KERNEL_FUNCTION_FULL_NAME(shader_eval_displace)(const KernelGlobals *kg,
const KernelShaderEvalInput *input,
float *output,
const int offset);
/* --------------------------------------------------------------------
* Adaptive sampling.
*/
bool KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_convergence_check)(
const KernelGlobals *kg,
ccl_global float *render_buffer,
int x,
int y,
float threshold,
bool reset,
int offset,
int stride);
void KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_filter_x)(const KernelGlobals *kg,
ccl_global float *render_buffer,
int y,
int start_x,
int width,
int offset,
int stride);
void KERNEL_FUNCTION_FULL_NAME(adaptive_sampling_filter_y)(const KernelGlobals *kg,
ccl_global float *render_buffer,
int x,
int start_y,
int height,
int offset,
int stride);
/* --------------------------------------------------------------------
* Cryptomatte.
*/
void KERNEL_FUNCTION_FULL_NAME(cryptomatte_postprocess)(const KernelGlobals *kg,
ccl_global float *render_buffer,
int pixel_index);
/* --------------------------------------------------------------------
* Bake.
*/
/* TODO(sergey): Needs to be re-implemented. Or not? Brecht did it already :) */
void KERNEL_FUNCTION_FULL_NAME(bake)(
const KernelGlobals *kg, float *buffer, int sample, int x, int y, int offset, int stride);
#undef KERNEL_ARCH
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