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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
#include <stdlib.h>
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
struct ImBuf;
struct ColorSpace;
void IMB_freeImBuf(struct ImBuf *UNUSED(ibuf))
{
}
void IMB_colormanagement_display_to_scene_linear_v3(float UNUSED(pixel[3]),
struct ColorManagedDisplay *UNUSED(display))
{
}
bool IMB_colormanagement_space_is_scene_linear(struct ColorSpace *colorspace)
{
return false;
}
bool IMB_colormanagement_space_is_data(struct ColorSpace *colorspace)
{
return false;
}
void BKE_material_defaults_free_gpu(void)
{
}
/* Variables. */
int G;
/* Functions which aren't called. */
void *BKE_image_free_buffers = NULL;
void *BKE_image_get_tile = NULL;
void *BKE_image_get_tile_from_iuser = NULL;
void *BKE_tempdir_session = NULL;
void *DRW_deferred_shader_remove = NULL;
void *datatoc_common_view_lib_glsl = NULL;
void *ntreeFreeLocalTree = NULL;
void *ntreeGPUMaterialNodes = NULL;
void *ntreeLocalize = NULL;
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