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/** \file smoke/intern/SPHERE.h
* \ingroup smoke
*/
//////////////////////////////////////////////////////////////////////
// This file is part of Wavelet Turbulence.
//
// Wavelet Turbulence is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Wavelet Turbulence is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Wavelet Turbulence. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008 Theodore Kim and Nils Thuerey
//
// SPHERE.h: interface for the SPHERE class.
//
//////////////////////////////////////////////////////////////////////
#ifndef SPHERE_H
#define SPHERE_H
#include "OBSTACLE.h"
class SPHERE : public OBSTACLE
{
public:
SPHERE(float x, float y, float z, float radius);
virtual ~SPHERE();
bool inside(float x, float y, float z);
private:
float _center[3];
float _radius;
};
#endif
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