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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLI_BOOLEAN_H__
#define __BLI_BOOLEAN_H__
/** \file
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef enum bool_optype {
BOOLEAN_NONE = -1,
/* Aligned with BooleanModifierOp. */
BOOLEAN_ISECT = 0,
BOOLEAN_UNION = 1,
BOOLEAN_DIFFERENCE = 2,
} bool_optype;
typedef struct Boolean_trimesh_input {
int vert_len;
int tri_len;
float (*vert_coord)[3];
int (*tri)[3];
} Boolean_trimesh_input;
typedef struct Boolean_trimesh_output {
int vert_len;
int tri_len;
float (*vert_coord)[3];
int (*tri)[3];
} Boolean_trimesh_output;
Boolean_trimesh_output *BLI_boolean_trimesh(const Boolean_trimesh_input *in0,
const Boolean_trimesh_input *in1,
int bool_optype);
void BLI_boolean_trimesh_free(Boolean_trimesh_output *output);
#ifdef __cplusplus
}
# include "BLI_array.hh"
# include "BLI_mesh_intersect.hh"
# include "BLI_mpq3.hh"
# include "BLI_optional.hh"
# include "gmpxx.h"
namespace blender {
namespace meshintersect {
struct PolyMeshOrig {
Array<int> vert_orig;
Array<Array<int>> face_orig;
Array<Array<std::pair<int, int>>> edge_orig;
};
struct PolyMesh {
Array<mpq3> vert;
Array<Array<int>> face;
Optional<Array<Array<IndexedTriangle>>> triangulation;
Optional<PolyMeshOrig> orig;
};
PolyMesh boolean(PolyMesh &pm, int bool_optype, int nshapes, std::function<int(int)> shape_fn);
void write_obj_polymesh(const Array<mpq3> &vert,
const Array<Array<int>> &face,
const std::string &objname);
} // namespace meshintersect
} // namespace blender
#endif
#endif /* __BLI_BOOLEAN_H__ */
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