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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_TextureNode.h"
#include "COM_TextureOperation.h"
namespace blender::compositor {
TextureNode::TextureNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void TextureNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *editorNode = this->getbNode();
Tex *texture = (Tex *)editorNode->id;
TextureOperation *operation = new TextureOperation();
const ColorManagedDisplaySettings *displaySettings = context.getDisplaySettings();
bool sceneColorManage = !STREQ(displaySettings->display_device, "None");
operation->setTexture(texture);
operation->setRenderData(context.getRenderData());
operation->setSceneColorManage(sceneColorManage);
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
converter.mapOutputSocket(getOutputSocket(1), operation->getOutputSocket());
converter.addPreview(operation->getOutputSocket());
TextureAlphaOperation *alphaOperation = new TextureAlphaOperation();
alphaOperation->setTexture(texture);
alphaOperation->setRenderData(context.getRenderData());
alphaOperation->setSceneColorManage(sceneColorManage);
converter.addOperation(alphaOperation);
converter.mapInputSocket(getInputSocket(0), alphaOperation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), alphaOperation->getInputSocket(1));
converter.mapOutputSocket(getOutputSocket(0), alphaOperation->getOutputSocket());
}
} // namespace blender::compositor
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