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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_DifferenceMatteOperation.h"
namespace blender::compositor {
DifferenceMatteOperation::DifferenceMatteOperation()
{
addInputSocket(DataType::Color);
addInputSocket(DataType::Color);
addOutputSocket(DataType::Value);
m_inputImage1Program = nullptr;
m_inputImage2Program = nullptr;
flags.can_be_constant = true;
}
void DifferenceMatteOperation::initExecution()
{
m_inputImage1Program = this->getInputSocketReader(0);
m_inputImage2Program = this->getInputSocketReader(1);
}
void DifferenceMatteOperation::deinitExecution()
{
m_inputImage1Program = nullptr;
m_inputImage2Program = nullptr;
}
void DifferenceMatteOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inColor1[4];
float inColor2[4];
const float tolerance = m_settings->t1;
const float falloff = m_settings->t2;
float difference;
float alpha;
m_inputImage1Program->readSampled(inColor1, x, y, sampler);
m_inputImage2Program->readSampled(inColor2, x, y, sampler);
difference = (fabsf(inColor2[0] - inColor1[0]) + fabsf(inColor2[1] - inColor1[1]) +
fabsf(inColor2[2] - inColor1[2]));
/* average together the distances */
difference = difference / 3.0f;
/* make 100% transparent */
if (difference <= tolerance) {
output[0] = 0.0f;
}
/* In the falloff region, make partially transparent. */
else if (difference <= falloff + tolerance) {
difference = difference - tolerance;
alpha = difference / falloff;
/* Only change if more transparent than before. */
if (alpha < inColor1[3]) {
output[0] = alpha;
}
else { /* leave as before */
output[0] = inColor1[3];
}
}
else {
/* foreground object */
output[0] = inColor1[3];
}
}
void DifferenceMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float *color1 = it.in(0);
const float *color2 = it.in(1);
float difference = (fabsf(color2[0] - color1[0]) + fabsf(color2[1] - color1[1]) +
fabsf(color2[2] - color1[2]));
/* Average together the distances. */
difference = difference / 3.0f;
const float tolerance = m_settings->t1;
const float falloff = m_settings->t2;
/* Make 100% transparent. */
if (difference <= tolerance) {
it.out[0] = 0.0f;
}
/* In the falloff region, make partially transparent. */
else if (difference <= falloff + tolerance) {
difference = difference - tolerance;
const float alpha = difference / falloff;
/* Only change if more transparent than before. */
if (alpha < color1[3]) {
it.out[0] = alpha;
}
else { /* Leave as before. */
it.out[0] = color1[3];
}
}
else {
/* Foreground object. */
it.out[0] = color1[3];
}
}
}
} // namespace blender::compositor
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