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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_DilateErodeOperation_h
#define _COM_DilateErodeOperation_h
#include "COM_NodeOperation.h"
class DilateErodeThresholdOperation : public NodeOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *inputProgram;
float distance;
float _switch;
float inset;
/**
* determines the area of interest to track pixels
* keep this one as small as possible for speed gain.
*/
int scope;
public:
DilateErodeThresholdOperation();
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data);
/**
* Initialize the execution
*/
void initExecution();
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
/**
* Deinitialize the execution
*/
void deinitExecution();
void setDistance(float distance) { this->distance = distance; }
void setSwitch(float sw) { this->_switch = sw; }
void setInset(float inset) { this->inset = inset; }
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
};
class DilateDistanceOperation : public NodeOperation {
private:
protected:
/**
* Cached reference to the inputProgram
*/
SocketReader *inputProgram;
float distance;
int scope;
public:
DilateDistanceOperation();
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data);
/**
* Initialize the execution
*/
void initExecution();
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
/**
* Deinitialize the execution
*/
void deinitExecution();
void setDistance(float distance) { this->distance = distance; }
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
void executeOpenCL(cl_context context, cl_program program, cl_command_queue queue,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp);
};
class ErodeDistanceOperation : public DilateDistanceOperation {
public:
ErodeDistanceOperation();
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data);
void executeOpenCL(cl_context context, cl_program program, cl_command_queue queue,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp);
};
class DilateStepOperation : public NodeOperation {
protected:
/**
* Cached reference to the inputProgram
*/
SocketReader *inputProgram;
int iterations;
float *cached_buffer;
public:
DilateStepOperation();
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data);
/**
* Initialize the execution
*/
void initExecution();
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
/**
* Deinitialize the execution
*/
void deinitExecution();
void setIterations(int iterations) { this->iterations = iterations; }
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
};
class ErodeStepOperation : public DilateStepOperation {
public:
ErodeStepOperation();
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
};
#endif
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