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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Dalai Felinto
*/
#include "COM_NormalizeOperation.h"
NormalizeOperation::NormalizeOperation(): NodeOperation()
{
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_VALUE);
this->imageReader = NULL;
this->cachedInstance = NULL;
this->setComplex(true);
}
void NormalizeOperation::initExecution()
{
this->imageReader = this->getInputSocketReader(0);
NodeOperation::initMutex();
}
void NormalizeOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void * data)
{
/* using generic two floats struct to store x: min y: mult */
NodeTwoFloats *minmult = (NodeTwoFloats *)data;
float output[4];
this->imageReader->read(output, x, y, inputBuffers, NULL);
color[0] = (output[0] - minmult->x) * minmult->y;
}
void NormalizeOperation::deinitExecution()
{
this->imageReader = NULL;
if (this->cachedInstance) {
delete cachedInstance;
}
NodeOperation::deinitMutex();
}
bool NormalizeOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti imageInput;
NodeOperation *operation = getInputOperation(0);
imageInput.xmax = operation->getWidth();
imageInput.xmin = 0;
imageInput.ymax = operation->getHeight();
imageInput.ymin = 0;
if (operation->determineDependingAreaOfInterest(&imageInput, readOperation, output) ) {
return true;
}
return false;
}
/* The code below assumes all data is inside range +- this, and that input buffer is single channel */
#define BLENDER_ZMAX 10000.0f
void *NormalizeOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
{
lockMutex();
if (this->cachedInstance == NULL) {
MemoryBuffer *tile = (MemoryBuffer*)imageReader->initializeTileData(rect, memoryBuffers);
/* using generic two floats struct to store x: min y: mult */
NodeTwoFloats *minmult = new NodeTwoFloats();
float *buffer = tile->getBuffer();
int p = tile->getWidth() * tile->getHeight();
float *bc = buffer;
float minv = 1.0f+BLENDER_ZMAX;
float maxv = -1.0f-BLENDER_ZMAX;
float value;
while (p--) {
value=bc[0];
maxv = max(value, maxv);
minv = min(value, minv);
bc+=4;
}
minmult->x = minv;
/* The rare case of flat buffer would cause a divide by 0 */
minmult->y = ((maxv!=minv)? 1.0f/(maxv-minv):0.f);
this->cachedInstance = minmult;
}
unlockMutex();
return this->cachedInstance;
}
void NormalizeOperation::deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data)
{
/* pass */
}
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