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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_SetColorOperation_h
#define _COM_SetColorOperation_h
#include "COM_NodeOperation.h"
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class SetColorOperation : public NodeOperation {
private:
float m_channel1;
float m_channel2;
float m_channel3;
float m_channel4;
public:
/**
* Default constructor
*/
SetColorOperation();
const float getChannel1() { return this->m_channel1; }
void setChannel1(float value) { this->m_channel1 = value; }
const float getChannel2() { return this->m_channel2; }
void setChannel2(float value) { this->m_channel2 = value; }
const float getChannel3() { return this->m_channel3; }
void setChannel3(float value) { this->m_channel3 = value; }
const float getChannel4() { return this->m_channel4; }
void setChannel4(float value) { this->m_channel4 = value; }
void setChannels(float value[4])
{
this->m_channel1 = value[0];
this->m_channel2 = value[1];
this->m_channel3 = value[2];
this->m_channel4 = value[3];
}
/**
* the inner loop of this program
*/
void executePixel(float *color, float x, float y, PixelSampler sampler);
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
const bool isSetOperation() const { return true; }
};
#endif
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