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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "eevee_defines.hh"
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(eevee_hiz_data)
.sampler(15, ImageType::FLOAT_2D, "hiz_tx")
.uniform_buf(5, "HiZData", "hiz_buf");
GPU_SHADER_CREATE_INFO(eevee_hiz_update)
.do_static_compilation(true)
.local_group_size(FILM_GROUP_SIZE, FILM_GROUP_SIZE)
.storage_buf(0, Qualifier::READ_WRITE, "uint", "finished_tile_counter")
.sampler(0, ImageType::DEPTH_2D, "depth_tx")
.image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_0")
.image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_1")
.image(2, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_2")
.image(3, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_3")
.image(4, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_4")
.image(5, GPU_R32F, Qualifier::READ_WRITE, ImageType::FLOAT_2D, "out_mip_5")
.image(6, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_6")
.image(7, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_mip_7")
.push_constant(Type::BOOL, "update_mip_0")
.compute_source("eevee_hiz_update_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_hiz_debug)
.do_static_compilation(true)
.fragment_out(0, Type::VEC4, "out_debug_color_add", DualBlend::SRC_0)
.fragment_out(0, Type::VEC4, "out_debug_color_mul", DualBlend::SRC_1)
.fragment_source("eevee_hiz_debug_frag.glsl")
.additional_info("eevee_shared", "eevee_hiz_data", "draw_fullscreen");
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