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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. */
/** \file
* \ingroup draw_engine
*/
#include "DRW_render.h"
#include "DNA_meta_types.h"
#include "BKE_object.h"
#include "DEG_depsgraph_query.h"
#include "ED_mball.h"
#include "overlay_private.h"
void OVERLAY_metaball_cache_init(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get();
#define BUF_INSTANCE DRW_shgroup_call_buffer_instance
for (int i = 0; i < 2; i++) {
DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT : 0;
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
DRW_PASS_CREATE(psl->metaball_ps[i], state | pd->clipping_state | infront_state);
/* Reuse armature shader as it's perfect to outline ellipsoids. */
struct GPUVertFormat *format = formats->instance_bone;
struct GPUShader *sh = OVERLAY_shader_armature_sphere(true);
DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->metaball_ps[i]);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
pd->mball.handle[i] = BUF_INSTANCE(grp, format, DRW_cache_bone_point_wire_outline_get());
}
}
static void metaball_instance_data_set(
BoneInstanceData *data, Object *ob, const float *pos, const float radius, const float color[4])
{
/* Bone point radius is 0.05. Compensate for that. */
mul_v3_v3fl(data->mat[0], ob->obmat[0], radius / 0.05f);
mul_v3_v3fl(data->mat[1], ob->obmat[1], radius / 0.05f);
mul_v3_v3fl(data->mat[2], ob->obmat[2], radius / 0.05f);
mul_v3_m4v3(data->mat[3], ob->obmat, pos);
/* WATCH: Reminder, alpha is wire-size. */
OVERLAY_bone_instance_data_set_color(data, color);
}
void OVERLAY_edit_metaball_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
const bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
const bool is_select = DRW_state_is_select();
OVERLAY_PrivateData *pd = vedata->stl->pd;
MetaBall *mb = ob->data;
const float *color;
const float *col_radius = G_draw.block.colorMballRadius;
const float *col_radius_select = G_draw.block.colorMballRadiusSelect;
const float *col_stiffness = G_draw.block.colorMballStiffness;
const float *col_stiffness_select = G_draw.block.colorMballStiffnessSelect;
int select_id = 0;
if (is_select) {
select_id = ob->runtime.select_id;
}
LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) {
const bool is_selected = (ml->flag & SELECT) != 0;
const bool is_scale_radius = (ml->flag & MB_SCALE_RAD) != 0;
float stiffness_radius = ml->rad * atanf(ml->s) / (float)M_PI_2;
BoneInstanceData instdata;
if (is_select) {
DRW_select_load_id(select_id | MBALLSEL_RADIUS);
}
color = (is_selected && is_scale_radius) ? col_radius_select : col_radius;
metaball_instance_data_set(&instdata, ob, &ml->x, ml->rad, color);
DRW_buffer_add_entry_struct(pd->mball.handle[do_in_front], &instdata);
if (is_select) {
DRW_select_load_id(select_id | MBALLSEL_STIFF);
}
color = (is_selected && !is_scale_radius) ? col_stiffness_select : col_stiffness;
metaball_instance_data_set(&instdata, ob, &ml->x, stiffness_radius, color);
DRW_buffer_add_entry_struct(pd->mball.handle[do_in_front], &instdata);
select_id += 0x10000;
}
}
void OVERLAY_metaball_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
const bool do_in_front = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
OVERLAY_PrivateData *pd = vedata->stl->pd;
MetaBall *mb = ob->data;
const DRWContextState *draw_ctx = DRW_context_state_get();
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
LISTBASE_FOREACH (MetaElem *, ml, &mb->elems) {
/* Draw radius only. */
BoneInstanceData instdata;
metaball_instance_data_set(&instdata, ob, &ml->x, ml->rad, color);
DRW_buffer_add_entry_struct(pd->mball.handle[do_in_front], &instdata);
}
}
void OVERLAY_metaball_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
DRW_draw_pass(psl->metaball_ps[0]);
}
void OVERLAY_metaball_in_front_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
DRW_draw_pass(psl->metaball_ps[1]);
}
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