1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_render.h
* \ingroup editors
*/
#ifndef __ED_RENDER_H__
#define __ED_RENDER_H__
#include "DNA_vec_types.h"
struct bContext;
struct ID;
struct Main;
struct MTex;
struct Render;
struct Scene;
struct ScrArea;
struct RegionView3D;
struct RenderEngine;
struct View3D;
struct wmWindowManager;
/* render_ops.c */
void ED_operatortypes_render(void);
/* render_shading.c */
void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
void ED_render_engine_changed(struct Main *bmain);
void ED_render_engine_area_exit(struct ScrArea *sa);
void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
void ED_viewport_render_kill_jobs(struct wmWindowManager *wm, struct Main *bmain, bool free_database);
struct Scene *ED_render_job_get_scene(const struct bContext *C);
/* Render the preview
*
* pr_method:
* - PR_BUTS_RENDER: preview is rendered for buttons window
* - PR_ICON_RENDER: preview is rendered for icons. hopefully fast enough for at least 32x32
* - PR_NODE_RENDER: preview is rendered for node editor
*/
#define PR_BUTS_RENDER 0
#define PR_ICON_RENDER 1
#define PR_NODE_RENDER 2
void ED_preview_init_dbase(void);
void ED_preview_free_dbase(void);
void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey, int method);
void ED_preview_icon_job(const struct bContext *C, void *owner, struct ID *id, unsigned int *rect, int sizex, int sizey);
void ED_preview_kill_jobs(struct wmWindowManager *wm, struct Main *bmain);
void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect);
void ED_render_clear_mtex_copybuf(void);
void ED_render_internal_init(void);
#endif
|