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#include <math.h>
#include <stdlib.h>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "BLI_arithb.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
#include "paint_intern.h"
/* 3D Paint */
static void imapaint_project(Object *ob, float *model, float *proj, float *co, float *pco)
{
VECCOPY(pco, co);
pco[3]= 1.0f;
Mat4MulVecfl(ob->obmat, pco);
Mat4MulVecfl((float(*)[4])model, pco);
Mat4MulVec4fl((float(*)[4])proj, pco);
}
static void imapaint_tri_weights(Object *ob, float *v1, float *v2, float *v3, float *co, float *w)
{
float pv1[4], pv2[4], pv3[4], h[3], divw;
float model[16], proj[16], wmat[3][3], invwmat[3][3];
GLint view[4];
/* compute barycentric coordinates */
/* get the needed opengl matrices */
glGetIntegerv(GL_VIEWPORT, view);
glGetFloatv(GL_MODELVIEW_MATRIX, model);
glGetFloatv(GL_PROJECTION_MATRIX, proj);
view[0] = view[1] = 0;
/* project the verts */
imapaint_project(ob, model, proj, v1, pv1);
imapaint_project(ob, model, proj, v2, pv2);
imapaint_project(ob, model, proj, v3, pv3);
/* do inverse view mapping, see gluProject man page */
h[0]= (co[0] - view[0])*2.0f/view[2] - 1;
h[1]= (co[1] - view[1])*2.0f/view[3] - 1;
h[2]= 1.0f;
/* solve for(w1,w2,w3)/perspdiv in:
h*perspdiv = Project*Model*(w1*v1 + w2*v2 + w3*v3) */
wmat[0][0]= pv1[0]; wmat[1][0]= pv2[0]; wmat[2][0]= pv3[0];
wmat[0][1]= pv1[1]; wmat[1][1]= pv2[1]; wmat[2][1]= pv3[1];
wmat[0][2]= pv1[3]; wmat[1][2]= pv2[3]; wmat[2][2]= pv3[3];
Mat3Inv(invwmat, wmat);
Mat3MulVecfl(invwmat, h);
VECCOPY(w, h);
/* w is still divided by perspdiv, make it sum to one */
divw= w[0] + w[1] + w[2];
if(divw != 0.0f)
VecMulf(w, 1.0f/divw);
}
/* compute uv coordinates of mouse in face */
void imapaint_pick_uv(Scene *scene, Object *ob, Mesh *mesh, unsigned int faceindex, int *xy, float *uv)
{
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
int *index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
MTFace *tface = dm->getFaceDataArray(dm, CD_MTFACE), *tf;
int numfaces = dm->getNumFaces(dm), a;
float p[2], w[3], absw, minabsw;
MFace mf;
MVert mv[4];
minabsw = 1e10;
uv[0] = uv[1] = 0.0;
/* test all faces in the derivedmesh with the original index of the picked face */
for(a = 0; a < numfaces; a++) {
if(index[a] == faceindex) {
dm->getFace(dm, a, &mf);
dm->getVert(dm, mf.v1, &mv[0]);
dm->getVert(dm, mf.v2, &mv[1]);
dm->getVert(dm, mf.v3, &mv[2]);
if(mf.v4)
dm->getVert(dm, mf.v4, &mv[3]);
tf= &tface[a];
p[0]= xy[0];
p[1]= xy[1];
if(mf.v4) {
/* the triangle with the largest absolute values is the one
with the most negative weights */
imapaint_tri_weights(ob, mv[0].co, mv[1].co, mv[3].co, p, w);
absw= fabs(w[0]) + fabs(w[1]) + fabs(w[2]);
if(absw < minabsw) {
uv[0]= tf->uv[0][0]*w[0] + tf->uv[1][0]*w[1] + tf->uv[3][0]*w[2];
uv[1]= tf->uv[0][1]*w[0] + tf->uv[1][1]*w[1] + tf->uv[3][1]*w[2];
minabsw = absw;
}
imapaint_tri_weights(ob, mv[1].co, mv[2].co, mv[3].co, p, w);
absw= fabs(w[0]) + fabs(w[1]) + fabs(w[2]);
if(absw < minabsw) {
uv[0]= tf->uv[1][0]*w[0] + tf->uv[2][0]*w[1] + tf->uv[3][0]*w[2];
uv[1]= tf->uv[1][1]*w[0] + tf->uv[2][1]*w[1] + tf->uv[3][1]*w[2];
minabsw = absw;
}
}
else {
imapaint_tri_weights(ob, mv[0].co, mv[1].co, mv[2].co, p, w);
absw= fabs(w[0]) + fabs(w[1]) + fabs(w[2]);
if(absw < minabsw) {
uv[0]= tf->uv[0][0]*w[0] + tf->uv[1][0]*w[1] + tf->uv[2][0]*w[2];
uv[1]= tf->uv[0][1]*w[0] + tf->uv[1][1]*w[1] + tf->uv[2][1]*w[2];
minabsw = absw;
}
}
}
}
dm->release(dm);
}
///* returns 0 if not found, otherwise 1 */
int imapaint_pick_face(ViewContext *vc, Mesh *me, int *mval, unsigned int *index)
{
if(!me || me->totface==0)
return 0;
/* sample only on the exact position */
*index = view3d_sample_backbuf(vc, mval[0], mval[1]);
if((*index)<=0 || (*index)>(unsigned int)me->totface)
return 0;
(*index)--;
return 1;
}
/* used for both 3d view and image window */
void paint_sample_color(Scene *scene, ARegion *ar, int x, int y) /* frontbuf */
{
Brush **br = current_brush_source(scene);
unsigned int col;
char *cp;
CLAMP(x, 0, ar->winx);
CLAMP(y, 0, ar->winy);
glReadBuffer(GL_FRONT);
glReadPixels(x+ar->winrct.xmin, y+ar->winrct.ymin, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
glReadBuffer(GL_BACK);
cp = (char *)&col;
if(br && *br) {
(*br)->rgb[0]= cp[0]/255.0f;
(*br)->rgb[1]= cp[1]/255.0f;
(*br)->rgb[2]= cp[2]/255.0f;
}
}
static int brush_curve_preset_exec(bContext *C, wmOperator *op)
{
Brush *br = *current_brush_source(CTX_data_scene(C));
brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));
return OPERATOR_FINISHED;
}
static int brush_curve_preset_poll(bContext *C)
{
Brush **br = current_brush_source(CTX_data_scene(C));
return br && *br && (*br)->curve;
}
void BRUSH_OT_curve_preset(wmOperatorType *ot)
{
static EnumPropertyItem prop_shape_items[] = {
{BRUSH_PRESET_SHARP, "SHARP", 0, "Sharp", ""},
{BRUSH_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""},
{BRUSH_PRESET_MAX, "MAX", 0, "Max", ""},
{0, NULL, 0, NULL, NULL}};
ot->name= "Preset";
ot->idname= "BRUSH_OT_curve_preset";
ot->exec= brush_curve_preset_exec;
ot->poll= brush_curve_preset_poll;
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_enum(ot->srna, "shape", prop_shape_items, BRUSH_PRESET_SHARP, "Mode", "");
}
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