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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/scene_graph/NodeShape.cpp
* \ingroup freestyle
* \brief Class to build a shape node. It contains a Rep, which is the shape geometry
* \author Stephane Grabli
* \date 25/01/2002
*/
#include "NodeShape.h"
NodeShape::~NodeShape()
{
vector<Rep *>::iterator rep;
if (0 != _Shapes.size()) {
for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
int refCount = (*rep)->destroy();
if (0 == refCount)
delete (*rep);
}
_Shapes.clear();
}
}
void NodeShape::accept(SceneVisitor& v)
{
v.visitNodeShape(*this);
v.visitFrsMaterial(_FrsMaterial);
v.visitNodeShapeBefore(*this);
vector<Rep *>::iterator rep;
for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep)
(*rep)->accept(v);
v.visitNodeShapeAfter(*this);
}
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