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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_ORIENTED_LINE_REP_H__
#define __FREESTYLE_ORIENTED_LINE_REP_H__
/** \file blender/freestyle/intern/scene_graph/OrientedLineRep.h
* \ingroup freestyle
* \brief Class to display an oriented line representation.
* \author Stephane Grabli
* \date 24/10/2002
*/
#include "LineRep.h"
#include "../system/FreestyleConfig.h"
class LIB_SCENE_GRAPH_EXPORT OrientedLineRep : public LineRep
{
public:
OrientedLineRep() : LineRep() {}
/*! Builds a single line from 2 vertices
* v1
* first vertex
* v2
* second vertex
*/
inline OrientedLineRep(const Vec3r& v1, const Vec3r& v2) : LineRep(v1, v2) {}
/*! Builds a line rep from a vertex chain */
inline OrientedLineRep(const vector<Vec3r>& vertices) : LineRep(vertices) {}
/*! Builds a line rep from a vertex chain */
inline OrientedLineRep(const list<Vec3r>& vertices) : LineRep(vertices) {}
virtual ~OrientedLineRep() {}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);
};
#endif // __FREESTYLE_ORIENTED_LINE_REP_H__
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