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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
* \ingroup freestyle
* \brief Class to display textual information about a scene graph.
* \author Stephane Grabli
* \author Emmanuel Turquin
* \date 26/04/2003
*/
#include <iomanip>
#include "IndexedFaceSet.h"
#include "ScenePrettyPrinter.h"
#define VISIT(CLASS) \
void ScenePrettyPrinter::visit##CLASS(CLASS&) \
{ \
_ofs << _space << #CLASS << endl; \
}
VISIT(Node)
VISIT(NodeShape)
VISIT(NodeGroup)
VISIT(NodeLight)
VISIT(NodeDrawingStyle)
VISIT(NodeTransform)
void ScenePrettyPrinter::visitNodeShapeBefore(NodeShape&)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeShapeAfter(NodeShape&)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeGroupBefore(NodeGroup&)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeGroupAfter(NodeGroup&)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeDrawingStyleBefore(NodeDrawingStyle&)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeDrawingStyleAfter(NodeDrawingStyle&)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeTransformBefore(NodeTransform&)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeTransformAfter(NodeTransform&)
{
decreaseSpace();
}
VISIT(LineRep)
VISIT(OrientedLineRep)
VISIT(TriangleRep)
VISIT(VertexRep)
void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet& ifs)
{
const real *vertices = ifs.vertices();
unsigned vsize = ifs.vsize();
_ofs << _space << "IndexedFaceSet" << endl;
const real *p = vertices;
for (unsigned int i = 0; i < vsize / 3; i++) {
_ofs << _space << " " << setw(3) << setfill('0') << i << ": " << p[0] << ", " << p[1] << ", " << p[2] << endl;
p += 3;
}
}
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