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# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# W A R N I N G ! ! ! #
# a u t h o r i z e d p e r s o n a l o n l y #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
STROKE_DIR = ../stroke
SOURCES *= $${STROKE_DIR}/AdvancedFunctions0D.cpp \
$${STROKE_DIR}/AdvancedFunctions1D.cpp \
$${STROKE_DIR}/AdvancedStrokeShaders.cpp \
$${STROKE_DIR}/BasicStrokeShaders.cpp \
$${STROKE_DIR}/Canvas.cpp \
$${STROKE_DIR}/Chain.cpp \
$${STROKE_DIR}/ChainingIterators.cpp \
$${STROKE_DIR}/ContextFunctions.cpp \
$${STROKE_DIR}/Operators.cpp \
$${STROKE_DIR}/PSStrokeRenderer.cpp \
$${STROKE_DIR}/Stroke.cpp \
$${STROKE_DIR}/StrokeIO.cpp \
$${STROKE_DIR}/StrokeLayer.cpp \
$${STROKE_DIR}/StrokeRenderer.cpp \
$${STROKE_DIR}/StrokeRep.cpp \
$${STROKE_DIR}/StrokeTesselator.cpp \
$${STROKE_DIR}/TextStrokeRenderer.cpp \
$${STROKE_DIR}/Curve.cpp
HEADERS *= $${STROKE_DIR}/AdvancedFunctions0D.h \
$${STROKE_DIR}/AdvancedFunctions1D.h \
$${STROKE_DIR}/AdvancedPredicates1D.h \
$${STROKE_DIR}/AdvancedStrokeShaders.h \
$${STROKE_DIR}/BasicStrokeShaders.h \
$${STROKE_DIR}/Canvas.h \
$${STROKE_DIR}/Chain.h \
$${STROKE_DIR}/ChainingIterators.h \
$${STROKE_DIR}/ContextFunctions.h \
$${STROKE_DIR}/Curve.h \
$${STROKE_DIR}/CurveIterators.h \
$${STROKE_DIR}/CurveAdvancedIterators.h \
$${STROKE_DIR}/Module.h \
$${STROKE_DIR}/Operators.h \
$${STROKE_DIR}/Predicates1D.h \
$${STROKE_DIR}/Predicates0D.h \
$${STROKE_DIR}/PSStrokeRenderer.h \
$${STROKE_DIR}/Stroke.h \
$${STROKE_DIR}/StrokeIO.h \
$${STROKE_DIR}/StrokeIterators.h \
$${STROKE_DIR}/StrokeAdvancedIterators.h \
$${STROKE_DIR}/StrokeShader.h \
$${STROKE_DIR}/StrokeLayer.h \
$${STROKE_DIR}/StrokeRenderer.h \
$${STROKE_DIR}/StrokeRep.h \
$${STROKE_DIR}/StrokeTesselator.h \
$${STROKE_DIR}/StyleModule.h \
$${STROKE_DIR}/TextStrokeRenderer.h
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