1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include <stddef.h>
#include "BKE_attribute.h"
#include "BKE_pbvh.h"
#ifdef __cplusplus
extern "C" {
#endif
struct BMesh;
struct CCGElem;
struct CCGKey;
struct DMFlagMat;
struct GSet;
struct TableGSet;
struct MLoop;
struct MLoopCol;
struct MLoopTri;
struct MPoly;
struct MPropCol;
struct MVert;
struct Mesh;
struct PBVH;
struct SubdivCCG;
struct CustomData;
typedef struct PBVHGPUFormat PBVHGPUFormat;
/**
* Buffers for drawing from PBVH grids.
*/
typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
/**
* Build must be called once before using the other functions,
* used every time mesh topology changes.
*
* Threaded: do not call any functions that use OpenGL calls!
*/
GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const struct MPoly *mpoly,
const struct MLoop *mloop,
const struct MLoopTri *looptri,
const struct MVert *mvert,
const int *face_indices,
const int *sculpt_face_sets,
int face_indices_len,
const struct Mesh *mesh);
/**
* Threaded: do not call any functions that use OpenGL calls!
*/
GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(int totgrid, unsigned int **grid_hidden);
/**
* Threaded: do not call any functions that use OpenGL calls!
*/
GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);
/**
* Free part of data for update. Not thread safe, must run in OpenGL main thread.
*/
void GPU_pbvh_bmesh_buffers_update_free(GPU_PBVH_Buffers *buffers);
void GPU_pbvh_grid_buffers_update_free(GPU_PBVH_Buffers *buffers,
const struct DMFlagMat *grid_flag_mats,
const int *grid_indices);
/**
* Update mesh buffers without topology changes. Threaded.
*/
enum {
GPU_PBVH_BUFFERS_SHOW_MASK = (1 << 1),
GPU_PBVH_BUFFERS_SHOW_VCOL = (1 << 2),
GPU_PBVH_BUFFERS_SHOW_SCULPT_FACE_SETS = (1 << 3),
};
/**
* Creates a vertex buffer (coordinate, normal, color) and,
* if smooth shading, an element index buffer.
* Threaded: do not call any functions that use OpenGL calls!
*/
void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPU_PBVH_Buffers *buffers,
const struct MVert *mvert,
const CustomData *vdata,
const CustomData *ldata,
const float *vmask,
const int *sculpt_face_sets,
const int face_sets_color_seed,
const int face_sets_color_default,
const int update_flags,
const float (*vert_normals)[3]);
bool GPU_pbvh_attribute_names_update(PBVHType pbvh_type,
PBVHGPUFormat *vbo_id,
const struct CustomData *vdata,
const struct CustomData *ldata,
bool active_attrs_only);
/**
* Creates a vertex buffer (coordinate, normal, color) and,
* if smooth shading, an element index buffer.
* Threaded: do not call any functions that use OpenGL calls!
*/
void GPU_pbvh_bmesh_buffers_update(PBVHGPUFormat *vbo_id,
struct GPU_PBVH_Buffers *buffers,
struct BMesh *bm,
struct GSet *bm_faces,
struct GSet *bm_unique_verts,
struct GSet *bm_other_verts,
const int update_flags);
/**
* Threaded: do not call any functions that use OpenGL calls!
*/
void GPU_pbvh_grid_buffers_update(PBVHGPUFormat *vbo_id,
GPU_PBVH_Buffers *buffers,
struct SubdivCCG *subdiv_ccg,
struct CCGElem **grids,
const struct DMFlagMat *grid_flag_mats,
int *grid_indices,
int totgrid,
const int *sculpt_face_sets,
int face_sets_color_seed,
int face_sets_color_default,
const struct CCGKey *key,
int update_flags);
/**
* Finish update. Not thread safe, must run in OpenGL main
* thread.
*/
void GPU_pbvh_buffers_update_flush(GPU_PBVH_Buffers *buffers);
/**
* Free buffers. Not thread safe, must run in OpenGL main thread.
*/
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers);
/** Draw. */
struct GPUBatch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast, bool wires);
short GPU_pbvh_buffers_material_index_get(GPU_PBVH_Buffers *buffers);
bool GPU_pbvh_buffers_has_overlays(GPU_PBVH_Buffers *buffers);
PBVHGPUFormat *GPU_pbvh_make_format();
void GPU_pbvh_free_format(PBVHGPUFormat *vbo_id);
#ifdef __cplusplus
}
#endif
|