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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file gpu_shader_private.h
* \ingroup gpu
*/
#ifndef __GPU_SHADER_PRIVATE_H__
#define __GPU_SHADER_PRIVATE_H__
#include "GPU_glew.h"
#include "GPU_shader_interface.h"
struct GPUShader {
/** Handle for full program (links shader stages below). */
GLuint program;
/** Handle for vertex shader. */
GLuint vertex;
/** Handle for geometry shader. */
GLuint geometry;
/** Handle for fragment shader. */
GLuint fragment;
/** Cached uniform & attribute interface for shader. */
GPUShaderInterface *interface;
int feedback_transform_type;
#ifndef NDEBUG
char name[64];
#endif
};
#endif /* __GPU_SHADER_PRIVATE_H__ */
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