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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_TRANSFORM_H
#define BIF_TRANSFORM_H
/* ******************** Macros & Prototypes *********************** */
/* MODE AND NUMINPUT FLAGS */
#define TFM_REPEAT 0
#define TFM_TRANSLATION 1
#define TFM_ROTATION 2
#define TFM_RESIZE 3
#define TFM_TOSPHERE 4
#define TFM_SHEAR 5
#define TFM_WARP 7
#define TFM_SHRINKFATTEN 8
#define TFM_TILT 9
#define TFM_LAMP_ENERGY 10
#define TFM_TRACKBALL 11
// not sure if adding modes is the right way... context detecting could be done different (ton)
#define TFM_TEX 32
#define TFM_TEX_TRANSLATION 33
#define TFM_TEX_ROTATION 34
#define TFM_TEX_RESIZE 35
#define PROP_SHARP 0
#define PROP_SMOOTH 1
#define PROP_ROOT 2
#define PROP_LIN 3
#define PROP_CONST 4
void Transform(int mode);
struct TransInfo;
struct ScrArea;
struct TransInfo * BIF_GetTransInfo(void);
void BIF_setSingleAxisConstraint(float vec[3], char *text);
void BIF_setDualAxisConstraint(float vec1[3], float vec2[3]);
void BIF_drawConstraint(void);
void BIF_drawPropCircle(void);
/* view3d manipulators */
void ManipulatorTransform(int mode);
int BIF_do_manipulator(struct ScrArea *sa);
void BIF_draw_manipulator(struct ScrArea *sa);
#endif
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