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|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup DNA
*/
#pragma once
#include "DNA_ID.h"
#include "DNA_listBase.h"
#include "DNA_scene_types.h" /* for #ImageFormatData */
#include "DNA_vec_types.h" /* for #rctf */
#ifdef __cplusplus
extern "C" {
#endif
struct AnimData;
struct Collection;
struct ID;
struct Image;
struct ListBase;
struct NodeTreeUIStorage;
struct bGPdata;
struct bNodeInstanceHash;
struct bNodeLink;
struct bNodePreview;
struct bNodeTreeExec;
struct bNodeType;
struct uiBlock;
struct Tex;
struct Material;
#define NODE_MAXSTR 64
typedef struct bNodeStack {
float vec[4];
float min, max;
void *data;
/** When input has link, tagged before executing. */
short hasinput;
/** When output is linked, tagged before executing. */
short hasoutput;
/** Type of data pointer. */
short datatype;
/** Type of socket stack comes from, to remap linking different sockets. */
short sockettype;
/** Data is a copy of external data (no freeing). */
short is_copy;
/** Data is used by external nodes (no freeing). */
short external;
char _pad[4];
} bNodeStack;
/* ns->datatype, shadetree only */
#define NS_OSA_VECTORS 1
#define NS_OSA_VALUES 2
/* node socket/node socket type -b conversion rules */
#define NS_CR_CENTER 0
#define NS_CR_NONE 1
#define NS_CR_FIT_WIDTH 2
#define NS_CR_FIT_HEIGHT 3
#define NS_CR_FIT 4
#define NS_CR_STRETCH 5
typedef struct bNodeSocket {
struct bNodeSocket *next, *prev, *new_sock;
/** User-defined properties. */
IDProperty *prop;
/** Unique identifier for mapping. */
char identifier[64];
/** MAX_NAME. */
char name[64];
/* XXX deprecated, only used for the Image and OutputFile nodes,
* should be removed at some point.
*/
/** Custom storage. */
void *storage;
short type, flag;
/** Max. number of links. Read via nodeSocketLinkLimit, because the limit might be defined on the
* socket type. */
short limit;
/** Input/output type. */
short in_out;
/** Runtime type information. */
struct bNodeSocketType *typeinfo;
/** Runtime type identifier. */
char idname[64];
float locx, locy;
/** Default input value used for unlinked sockets. */
void *default_value;
/* execution data */
/** Local stack index. */
short stack_index;
/* XXX deprecated, kept for forward compatibility */
short stack_type DNA_DEPRECATED;
char display_shape;
char _pad[1];
/* Runtime-only cache of the number of input links, for multi-input sockets. */
short total_inputs;
/** Custom dynamic defined label, MAX_NAME. */
char label[64];
char description[64];
/** Cached data from execution. */
void *cache;
/* internal data to retrieve relations and groups
* DEPRECATED, now uses the generic identifier string instead
*/
/** Group socket identifiers, to find matching pairs after reading files. */
int own_index DNA_DEPRECATED;
/* XXX deprecated, only used for restoring old group node links */
int to_index DNA_DEPRECATED;
/* XXX deprecated, still forward compatible since verification
* restores pointer from matching own_index. */
struct bNodeSocket *groupsock DNA_DEPRECATED;
/** A link pointer, set in ntreeUpdateTree. */
struct bNodeLink *link;
/* XXX deprecated, socket input values are stored in default_value now.
* kept for forward compatibility */
/** Custom data for inputs, only UI writes in this. */
bNodeStack ns DNA_DEPRECATED;
} bNodeSocket;
/* sock->type */
typedef enum eNodeSocketDatatype {
SOCK_CUSTOM = -1, /* socket has no integer type */
SOCK_FLOAT = 0,
SOCK_VECTOR = 1,
SOCK_RGBA = 2,
SOCK_SHADER = 3,
SOCK_BOOLEAN = 4,
__SOCK_MESH = 5, /* deprecated */
SOCK_INT = 6,
SOCK_STRING = 7,
SOCK_OBJECT = 8,
SOCK_IMAGE = 9,
SOCK_GEOMETRY = 10,
SOCK_COLLECTION = 11,
SOCK_TEXTURE = 12,
SOCK_MATERIAL = 13,
} eNodeSocketDatatype;
/* socket shape */
typedef enum eNodeSocketDisplayShape {
SOCK_DISPLAY_SHAPE_CIRCLE = 0,
SOCK_DISPLAY_SHAPE_SQUARE = 1,
SOCK_DISPLAY_SHAPE_DIAMOND = 2,
SOCK_DISPLAY_SHAPE_CIRCLE_DOT = 3,
SOCK_DISPLAY_SHAPE_SQUARE_DOT = 4,
SOCK_DISPLAY_SHAPE_DIAMOND_DOT = 5,
} eNodeSocketDisplayShape;
/* socket side (input/output) */
typedef enum eNodeSocketInOut {
SOCK_IN = 1 << 0,
SOCK_OUT = 1 << 1,
} eNodeSocketInOut;
/* sock->flag, first bit is select */
typedef enum eNodeSocketFlag {
/** hidden is user defined, to hide unused */
SOCK_HIDDEN = (1 << 1),
/** for quick check if socket is linked */
SOCK_IN_USE = (1 << 2),
/** unavailable is for dynamic sockets */
SOCK_UNAVAIL = (1 << 3),
// /** DEPRECATED dynamic socket (can be modified by user) */
// SOCK_DYNAMIC = (1 << 4),
// /** DEPRECATED group socket should not be exposed */
// SOCK_INTERNAL = (1 << 5),
/** socket collapsed in UI */
SOCK_COLLAPSED = (1 << 6),
/** hide socket value, if it gets auto default */
SOCK_HIDE_VALUE = (1 << 7),
/** socket hidden automatically, to distinguish from manually hidden */
SOCK_AUTO_HIDDEN__DEPRECATED = (1 << 8),
SOCK_NO_INTERNAL_LINK = (1 << 9),
/** Draw socket in a more compact form. */
SOCK_COMPACT = (1 << 10),
/** Make the input socket accept multiple incoming links in the UI. */
SOCK_MULTI_INPUT = (1 << 11),
/**
* Don't show the socket's label in the interface, for situations where the type is obvious and
* the name takes up too much space. Note that it doesn't really make sense for this to be stored
* in runtime data.
*/
SOCK_HIDE_LABEL = (1 << 12),
} eNodeSocketFlag;
/* limit data in bNode to what we want to see saved? */
typedef struct bNode {
struct bNode *next, *prev, *new_node;
/** User-defined properties. */
IDProperty *prop;
/** Runtime type information. */
struct bNodeType *typeinfo;
/** Runtime type identifier. */
char idname[64];
/** MAX_NAME. */
char name[64];
int flag;
short type;
/** Both for dependency and sorting. */
short done, level;
/** Used as a boolean for execution. */
uint8_t need_exec;
char _pad[1];
/** Custom user-defined color. */
float color[3];
ListBase inputs, outputs;
/** Parent node. */
struct bNode *parent;
/** Optional link to libdata. */
struct ID *id;
/** Custom data, must be struct, for storage in file. */
void *storage;
/** The original node in the tree (for localized tree). */
struct bNode *original;
/** List of cached internal links (input to output), for muted nodes and operators. */
ListBase internal_links;
/** Root offset for drawing (parent space). */
float locx, locy;
/** Node custom width and height. */
float width, height;
/** Node width if hidden. */
float miniwidth;
/** Additional offset from loc. */
float offsetx, offsety;
/** Initial locx for insert offset animation. */
float anim_init_locx;
/** Offset that will be added to locx for insert offset animation. */
float anim_ofsx;
/** Update flags. */
int update;
/** Custom user-defined label, MAX_NAME. */
char label[64];
/** To be abused for buttons. */
short custom1, custom2;
float custom3, custom4;
char _pad1[4];
/** Entire boundbox (worldspace). */
rctf totr;
/** Optional buttons area. */
rctf butr;
/** Optional preview area. */
rctf prvr;
/**
* XXX TODO
* Node totr size depends on the prvr size, which in turn is determined from preview size.
* In earlier versions bNodePreview was stored directly in nodes, but since now there can be
* multiple instances using different preview images it is possible that required node size
* varies between instances. preview_xsize, preview_ysize defines a common reserved size for
* preview rect for now, could be replaced by more accurate node instance drawing,
* but that requires removing totr from DNA and replacing all uses with per-instance data.
*/
/** Reserved size of the preview rect. */
short preview_xsize, preview_ysize;
/** Used at runtime when going through the tree. Initialize before use. */
short tmp_flag;
/** Used at runtime to tag derivatives branches. EEVEE only. */
char branch_tag;
/** Used at runtime when iterating over node branches. */
char iter_flag;
/** Runtime during drawing. */
struct uiBlock *block;
/**
* XXX: eevee only, id of screen space reflection layer,
* needs to be a float to feed GPU_uniform.
*/
float ssr_id;
/**
* XXX: eevee only, id of screen subsurface scatter layer,
* needs to be a float to feed GPU_uniform.
*/
float sss_id;
} bNode;
/* node->flag */
#define NODE_SELECT 1
#define NODE_OPTIONS 2
#define NODE_PREVIEW 4
#define NODE_HIDDEN 8
#define NODE_ACTIVE 16
#define NODE_ACTIVE_ID 32
#define NODE_DO_OUTPUT 64
#define __NODE_GROUP_EDIT 128 /* DEPRECATED */
/* free test flag, undefined */
#define NODE_TEST 256
/* node is disabled */
#define NODE_MUTED 512
// #define NODE_CUSTOM_NAME 1024 /* deprecated! */
/* group node types: use const outputs by default */
#define NODE_CONST_OUTPUT (1 << 11)
/* node is always behind others */
#define NODE_BACKGROUND (1 << 12)
/* automatic flag for nodes included in transforms */
#define NODE_TRANSFORM (1 << 13)
/* node is active texture */
/* note: take care with this flag since its possible it gets
* `stuck` inside/outside the active group - which makes buttons
* window texture not update, we try to avoid it by clearing the
* flag when toggling group editing - Campbell */
#define NODE_ACTIVE_TEXTURE (1 << 14)
/* use a custom color for the node */
#define NODE_CUSTOM_COLOR (1 << 15)
/* Node has been initialized
* This flag indicates the node->typeinfo->init function has been called.
* In case of undefined type at creation time this can be delayed until
* until the node type is registered.
*/
#define NODE_INIT (1 << 16)
/* do recalc of output, used to skip recalculation of unwanted
* composite out nodes when editing tree
*/
#define NODE_DO_OUTPUT_RECALC (1 << 17)
/* A preview for the data in this node can be displayed in the spreadsheet editor. */
#define NODE_ACTIVE_PREVIEW (1 << 18)
/* node->update */
/* XXX NODE_UPDATE is a generic update flag. More fine-grained updates
* might be used in the future, but currently all work the same way.
*/
#define NODE_UPDATE 0xFFFF /* generic update flag (includes all others) */
#define NODE_UPDATE_ID 1 /* associated id data block has changed */
#define NODE_UPDATE_OPERATOR 2 /* node update triggered from update operator */
/* Unique hash key for identifying node instances
* Defined as a struct because DNA does not support other typedefs.
*/
typedef struct bNodeInstanceKey {
unsigned int value;
} bNodeInstanceKey;
/* Base struct for entries in node instance hash.
* WARNING: pointers are cast to this struct internally,
* it must be first member in hash entry structs!
*/
#
#
typedef struct bNodeInstanceHashEntry {
bNodeInstanceKey key;
/* tags for cleaning the cache */
short tag;
} bNodeInstanceHashEntry;
#
#
typedef struct bNodePreview {
/** Must be first. */
bNodeInstanceHashEntry hash_entry;
unsigned char *rect;
short xsize, ysize;
} bNodePreview;
typedef struct bNodeLink {
struct bNodeLink *next, *prev;
bNode *fromnode, *tonode;
bNodeSocket *fromsock, *tosock;
int flag;
int multi_input_socket_index;
} bNodeLink;
/* link->flag */
#define NODE_LINKFLAG_HILITE (1 << 0) /* link has been successfully validated */
#define NODE_LINK_VALID (1 << 1)
#define NODE_LINK_TEST (1 << 2) /* free test flag, undefined */
#define NODE_LINK_TEMP_HIGHLIGHT (1 << 3) /* Link is highlighted for picking. */
#define NODE_LINK_MUTED (1 << 4) /* Link is muted. */
/* tree->edit_quality/tree->render_quality */
#define NTREE_QUALITY_HIGH 0
#define NTREE_QUALITY_MEDIUM 1
#define NTREE_QUALITY_LOW 2
/* tree->chunksize */
#define NTREE_CHUNKSIZE_32 32
#define NTREE_CHUNKSIZE_64 64
#define NTREE_CHUNKSIZE_128 128
#define NTREE_CHUNKSIZE_256 256
#define NTREE_CHUNKSIZE_512 512
#define NTREE_CHUNKSIZE_1024 1024
/* the basis for a Node tree, all links and nodes reside internal here */
/* only re-usable node trees are in the library though,
* materials and textures allocate own tree struct */
typedef struct bNodeTree {
ID id;
/** Animation data (must be immediately after id for utilities to use it). */
struct AnimData *adt;
/** Runtime type information. */
struct bNodeTreeType *typeinfo;
/** Runtime type identifier. */
char idname[64];
/** Runtime RNA type of the group interface. */
struct StructRNA *interface_type;
/** Grease pencil data. */
struct bGPdata *gpd;
/** Node tree stores own offset for consistent editor view. */
float view_center[2];
ListBase nodes, links;
/** Set init on fileread. */
int type, init;
/**
* Sockets in groups have unique identifiers, adding new sockets always
* will increase this counter.
*/
int cur_index;
int flag;
/** Update flags. */
int update;
/** Flag to prevent re-entrant update calls. */
short is_updating;
/** Generic temporary flag for recursion check (DFS/BFS). */
short done;
/** Specific node type this tree is used for. */
int nodetype DNA_DEPRECATED;
/** Quality setting when editing. */
short edit_quality;
/** Quality setting when rendering. */
short render_quality;
/** Tile size for compositor engine. */
int chunksize;
/** Execution mode to use for compositor engine. */
int execution_mode;
rctf viewer_border;
/* Lists of bNodeSocket to hold default values and own_index.
* Warning! Don't make links to these sockets, input/output nodes are used for that.
* These sockets are used only for generating external interfaces.
*/
ListBase inputs, outputs;
/* Node preview hash table
* Only available in base node trees (e.g. scene->node_tree)
*/
struct bNodeInstanceHash *previews;
/* Defines the node tree instance to use for the "active" context,
* in case multiple different editors are used and make context ambiguous.
*/
bNodeInstanceKey active_viewer_key;
char _pad[4];
/** Execution data.
*
* XXX It would be preferable to completely move this data out of the underlying node tree,
* so node tree execution could finally run independent of the tree itself.
* This would allow node trees to be merely linked by other data (materials, textures, etc.),
* as ID data is supposed to.
* Execution data is generated from the tree once at execution start and can then be used
* as long as necessary, even while the tree is being modified.
*/
struct bNodeTreeExec *execdata;
/* callbacks */
void (*progress)(void *, float progress);
/** \warning may be called by different threads */
void (*stats_draw)(void *, const char *str);
int (*test_break)(void *);
void (*update_draw)(void *);
void *tbh, *prh, *sdh, *udh;
struct NodeTreeUIStorage *ui_storage;
} bNodeTree;
/* ntree->type, index */
#define NTREE_CUSTOM -1 /* for dynamically registered custom types */
#define NTREE_SHADER 0
#define NTREE_COMPOSIT 1
#define NTREE_TEXTURE 2
#define NTREE_GEOMETRY 3
/* ntree->init, flag */
#define NTREE_TYPE_INIT 1
/* ntree->flag */
#define NTREE_DS_EXPAND (1 << 0) /* for animation editors */
#define NTREE_COM_OPENCL (1 << 1) /* use opencl */
#define NTREE_TWO_PASS (1 << 2) /* two pass */
#define NTREE_COM_GROUPNODE_BUFFER (1 << 3) /* use groupnode buffers */
#define NTREE_VIEWER_BORDER (1 << 4) /* use a border for viewer nodes */
/* NOTE: DEPRECATED, use (id->tag & LIB_TAG_LOCALIZED) instead. */
/* tree is localized copy, free when deleting node groups */
/* #define NTREE_IS_LOCALIZED (1 << 5) */
/* ntree->update */
typedef enum eNodeTreeUpdate {
NTREE_UPDATE = 0xFFFF, /* generic update flag (includes all others) */
NTREE_UPDATE_LINKS = (1 << 0), /* links have been added or removed */
NTREE_UPDATE_NODES = (1 << 1), /* nodes or sockets have been added or removed */
NTREE_UPDATE_GROUP_IN = (1 << 4), /* group inputs have changed */
NTREE_UPDATE_GROUP_OUT = (1 << 5), /* group outputs have changed */
/* group has changed (generic flag including all other group flags) */
NTREE_UPDATE_GROUP = (NTREE_UPDATE_GROUP_IN | NTREE_UPDATE_GROUP_OUT),
} eNodeTreeUpdate;
/* tree->execution_mode */
typedef enum eNodeTreeExecutionMode {
NTREE_EXECUTION_MODE_TILED = 0,
NTREE_EXECUTION_MODE_FULL_FRAME = 1,
} eNodeTreeExecutionMode;
/* socket value structs for input buttons
* DEPRECATED now using ID properties
*/
typedef struct bNodeSocketValueInt {
/** RNA subtype. */
int subtype;
int value;
int min, max;
} bNodeSocketValueInt;
typedef struct bNodeSocketValueFloat {
/** RNA subtype. */
int subtype;
float value;
float min, max;
} bNodeSocketValueFloat;
typedef struct bNodeSocketValueBoolean {
char value;
} bNodeSocketValueBoolean;
typedef struct bNodeSocketValueVector {
/** RNA subtype. */
int subtype;
float value[3];
float min, max;
} bNodeSocketValueVector;
typedef struct bNodeSocketValueRGBA {
float value[4];
} bNodeSocketValueRGBA;
typedef struct bNodeSocketValueString {
int subtype;
char _pad[4];
/** 1024 = FILEMAX. */
char value[1024];
} bNodeSocketValueString;
typedef struct bNodeSocketValueObject {
struct Object *value;
} bNodeSocketValueObject;
typedef struct bNodeSocketValueImage {
struct Image *value;
} bNodeSocketValueImage;
typedef struct bNodeSocketValueCollection {
struct Collection *value;
} bNodeSocketValueCollection;
typedef struct bNodeSocketValueTexture {
struct Tex *value;
} bNodeSocketValueTexture;
typedef struct bNodeSocketValueMaterial {
struct Material *value;
} bNodeSocketValueMaterial;
/* data structs, for node->storage */
enum {
CMP_NODE_MASKTYPE_ADD = 0,
CMP_NODE_MASKTYPE_SUBTRACT = 1,
CMP_NODE_MASKTYPE_MULTIPLY = 2,
CMP_NODE_MASKTYPE_NOT = 3,
};
enum {
CMP_NODE_DILATEERODE_STEP = 0,
CMP_NODE_DILATEERODE_DISTANCE_THRESH = 1,
CMP_NODE_DILATEERODE_DISTANCE = 2,
CMP_NODE_DILATEERODE_DISTANCE_FEATHER = 3,
};
enum {
CMP_NODE_INPAINT_SIMPLE = 0,
};
enum {
/* CMP_NODEFLAG_MASK_AA = (1 << 0), */ /* DEPRECATED */
CMP_NODEFLAG_MASK_NO_FEATHER = (1 << 1),
CMP_NODEFLAG_MASK_MOTION_BLUR = (1 << 2),
/* we may want multiple aspect options, exposed as an rna enum */
CMP_NODEFLAG_MASK_FIXED = (1 << 8),
CMP_NODEFLAG_MASK_FIXED_SCENE = (1 << 9),
};
enum {
CMP_NODEFLAG_BLUR_VARIABLE_SIZE = (1 << 0),
CMP_NODEFLAG_BLUR_EXTEND_BOUNDS = (1 << 1),
};
typedef struct NodeFrame {
short flag;
short label_size;
} NodeFrame;
/* this one has been replaced with ImageUser, keep it for do_versions() */
typedef struct NodeImageAnim {
int frames DNA_DEPRECATED;
int sfra DNA_DEPRECATED;
int nr DNA_DEPRECATED;
char cyclic DNA_DEPRECATED;
char movie DNA_DEPRECATED;
char _pad[2];
} NodeImageAnim;
typedef struct ColorCorrectionData {
float saturation;
float contrast;
float gamma;
float gain;
float lift;
char _pad[4];
} ColorCorrectionData;
typedef struct NodeColorCorrection {
ColorCorrectionData master;
ColorCorrectionData shadows;
ColorCorrectionData midtones;
ColorCorrectionData highlights;
float startmidtones;
float endmidtones;
} NodeColorCorrection;
typedef struct NodeBokehImage {
float angle;
int flaps;
float rounding;
float catadioptric;
float lensshift;
} NodeBokehImage;
typedef struct NodeBoxMask {
float x;
float y;
float rotation;
float height;
float width;
char _pad[4];
} NodeBoxMask;
typedef struct NodeEllipseMask {
float x;
float y;
float rotation;
float height;
float width;
char _pad[4];
} NodeEllipseMask;
/* layer info for image node outputs */
typedef struct NodeImageLayer {
/* index in the Image->layers->passes lists */
int pass_index DNA_DEPRECATED;
/* render pass name */
/** Amount defined in openexr_multi.h. */
char pass_name[64];
} NodeImageLayer;
typedef struct NodeBlurData {
short sizex, sizey;
short samples, maxspeed, minspeed, relative, aspect;
short curved;
float fac, percentx, percenty;
short filtertype;
char bokeh, gamma;
/** Needed for absolute/relative conversions. */
int image_in_width, image_in_height;
} NodeBlurData;
typedef struct NodeDBlurData {
float center_x, center_y, distance, angle, spin, zoom;
short iter;
char wrap, _pad;
} NodeDBlurData;
typedef struct NodeBilateralBlurData {
float sigma_color, sigma_space;
short iter;
char _pad[2];
} NodeBilateralBlurData;
typedef struct NodeAntiAliasingData {
float threshold;
float contrast_limit;
float corner_rounding;
} NodeAntiAliasingData;
/* NOTE: Only for do-version code. */
typedef struct NodeHueSat {
float hue, sat, val;
} NodeHueSat;
typedef struct NodeImageFile {
/** 1024 = FILE_MAX. */
char name[1024];
struct ImageFormatData im_format;
int sfra, efra;
} NodeImageFile;
/* XXX first struct fields should match NodeImageFile to ensure forward compatibility */
typedef struct NodeImageMultiFile {
/** 1024 = FILE_MAX. */
char base_path[1024];
ImageFormatData format;
/** XXX old frame rand values from NodeImageFile for forward compatibility. */
int sfra DNA_DEPRECATED, efra DNA_DEPRECATED;
/** Selected input in details view list. */
int active_input;
char _pad[4];
} NodeImageMultiFile;
typedef struct NodeImageMultiFileSocket {
/* single layer file output */
short use_render_format DNA_DEPRECATED;
/** Use overall node image format. */
short use_node_format;
char save_as_render;
char _pad1[3];
/** 1024 = FILE_MAX. */
char path[1024];
ImageFormatData format;
/* multilayer output */
/** EXR_TOT_MAXNAME-2 ('.' and channel char are appended). */
char layer[30];
char _pad2[2];
} NodeImageMultiFileSocket;
typedef struct NodeChroma {
float t1, t2, t3;
float fsize, fstrength, falpha;
float key[4];
short algorithm, channel;
} NodeChroma;
typedef struct NodeTwoXYs {
short x1, x2, y1, y2;
float fac_x1, fac_x2, fac_y1, fac_y2;
} NodeTwoXYs;
typedef struct NodeTwoFloats {
float x, y;
} NodeTwoFloats;
typedef struct NodeVertexCol {
char name[64];
} NodeVertexCol;
/* qdn: Defocus blur node */
typedef struct NodeDefocus {
char bktype, _pad0, preview, gamco;
short samples, no_zbuf;
float fstop, maxblur, bthresh, scale;
float rotation;
char _pad1[4];
} NodeDefocus;
typedef struct NodeScriptDict {
/** For PyObject *dict. */
void *dict;
/** For BPy_Node *node. */
void *node;
} NodeScriptDict;
/* qdn: glare node */
typedef struct NodeGlare {
char quality, type, iter;
/* XXX angle is only kept for backward/forward compatibility,
* was used for two different things, see T50736. */
char angle DNA_DEPRECATED, _pad0, size, star_45, streaks;
float colmod, mix, threshold, fade;
float angle_ofs;
char _pad1[4];
} NodeGlare;
/* qdn: tonemap node */
typedef struct NodeTonemap {
float key, offset, gamma;
float f, m, a, c;
int type;
} NodeTonemap;
/* qdn: lens distortion node */
typedef struct NodeLensDist {
short jit, proj, fit;
char _pad[2];
} NodeLensDist;
typedef struct NodeColorBalance {
/* ASC CDL parameters */
float slope[3];
float offset[3];
float power[3];
float offset_basis;
char _pad[4];
/* LGG parameters */
float lift[3];
float gamma[3];
float gain[3];
} NodeColorBalance;
typedef struct NodeColorspill {
short limchan, unspill;
float limscale;
float uspillr, uspillg, uspillb;
} NodeColorspill;
typedef struct NodeDilateErode {
char falloff;
} NodeDilateErode;
typedef struct NodeMask {
int size_x, size_y;
} NodeMask;
typedef struct NodeSetAlpha {
char mode;
} NodeSetAlpha;
typedef struct NodeTexBase {
TexMapping tex_mapping;
ColorMapping color_mapping;
} NodeTexBase;
typedef struct NodeTexSky {
NodeTexBase base;
int sky_model;
float sun_direction[3];
float turbidity;
float ground_albedo;
float sun_size;
float sun_intensity;
float sun_elevation;
float sun_rotation;
float altitude;
float air_density;
float dust_density;
float ozone_density;
char sun_disc;
char _pad[7];
} NodeTexSky;
typedef struct NodeTexImage {
NodeTexBase base;
ImageUser iuser;
int color_space DNA_DEPRECATED;
int projection;
float projection_blend;
int interpolation;
int extension;
char _pad[4];
} NodeTexImage;
typedef struct NodeTexChecker {
NodeTexBase base;
} NodeTexChecker;
typedef struct NodeTexBrick {
NodeTexBase base;
int offset_freq, squash_freq;
float offset, squash;
} NodeTexBrick;
typedef struct NodeTexEnvironment {
NodeTexBase base;
ImageUser iuser;
int color_space DNA_DEPRECATED;
int projection;
int interpolation;
char _pad[4];
} NodeTexEnvironment;
typedef struct NodeTexGradient {
NodeTexBase base;
int gradient_type;
char _pad[4];
} NodeTexGradient;
typedef struct NodeTexNoise {
NodeTexBase base;
int dimensions;
char _pad[4];
} NodeTexNoise;
typedef struct NodeTexVoronoi {
NodeTexBase base;
int dimensions;
int feature;
int distance;
int coloring DNA_DEPRECATED;
} NodeTexVoronoi;
typedef struct NodeTexMusgrave {
NodeTexBase base;
int musgrave_type;
int dimensions;
} NodeTexMusgrave;
typedef struct NodeTexWave {
NodeTexBase base;
int wave_type;
int bands_direction;
int rings_direction;
int wave_profile;
} NodeTexWave;
typedef struct NodeTexMagic {
NodeTexBase base;
int depth;
char _pad[4];
} NodeTexMagic;
typedef struct NodeShaderAttribute {
char name[64];
int type;
char _pad[4];
} NodeShaderAttribute;
typedef struct NodeShaderVectTransform {
int type;
int convert_from, convert_to;
char _pad[4];
} NodeShaderVectTransform;
typedef struct NodeShaderTexPointDensity {
NodeTexBase base;
short point_source;
char _pad[2];
int particle_system;
float radius;
int resolution;
short space;
short interpolation;
short color_source;
short ob_color_source;
/** Vertex attribute layer for color source, MAX_CUSTOMDATA_LAYER_NAME. */
char vertex_attribute_name[64];
/* Used at runtime only by sampling RNA API. */
PointDensity pd;
int cached_resolution;
char _pad2[4];
} NodeShaderTexPointDensity;
/* TEX_output */
typedef struct TexNodeOutput {
char name[64];
} TexNodeOutput;
typedef struct NodeKeyingScreenData {
char tracking_object[64];
} NodeKeyingScreenData;
typedef struct NodeKeyingData {
float screen_balance;
float despill_factor;
float despill_balance;
int edge_kernel_radius;
float edge_kernel_tolerance;
float clip_black, clip_white;
int dilate_distance;
int feather_distance;
int feather_falloff;
int blur_pre, blur_post;
} NodeKeyingData;
typedef struct NodeTrackPosData {
char tracking_object[64];
char track_name[64];
} NodeTrackPosData;
typedef struct NodeTranslateData {
char wrap_axis;
char relative;
} NodeTranslateData;
typedef struct NodePlaneTrackDeformData {
char tracking_object[64];
char plane_track_name[64];
char flag;
char motion_blur_samples;
char _pad[2];
float motion_blur_shutter;
} NodePlaneTrackDeformData;
typedef struct NodeShaderScript {
int mode;
int flag;
/** 1024 = FILE_MAX. */
char filepath[1024];
char bytecode_hash[64];
char *bytecode;
} NodeShaderScript;
typedef struct NodeShaderTangent {
int direction_type;
int axis;
char uv_map[64];
} NodeShaderTangent;
typedef struct NodeShaderNormalMap {
int space;
char uv_map[64];
} NodeShaderNormalMap;
typedef struct NodeShaderUVMap {
char uv_map[64];
} NodeShaderUVMap;
typedef struct NodeShaderVertexColor {
char layer_name[64];
} NodeShaderVertexColor;
typedef struct NodeShaderTexIES {
int mode;
/** 1024 = FILE_MAX. */
char filepath[1024];
} NodeShaderTexIES;
typedef struct NodeShaderOutputAOV {
char name[64];
} NodeShaderOutputAOV;
typedef struct NodeSunBeams {
float source[2];
float ray_length;
} NodeSunBeams;
typedef struct CryptomatteEntry {
struct CryptomatteEntry *next, *prev;
float encoded_hash;
/** MAX_NAME. */
char name[64];
char _pad[4];
} CryptomatteEntry;
typedef struct CryptomatteLayer {
struct CryptomatteEntry *next, *prev;
char name[64];
} CryptomatteLayer;
typedef struct NodeCryptomatte_Runtime {
/* Contains `CryptomatteLayer`. */
ListBase layers;
/* Temp storage for the cryptomatte picker. */
float add[3];
float remove[3];
} NodeCryptomatte_Runtime;
typedef struct NodeCryptomatte {
/**
* `iuser` needs to be first element due to RNA limitations.
* When we define the #ImageData properties, we can't define them from
* `storage->iuser`, so storage needs to be cast to #ImageUser directly.
*/
ImageUser iuser;
/* Contains `CryptomatteEntry`. */
ListBase entries;
/* MAX_NAME */
char layer_name[64];
/* Stores `entries` as a string for opening in 2.80-2.91. */
char *matte_id;
/** Legacy attributes */
/* Number of input sockets. */
int num_inputs;
char _pad[4];
NodeCryptomatte_Runtime runtime;
} NodeCryptomatte;
typedef struct NodeDenoise {
char hdr;
} NodeDenoise;
typedef struct NodeAttributeClamp {
/* CustomDataType. */
uint8_t data_type;
/* NodeClampOperation. */
uint8_t operation;
} NodeAttributeClamp;
typedef struct NodeAttributeCompare {
/* FloatCompareOperation. */
uint8_t operation;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_a;
uint8_t input_type_b;
char _pad[5];
} NodeAttributeCompare;
typedef struct NodeAttributeMapRange {
/* GeometryNodeAttributeDataType */
uint8_t data_type;
/* NodeMapRangeType. */
uint8_t interpolation_type;
} NodeAttributeMapRange;
typedef struct NodeAttributeMath {
/* NodeMathOperation. */
uint8_t operation;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_a;
uint8_t input_type_b;
uint8_t input_type_c;
} NodeAttributeMath;
typedef struct NodeAttributeMix {
/* e.g. MA_RAMP_BLEND. */
uint8_t blend_type;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_factor;
uint8_t input_type_a;
uint8_t input_type_b;
} NodeAttributeMix;
typedef struct NodeAttributeRandomize {
/* CustomDataType. */
uint8_t data_type;
/* AttributeDomain. */
uint8_t domain;
/* GeometryNodeAttributeRandomizeMode. */
uint8_t operation;
char _pad[1];
} NodeAttributeRandomize;
typedef struct NodeAttributeVectorMath {
/* NodeVectorMathOperation */
uint8_t operation;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_a;
uint8_t input_type_b;
uint8_t input_type_c;
} NodeAttributeVectorMath;
typedef struct NodeAttributeVectorRotate {
/* GeometryNodeAttributeVectorRotateMode */
uint8_t mode;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_vector;
uint8_t input_type_center;
uint8_t input_type_axis;
uint8_t input_type_angle;
uint8_t input_type_rotation;
char _pad[2];
} NodeAttributeVectorRotate;
typedef struct NodeAttributeColorRamp {
ColorBand color_ramp;
} NodeAttributeColorRamp;
typedef struct NodeAttributeCurveMap {
/* CustomDataType. */
uint8_t data_type;
char _pad[7];
CurveMapping *curve_vec;
CurveMapping *curve_rgb;
} NodeAttributeCurveMap;
typedef struct NodeInputVector {
float vector[3];
} NodeInputVector;
typedef struct NodeInputString {
char *string;
} NodeInputString;
typedef struct NodeGeometryRotatePoints {
/* GeometryNodeRotatePointsType */
uint8_t type;
/* GeometryNodeRotatePointsSpace */
uint8_t space;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_axis;
uint8_t input_type_angle;
uint8_t input_type_rotation;
char _pad[3];
} NodeGeometryRotatePoints;
typedef struct NodeGeometryAlignRotationToVector {
/* GeometryNodeAlignRotationToVectorAxis */
uint8_t axis;
/* GeometryNodeAlignRotationToVectorPivotAxis */
uint8_t pivot_axis;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_factor;
uint8_t input_type_vector;
} NodeGeometryAlignRotationToVector;
typedef struct NodeGeometryPointScale {
/* GeometryNodeAttributeInputMode */
uint8_t input_type;
} NodeGeometryPointScale;
typedef struct NodeGeometryPointTranslate {
/* GeometryNodeAttributeInputMode */
uint8_t input_type;
} NodeGeometryPointTranslate;
typedef struct NodeGeometryObjectInfo {
/* GeometryNodeTransformSpace. */
uint8_t transform_space;
} NodeGeometryObjectInfo;
typedef struct NodeGeometryPointInstance {
/* GeometryNodePointInstanceType. */
uint8_t instance_type;
/* GeometryNodePointInstanceFlag. */
uint8_t flag;
} NodeGeometryPointInstance;
typedef struct NodeGeometryPointsToVolume {
/* GeometryNodePointsToVolumeResolutionMode */
uint8_t resolution_mode;
/* GeometryNodeAttributeInputMode */
uint8_t input_type_radius;
} NodeGeometryPointsToVolume;
typedef struct NodeGeometryCollectionInfo {
/* GeometryNodeTransformSpace. */
uint8_t transform_space;
} NodeGeometryCollectionInfo;
typedef struct NodeGeometryAttributeProximity {
/* GeometryNodeAttributeProximityTargetType. */
uint8_t target_geometry_element;
} NodeGeometryAttributeProximity;
typedef struct NodeGeometryVolumeToMesh {
/* VolumeToMeshResolutionMode */
uint8_t resolution_mode;
} NodeGeometryVolumeToMesh;
typedef struct NodeAttributeCombineXYZ {
/* GeometryNodeAttributeInputMode. */
uint8_t input_type_x;
uint8_t input_type_y;
uint8_t input_type_z;
char _pad[1];
} NodeAttributeCombineXYZ;
typedef struct NodeAttributeSeparateXYZ {
/* GeometryNodeAttributeInputMode. */
uint8_t input_type;
} NodeAttributeSeparateXYZ;
typedef struct NodeAttributeConvert {
/* CustomDataType. */
int8_t data_type;
/* AttributeDomain. */
int8_t domain;
} NodeAttributeConvert;
typedef struct NodeGeometryMeshCircle {
/* GeometryNodeMeshCircleFillType. */
uint8_t fill_type;
} NodeGeometryMeshCircle;
typedef struct NodeGeometryMeshCylinder {
/* GeometryNodeMeshCircleFillType. */
uint8_t fill_type;
} NodeGeometryMeshCylinder;
typedef struct NodeGeometryMeshCone {
/* GeometryNodeMeshCircleFillType. */
uint8_t fill_type;
} NodeGeometryMeshCone;
typedef struct NodeGeometryMeshLine {
/* GeometryNodeMeshLineMode. */
uint8_t mode;
/* GeometryNodeMeshLineCountMode. */
uint8_t count_mode;
} NodeGeometryMeshLine;
typedef struct NodeSwitch {
/* NodeSwitch. */
uint8_t input_type;
} NodeSwitch;
typedef struct NodeGeometryCurveResample {
/* GeometryNodeCurveSampleMode. */
uint8_t mode;
} NodeGeometryCurveResample;
typedef struct NodeGeometryAttributeTransfer {
/* AttributeDomain. */
int8_t domain;
/* GeometryNodeAttributeTransferMapMode. */
uint8_t mapping;
} NodeGeometryAttributeTransfer;
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1
/* script node flag */
#define NODE_SCRIPT_AUTO_UPDATE 1
/* IES node mode. */
#define NODE_IES_INTERNAL 0
#define NODE_IES_EXTERNAL 1
/* frame node flags */
#define NODE_FRAME_SHRINK 1 /* keep the bounding box minimal */
#define NODE_FRAME_RESIZEABLE 2 /* test flag, if frame can be resized by user */
/* proxy node flags */
#define NODE_PROXY_AUTOTYPE 1 /* automatically change output type based on link */
/* comp channel matte */
#define CMP_NODE_CHANNEL_MATTE_CS_RGB 1
#define CMP_NODE_CHANNEL_MATTE_CS_HSV 2
#define CMP_NODE_CHANNEL_MATTE_CS_YUV 3
#define CMP_NODE_CHANNEL_MATTE_CS_YCC 4
/* glossy distributions */
#define SHD_GLOSSY_BECKMANN 0
#define SHD_GLOSSY_SHARP 1
#define SHD_GLOSSY_GGX 2
#define SHD_GLOSSY_ASHIKHMIN_SHIRLEY 3
#define SHD_GLOSSY_MULTI_GGX 4
/* vector transform */
#define SHD_VECT_TRANSFORM_TYPE_VECTOR 0
#define SHD_VECT_TRANSFORM_TYPE_POINT 1
#define SHD_VECT_TRANSFORM_TYPE_NORMAL 2
#define SHD_VECT_TRANSFORM_SPACE_WORLD 0
#define SHD_VECT_TRANSFORM_SPACE_OBJECT 1
#define SHD_VECT_TRANSFORM_SPACE_CAMERA 2
/* attribute */
enum {
SHD_ATTRIBUTE_GEOMETRY = 0,
SHD_ATTRIBUTE_OBJECT = 1,
SHD_ATTRIBUTE_INSTANCER = 2,
};
/* toon modes */
#define SHD_TOON_DIFFUSE 0
#define SHD_TOON_GLOSSY 1
/* hair components */
#define SHD_HAIR_REFLECTION 0
#define SHD_HAIR_TRANSMISSION 1
/* principled hair parametrization */
#define SHD_PRINCIPLED_HAIR_REFLECTANCE 0
#define SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION 1
#define SHD_PRINCIPLED_HAIR_DIRECT_ABSORPTION 2
/* blend texture */
#define SHD_BLEND_LINEAR 0
#define SHD_BLEND_QUADRATIC 1
#define SHD_BLEND_EASING 2
#define SHD_BLEND_DIAGONAL 3
#define SHD_BLEND_RADIAL 4
#define SHD_BLEND_QUADRATIC_SPHERE 5
#define SHD_BLEND_SPHERICAL 6
/* noise basis for textures */
#define SHD_NOISE_PERLIN 0
#define SHD_NOISE_VORONOI_F1 1
#define SHD_NOISE_VORONOI_F2 2
#define SHD_NOISE_VORONOI_F3 3
#define SHD_NOISE_VORONOI_F4 4
#define SHD_NOISE_VORONOI_F2_F1 5
#define SHD_NOISE_VORONOI_CRACKLE 6
#define SHD_NOISE_CELL_NOISE 7
#define SHD_NOISE_SOFT 0
#define SHD_NOISE_HARD 1
/* Voronoi Texture */
enum {
SHD_VORONOI_EUCLIDEAN = 0,
SHD_VORONOI_MANHATTAN = 1,
SHD_VORONOI_CHEBYCHEV = 2,
SHD_VORONOI_MINKOWSKI = 3,
};
enum {
SHD_VORONOI_F1 = 0,
SHD_VORONOI_F2 = 1,
SHD_VORONOI_SMOOTH_F1 = 2,
SHD_VORONOI_DISTANCE_TO_EDGE = 3,
SHD_VORONOI_N_SPHERE_RADIUS = 4,
};
/* musgrave texture */
#define SHD_MUSGRAVE_MULTIFRACTAL 0
#define SHD_MUSGRAVE_FBM 1
#define SHD_MUSGRAVE_HYBRID_MULTIFRACTAL 2
#define SHD_MUSGRAVE_RIDGED_MULTIFRACTAL 3
#define SHD_MUSGRAVE_HETERO_TERRAIN 4
/* wave texture */
#define SHD_WAVE_BANDS 0
#define SHD_WAVE_RINGS 1
enum {
SHD_WAVE_BANDS_DIRECTION_X = 0,
SHD_WAVE_BANDS_DIRECTION_Y = 1,
SHD_WAVE_BANDS_DIRECTION_Z = 2,
SHD_WAVE_BANDS_DIRECTION_DIAGONAL = 3,
};
enum {
SHD_WAVE_RINGS_DIRECTION_X = 0,
SHD_WAVE_RINGS_DIRECTION_Y = 1,
SHD_WAVE_RINGS_DIRECTION_Z = 2,
SHD_WAVE_RINGS_DIRECTION_SPHERICAL = 3,
};
enum {
SHD_WAVE_PROFILE_SIN = 0,
SHD_WAVE_PROFILE_SAW = 1,
SHD_WAVE_PROFILE_TRI = 2,
};
/* sky texture */
#define SHD_SKY_PREETHAM 0
#define SHD_SKY_HOSEK 1
#define SHD_SKY_NISHITA 2
/* environment texture */
#define SHD_PROJ_EQUIRECTANGULAR 0
#define SHD_PROJ_MIRROR_BALL 1
#define SHD_IMAGE_EXTENSION_REPEAT 0
#define SHD_IMAGE_EXTENSION_EXTEND 1
#define SHD_IMAGE_EXTENSION_CLIP 2
/* image texture */
#define SHD_PROJ_FLAT 0
#define SHD_PROJ_BOX 1
#define SHD_PROJ_SPHERE 2
#define SHD_PROJ_TUBE 3
/* image texture interpolation */
#define SHD_INTERP_LINEAR 0
#define SHD_INTERP_CLOSEST 1
#define SHD_INTERP_CUBIC 2
#define SHD_INTERP_SMART 3
/* tangent */
#define SHD_TANGENT_RADIAL 0
#define SHD_TANGENT_UVMAP 1
/* tangent */
#define SHD_TANGENT_AXIS_X 0
#define SHD_TANGENT_AXIS_Y 1
#define SHD_TANGENT_AXIS_Z 2
/* normal map, displacement space */
#define SHD_SPACE_TANGENT 0
#define SHD_SPACE_OBJECT 1
#define SHD_SPACE_WORLD 2
#define SHD_SPACE_BLENDER_OBJECT 3
#define SHD_SPACE_BLENDER_WORLD 4
#define SHD_AO_INSIDE 1
#define SHD_AO_LOCAL 2
/* Mapping node vector types */
enum {
NODE_MAPPING_TYPE_POINT = 0,
NODE_MAPPING_TYPE_TEXTURE = 1,
NODE_MAPPING_TYPE_VECTOR = 2,
NODE_MAPPING_TYPE_NORMAL = 3,
};
/* Rotation node vector types */
enum {
NODE_VECTOR_ROTATE_TYPE_AXIS = 0,
NODE_VECTOR_ROTATE_TYPE_AXIS_X = 1,
NODE_VECTOR_ROTATE_TYPE_AXIS_Y = 2,
NODE_VECTOR_ROTATE_TYPE_AXIS_Z = 3,
NODE_VECTOR_ROTATE_TYPE_EULER_XYZ = 4,
};
/* math node clamp */
#define SHD_MATH_CLAMP 1
/* Math node operations. */
typedef enum NodeMathOperation {
NODE_MATH_ADD = 0,
NODE_MATH_SUBTRACT = 1,
NODE_MATH_MULTIPLY = 2,
NODE_MATH_DIVIDE = 3,
NODE_MATH_SINE = 4,
NODE_MATH_COSINE = 5,
NODE_MATH_TANGENT = 6,
NODE_MATH_ARCSINE = 7,
NODE_MATH_ARCCOSINE = 8,
NODE_MATH_ARCTANGENT = 9,
NODE_MATH_POWER = 10,
NODE_MATH_LOGARITHM = 11,
NODE_MATH_MINIMUM = 12,
NODE_MATH_MAXIMUM = 13,
NODE_MATH_ROUND = 14,
NODE_MATH_LESS_THAN = 15,
NODE_MATH_GREATER_THAN = 16,
NODE_MATH_MODULO = 17,
NODE_MATH_ABSOLUTE = 18,
NODE_MATH_ARCTAN2 = 19,
NODE_MATH_FLOOR = 20,
NODE_MATH_CEIL = 21,
NODE_MATH_FRACTION = 22,
NODE_MATH_SQRT = 23,
NODE_MATH_INV_SQRT = 24,
NODE_MATH_SIGN = 25,
NODE_MATH_EXPONENT = 26,
NODE_MATH_RADIANS = 27,
NODE_MATH_DEGREES = 28,
NODE_MATH_SINH = 29,
NODE_MATH_COSH = 30,
NODE_MATH_TANH = 31,
NODE_MATH_TRUNC = 32,
NODE_MATH_SNAP = 33,
NODE_MATH_WRAP = 34,
NODE_MATH_COMPARE = 35,
NODE_MATH_MULTIPLY_ADD = 36,
NODE_MATH_PINGPONG = 37,
NODE_MATH_SMOOTH_MIN = 38,
NODE_MATH_SMOOTH_MAX = 39,
} NodeMathOperation;
/* Vector Math node operations. */
typedef enum NodeVectorMathOperation {
NODE_VECTOR_MATH_ADD = 0,
NODE_VECTOR_MATH_SUBTRACT = 1,
NODE_VECTOR_MATH_MULTIPLY = 2,
NODE_VECTOR_MATH_DIVIDE = 3,
NODE_VECTOR_MATH_CROSS_PRODUCT = 4,
NODE_VECTOR_MATH_PROJECT = 5,
NODE_VECTOR_MATH_REFLECT = 6,
NODE_VECTOR_MATH_DOT_PRODUCT = 7,
NODE_VECTOR_MATH_DISTANCE = 8,
NODE_VECTOR_MATH_LENGTH = 9,
NODE_VECTOR_MATH_SCALE = 10,
NODE_VECTOR_MATH_NORMALIZE = 11,
NODE_VECTOR_MATH_SNAP = 12,
NODE_VECTOR_MATH_FLOOR = 13,
NODE_VECTOR_MATH_CEIL = 14,
NODE_VECTOR_MATH_MODULO = 15,
NODE_VECTOR_MATH_FRACTION = 16,
NODE_VECTOR_MATH_ABSOLUTE = 17,
NODE_VECTOR_MATH_MINIMUM = 18,
NODE_VECTOR_MATH_MAXIMUM = 19,
NODE_VECTOR_MATH_WRAP = 20,
NODE_VECTOR_MATH_SINE = 21,
NODE_VECTOR_MATH_COSINE = 22,
NODE_VECTOR_MATH_TANGENT = 23,
NODE_VECTOR_MATH_REFRACT = 24,
NODE_VECTOR_MATH_FACEFORWARD = 25,
NODE_VECTOR_MATH_MULTIPLY_ADD = 26,
} NodeVectorMathOperation;
/* Boolean math node operations. */
enum {
NODE_BOOLEAN_MATH_AND = 0,
NODE_BOOLEAN_MATH_OR = 1,
NODE_BOOLEAN_MATH_NOT = 2,
};
/* Float compare node operations. */
typedef enum FloatCompareOperation {
NODE_FLOAT_COMPARE_LESS_THAN = 0,
NODE_FLOAT_COMPARE_LESS_EQUAL = 1,
NODE_FLOAT_COMPARE_GREATER_THAN = 2,
NODE_FLOAT_COMPARE_GREATER_EQUAL = 3,
NODE_FLOAT_COMPARE_EQUAL = 4,
NODE_FLOAT_COMPARE_NOT_EQUAL = 5,
} FloatCompareOperation;
/* Clamp node types. */
enum {
NODE_CLAMP_MINMAX = 0,
NODE_CLAMP_RANGE = 1,
};
/* Map range node types. */
enum {
NODE_MAP_RANGE_LINEAR = 0,
NODE_MAP_RANGE_STEPPED = 1,
NODE_MAP_RANGE_SMOOTHSTEP = 2,
NODE_MAP_RANGE_SMOOTHERSTEP = 3,
};
/* mix rgb node flags */
#define SHD_MIXRGB_USE_ALPHA 1
#define SHD_MIXRGB_CLAMP 2
/* subsurface */
enum {
#ifdef DNA_DEPRECATED_ALLOW
SHD_SUBSURFACE_COMPATIBLE = 0, /* Deprecated */
#endif
SHD_SUBSURFACE_CUBIC = 1,
SHD_SUBSURFACE_GAUSSIAN = 2,
SHD_SUBSURFACE_BURLEY = 3,
SHD_SUBSURFACE_RANDOM_WALK = 4,
};
/* blur node */
#define CMP_NODE_BLUR_ASPECT_NONE 0
#define CMP_NODE_BLUR_ASPECT_Y 1
#define CMP_NODE_BLUR_ASPECT_X 2
/* wrapping */
#define CMP_NODE_WRAP_NONE 0
#define CMP_NODE_WRAP_X 1
#define CMP_NODE_WRAP_Y 2
#define CMP_NODE_WRAP_XY 3
#define CMP_NODE_MASK_MBLUR_SAMPLES_MAX 64
/* image */
#define CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT 1
/* viewer and composite output. */
#define CMP_NODE_OUTPUT_IGNORE_ALPHA 1
/* Plane track deform node */
enum {
CMP_NODEFLAG_PLANETRACKDEFORM_MOTION_BLUR = 1,
};
/* Stabilization node */
enum {
CMP_NODEFLAG_STABILIZE_INVERSE = 1,
};
/* Set Alpha Node. */
/* `NodeSetAlpha.mode` */
typedef enum CMPNodeSetAlphaMode {
CMP_NODE_SETALPHA_MODE_APPLY = 0,
CMP_NODE_SETALPHA_MODE_REPLACE_ALPHA = 1,
} CMPNodeSetAlphaMode;
#define CMP_NODE_PLANETRACKDEFORM_MBLUR_SAMPLES_MAX 64
/* Point Density shader node */
enum {
SHD_POINTDENSITY_SOURCE_PSYS = 0,
SHD_POINTDENSITY_SOURCE_OBJECT = 1,
};
enum {
SHD_POINTDENSITY_SPACE_OBJECT = 0,
SHD_POINTDENSITY_SPACE_WORLD = 1,
};
enum {
SHD_POINTDENSITY_COLOR_PARTAGE = 1,
SHD_POINTDENSITY_COLOR_PARTSPEED = 2,
SHD_POINTDENSITY_COLOR_PARTVEL = 3,
};
enum {
SHD_POINTDENSITY_COLOR_VERTCOL = 0,
SHD_POINTDENSITY_COLOR_VERTWEIGHT = 1,
SHD_POINTDENSITY_COLOR_VERTNOR = 2,
};
/* Output shader node */
typedef enum NodeShaderOutputTarget {
SHD_OUTPUT_ALL = 0,
SHD_OUTPUT_EEVEE = 1,
SHD_OUTPUT_CYCLES = 2,
} NodeShaderOutputTarget;
/* Geometry Nodes */
typedef enum GeometryNodeAttributeProximityTargetType {
GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_POINTS = 0,
GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_EDGES = 1,
GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_FACES = 2,
} GeometryNodeAttributeProximityTargetType;
/* Boolean Node */
typedef enum GeometryNodeBooleanOperation {
GEO_NODE_BOOLEAN_INTERSECT = 0,
GEO_NODE_BOOLEAN_UNION = 1,
GEO_NODE_BOOLEAN_DIFFERENCE = 2,
} GeometryNodeBooleanOperation;
/* Triangulate Node */
typedef enum GeometryNodeTriangulateNGons {
GEO_NODE_TRIANGULATE_NGON_BEAUTY = 0,
GEO_NODE_TRIANGULATE_NGON_EARCLIP = 1,
} GeometryNodeTriangulateNGons;
typedef enum GeometryNodeTriangulateQuads {
GEO_NODE_TRIANGULATE_QUAD_BEAUTY = 0,
GEO_NODE_TRIANGULATE_QUAD_FIXED = 1,
GEO_NODE_TRIANGULATE_QUAD_ALTERNATE = 2,
GEO_NODE_TRIANGULATE_QUAD_SHORTEDGE = 3,
} GeometryNodeTriangulateQuads;
typedef enum GeometryNodePointInstanceType {
GEO_NODE_POINT_INSTANCE_TYPE_OBJECT = 0,
GEO_NODE_POINT_INSTANCE_TYPE_COLLECTION = 1,
} GeometryNodePointInstanceType;
typedef enum GeometryNodePointInstanceFlag {
GEO_NODE_POINT_INSTANCE_WHOLE_COLLECTION = (1 << 0),
} GeometryNodePointInstanceFlag;
typedef enum GeometryNodeAttributeInputMode {
GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE = 0,
GEO_NODE_ATTRIBUTE_INPUT_FLOAT = 1,
GEO_NODE_ATTRIBUTE_INPUT_VECTOR = 2,
GEO_NODE_ATTRIBUTE_INPUT_COLOR = 3,
GEO_NODE_ATTRIBUTE_INPUT_BOOLEAN = 4,
GEO_NODE_ATTRIBUTE_INPUT_INTEGER = 5,
} GeometryNodeAttributeInputMode;
typedef enum GeometryNodePointDistributeMode {
GEO_NODE_POINT_DISTRIBUTE_RANDOM = 0,
GEO_NODE_POINT_DISTRIBUTE_POISSON = 1,
} GeometryNodePointDistributeMode;
typedef enum GeometryNodeRotatePointsType {
GEO_NODE_POINT_ROTATE_TYPE_EULER = 0,
GEO_NODE_POINT_ROTATE_TYPE_AXIS_ANGLE = 1,
} GeometryNodeRotatePointsType;
typedef enum GeometryNodeAttributeVectorRotateMode {
GEO_NODE_VECTOR_ROTATE_TYPE_AXIS = 0,
GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_X = 1,
GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Y = 2,
GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Z = 3,
GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ = 4,
} GeometryNodeAttributeVectorRotateMode;
typedef enum GeometryNodeAttributeRandomizeMode {
GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE = 0,
GEO_NODE_ATTRIBUTE_RANDOMIZE_ADD = 1,
GEO_NODE_ATTRIBUTE_RANDOMIZE_SUBTRACT = 2,
GEO_NODE_ATTRIBUTE_RANDOMIZE_MULTIPLY = 3,
} GeometryNodeAttributeRandomizeMode;
typedef enum GeometryNodeRotatePointsSpace {
GEO_NODE_POINT_ROTATE_SPACE_OBJECT = 0,
GEO_NODE_POINT_ROTATE_SPACE_POINT = 1,
} GeometryNodeRotatePointsSpace;
typedef enum GeometryNodeAlignRotationToVectorAxis {
GEO_NODE_ALIGN_ROTATION_TO_VECTOR_AXIS_X = 0,
GEO_NODE_ALIGN_ROTATION_TO_VECTOR_AXIS_Y = 1,
GEO_NODE_ALIGN_ROTATION_TO_VECTOR_AXIS_Z = 2,
} GeometryNodeAlignRotationToVectorAxis;
typedef enum GeometryNodeAlignRotationToVectorPivotAxis {
GEO_NODE_ALIGN_ROTATION_TO_VECTOR_PIVOT_AXIS_AUTO = 0,
GEO_NODE_ALIGN_ROTATION_TO_VECTOR_PIVOT_AXIS_X = 1,
GEO_NODE_ALIGN_ROTATION_TO_VECTOR_PIVOT_AXIS_Y = 2,
GEO_NODE_ALIGN_ROTATION_TO_VECTOR_PIVOT_AXIS_Z = 3,
} GeometryNodeAlignRotationToVectorPivotAxis;
typedef enum GeometryNodeTransformSpace {
GEO_NODE_TRANSFORM_SPACE_ORIGINAL = 0,
GEO_NODE_TRANSFORM_SPACE_RELATIVE = 1,
} GeometryNodeTransformSpace;
typedef enum GeometryNodePointsToVolumeResolutionMode {
GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_AMOUNT = 0,
GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE = 1,
} GeometryNodePointsToVolumeResolutionMode;
typedef enum GeometryNodeMeshCircleFillType {
GEO_NODE_MESH_CIRCLE_FILL_NONE = 0,
GEO_NODE_MESH_CIRCLE_FILL_NGON = 1,
GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN = 2,
} GeometryNodeMeshCircleFillType;
typedef enum GeometryNodeMeshLineMode {
GEO_NODE_MESH_LINE_MODE_END_POINTS = 0,
GEO_NODE_MESH_LINE_MODE_OFFSET = 1,
} GeometryNodeMeshLineMode;
typedef enum GeometryNodeMeshLineCountMode {
GEO_NODE_MESH_LINE_COUNT_TOTAL = 0,
GEO_NODE_MESH_LINE_COUNT_RESOLUTION = 1,
} GeometryNodeMeshLineCountMode;
typedef enum GeometryNodeCurveSampleMode {
GEO_NODE_CURVE_SAMPLE_COUNT = 0,
GEO_NODE_CURVE_SAMPLE_LENGTH = 1,
} GeometryNodeCurveSampleMode;
typedef enum GeometryNodeAttributeTransferMapMode {
GEO_NODE_ATTRIBUTE_TRANSFER_NEAREST_FACE_INTERPOLATED = 0,
GEO_NODE_ATTRIBUTE_TRANSFER_NEAREST = 1,
} GeometryNodeAttributeTransferMapMode;
#ifdef __cplusplus
}
#endif
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