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|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Bob Holcomb, Xavier Thomas
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_node_types.h
* \ingroup DNA
*/
#ifndef __DNA_NODE_TYPES_H__
#define __DNA_NODE_TYPES_H__
#include "DNA_ID.h"
#include "DNA_vec_types.h"
#include "DNA_listBase.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
struct ID;
struct ListBase;
struct bNodeLink;
struct bNodeType;
struct bNodeTreeExec;
struct bNodePreview;
struct bNodeInstanceHash;
struct AnimData;
struct bGPdata;
struct uiBlock;
struct Image;
/* In writefile.c: write deprecated DNA data,
* to ensure forward compatibility in 2.6x versions.
* Will be removed eventually.
*/
#define USE_NODE_COMPAT_CUSTOMNODES
#define NODE_MAXSTR 64
typedef struct bNodeStack {
float vec[4];
float min, max;
void *data;
short hasinput; /* when input has link, tagged before executing */
short hasoutput; /* when output is linked, tagged before executing */
short datatype; /* type of data pointer */
short sockettype; /* type of socket stack comes from, to remap linking different sockets */
short is_copy; /* data is a copy of external data (no freeing) */
short external; /* data is used by external nodes (no freeing) */
short pad[2];
} bNodeStack;
/* ns->datatype, shadetree only */
#define NS_OSA_VECTORS 1
#define NS_OSA_VALUES 2
/* node socket/node socket type -b conversion rules */
#define NS_CR_CENTER 0
#define NS_CR_NONE 1
#define NS_CR_FIT_WIDTH 2
#define NS_CR_FIT_HEIGHT 3
#define NS_CR_FIT 4
#define NS_CR_STRETCH 5
typedef struct bNodeSocket {
struct bNodeSocket *next, *prev, *new_sock;
IDProperty *prop; /* user-defined properties */
char identifier[64]; /* unique identifier for mapping */
char name[64]; /* MAX_NAME */
/* XXX deprecated, only used for the Image and OutputFile nodes,
* should be removed at some point.
*/
void *storage; /* custom storage */
short type, flag;
short limit; /* max. number of links */
short in_out; /* input/output type */
struct bNodeSocketType *typeinfo; /* runtime type information */
char idname[64]; /* runtime type identifier */
float locx, locy;
void *default_value; /* default input value used for unlinked sockets */
/* execution data */
short stack_index; /* local stack index */
/* XXX deprecated, kept for forward compatibility */
short stack_type DNA_DEPRECATED;
int pad;
void *cache; /* cached data from execution */
/* internal data to retrieve relations and groups
* DEPRECATED, now uses the generic identifier string instead
*/
int own_index DNA_DEPRECATED; /* group socket identifiers, to find matching pairs after reading files */
/* XXX deprecated, only used for restoring old group node links */
int to_index DNA_DEPRECATED;
/* XXX deprecated, still forward compatible since verification restores pointer from matching own_index. */
struct bNodeSocket *groupsock DNA_DEPRECATED;
struct bNodeLink *link; /* a link pointer, set in ntreeUpdateTree */
/* XXX deprecated, socket input values are stored in default_value now. kept for forward compatibility */
bNodeStack ns DNA_DEPRECATED; /* custom data for inputs, only UI writes in this */
} bNodeSocket;
/* sock->type */
typedef enum eNodeSocketDatatype {
SOCK_CUSTOM = -1, /* socket has no integer type */
SOCK_FLOAT = 0,
SOCK_VECTOR = 1,
SOCK_RGBA = 2,
SOCK_SHADER = 3,
SOCK_BOOLEAN = 4,
__SOCK_MESH = 5, /* deprecated */
SOCK_INT = 6,
SOCK_STRING = 7
} eNodeSocketDatatype;
/* socket side (input/output) */
typedef enum eNodeSocketInOut {
SOCK_IN = 1,
SOCK_OUT = 2
} eNodeSocketInOut;
/* sock->flag, first bit is select */
typedef enum eNodeSocketFlag {
SOCK_HIDDEN = 2, /* hidden is user defined, to hide unused */
SOCK_IN_USE = 4, /* for quick check if socket is linked */
SOCK_UNAVAIL = 8, /* unavailable is for dynamic sockets */
// SOCK_DYNAMIC = 16, /* DEPRECATED dynamic socket (can be modified by user) */
// SOCK_INTERNAL = 32, /* DEPRECATED group socket should not be exposed */
SOCK_COLLAPSED = 64, /* socket collapsed in UI */
SOCK_HIDE_VALUE = 128, /* hide socket value, if it gets auto default */
SOCK_AUTO_HIDDEN__DEPRECATED = 256, /* socket hidden automatically, to distinguish from manually hidden */
SOCK_NO_INTERNAL_LINK = 512,
SOCK_VIRTUAL = 1024 /* socket behaves like SOCK_UNAVAIL, but is drawn with dashed links */
} eNodeSocketFlag;
/* limit data in bNode to what we want to see saved? */
typedef struct bNode {
struct bNode *next, *prev, *new_node;
IDProperty *prop; /* user-defined properties */
struct bNodeType *typeinfo; /* runtime type information */
char idname[64]; /* runtime type identifier */
char name[64]; /* MAX_NAME */
int flag;
short type, pad;
short done, level; /* both for dependency and sorting */
short lasty, menunr; /* lasty: check preview render status, menunr: browse ID blocks */
short stack_index; /* for groupnode, offset in global caller stack */
short nr; /* number of this node in list, used for UI exec events */
float color[3]; /* custom user-defined color */
ListBase inputs, outputs;
struct bNode *parent; /* parent node */
struct ID *id; /* optional link to libdata */
void *storage; /* custom data, must be struct, for storage in file */
struct bNode *original; /* the original node in the tree (for localized tree) */
ListBase internal_links; /* list of cached internal links (input to output), for muted nodes and operators */
float locx, locy; /* root offset for drawing (parent space) */
float width, height; /* node custom width and height */
float miniwidth; /* node width if hidden */
float offsetx, offsety; /* additional offset from loc */
float anim_init_locx; /* initial locx for insert offset animation */
float anim_ofsx; /* offset that will be added to locx for insert offset animation */
int update; /* update flags */
char label[64]; /* custom user-defined label, MAX_NAME */
short custom1, custom2; /* to be abused for buttons */
float custom3, custom4;
short need_exec, exec; /* need_exec is set as UI execution event, exec is flag during exec */
void *threaddata; /* optional extra storage for use in thread (read only then!) */
rctf totr; /* entire boundbox (worldspace) */
rctf butr; /* optional buttons area */
rctf prvr; /* optional preview area */
/* XXX TODO
* Node totr size depends on the prvr size, which in turn is determined from preview size.
* In earlier versions bNodePreview was stored directly in nodes, but since now there can be
* multiple instances using different preview images it is possible that required node size varies between instances.
* preview_xsize, preview_ysize defines a common reserved size for preview rect for now,
* could be replaced by more accurate node instance drawing, but that requires removing totr from DNA
* and replacing all uses with per-instance data.
*/
short preview_xsize, preview_ysize; /* reserved size of the preview rect */
int pad2;
struct uiBlock *block; /* runtime during drawing */
} bNode;
/* node->flag */
#define NODE_SELECT 1
#define NODE_OPTIONS 2
#define NODE_PREVIEW 4
#define NODE_HIDDEN 8
#define NODE_ACTIVE 16
#define NODE_ACTIVE_ID 32
#define NODE_DO_OUTPUT 64
#define __NODE_GROUP_EDIT 128 /* DEPRECATED */
/* free test flag, undefined */
#define NODE_TEST 256
/* node is disabled */
#define NODE_MUTED 512
// #define NODE_CUSTOM_NAME 1024 /* deprecated! */
/* group node types: use const outputs by default */
#define NODE_CONST_OUTPUT (1<<11)
/* node is always behind others */
#define NODE_BACKGROUND (1<<12)
/* automatic flag for nodes included in transforms */
#define NODE_TRANSFORM (1<<13)
/* node is active texture */
/* note: take care with this flag since its possible it gets
* `stuck` inside/outside the active group - which makes buttons
* window texture not update, we try to avoid it by clearing the
* flag when toggling group editing - Campbell */
#define NODE_ACTIVE_TEXTURE (1<<14)
/* use a custom color for the node */
#define NODE_CUSTOM_COLOR (1<<15)
/* Node has been initialized
* This flag indicates the node->typeinfo->init function has been called.
* In case of undefined type at creation time this can be delayed until
* until the node type is registered.
*/
#define NODE_INIT (1<<16)
/* do recalc of output, used to skip recalculation of unwanted
* composite out nodes when editing tree
*/
#define NODE_DO_OUTPUT_RECALC (1<<17)
/* node->update */
/* XXX NODE_UPDATE is a generic update flag. More fine-grained updates
* might be used in the future, but currently all work the same way.
*/
#define NODE_UPDATE 0xFFFF /* generic update flag (includes all others) */
#define NODE_UPDATE_ID 1 /* associated id data block has changed */
#define NODE_UPDATE_OPERATOR 2 /* node update triggered from update operator */
/* Unique hash key for identifying node instances
* Defined as a struct because DNA does not support other typedefs.
*/
typedef struct bNodeInstanceKey {
unsigned int value;
} bNodeInstanceKey;
/* Base struct for entries in node instance hash.
* WARNING: pointers are cast to this struct internally,
* it must be first member in hash entry structs!
*/
typedef struct bNodeInstanceHashEntry {
bNodeInstanceKey key;
/* tags for cleaning the cache */
short tag;
short pad;
} bNodeInstanceHashEntry;
typedef struct bNodePreview {
bNodeInstanceHashEntry hash_entry; /* must be first */
unsigned char *rect;
short xsize, ysize;
int pad;
} bNodePreview;
typedef struct bNodeLink {
struct bNodeLink *next, *prev;
bNode *fromnode, *tonode;
bNodeSocket *fromsock, *tosock;
int flag;
int pad;
} bNodeLink;
/* link->flag */
#define NODE_LINKFLAG_HILITE 1 /* link has been successfully validated */
#define NODE_LINK_VALID 2
#define NODE_LINK_TEST 4 /* free test flag, undefined */
/* tree->edit_quality/tree->render_quality */
#define NTREE_QUALITY_HIGH 0
#define NTREE_QUALITY_MEDIUM 1
#define NTREE_QUALITY_LOW 2
/* tree->chunksize */
#define NTREE_CHUNCKSIZE_32 32
#define NTREE_CHUNCKSIZE_64 64
#define NTREE_CHUNCKSIZE_128 128
#define NTREE_CHUNCKSIZE_256 256
#define NTREE_CHUNCKSIZE_512 512
#define NTREE_CHUNCKSIZE_1024 1024
/* the basis for a Node tree, all links and nodes reside internal here */
/* only re-usable node trees are in the library though, materials and textures allocate own tree struct */
typedef struct bNodeTree {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
struct bNodeTreeType *typeinfo; /* runtime type information */
char idname[64]; /* runtime type identifier */
struct StructRNA *interface_type; /* runtime RNA type of the group interface */
struct bGPdata *gpd; /* grease pencil data */
float view_center[2]; /* node tree stores own offset for consistent editor view */
ListBase nodes, links;
int type, init; /* set init on fileread */
int cur_index; /* sockets in groups have unique identifiers, adding new sockets always
* will increase this counter */
int flag;
int update; /* update flags */
short is_updating; /* flag to prevent reentrant update calls */
short done; /* generic temporary flag for recursion check (DFS/BFS) */
int pad2;
int nodetype DNA_DEPRECATED; /* specific node type this tree is used for */
short edit_quality; /* Quality setting when editing */
short render_quality; /* Quality setting when rendering */
int chunksize; /* tile size for compositor engine */
rctf viewer_border;
/* Lists of bNodeSocket to hold default values and own_index.
* Warning! Don't make links to these sockets, input/output nodes are used for that.
* These sockets are used only for generating external interfaces.
*/
ListBase inputs, outputs;
/* Node preview hash table
* Only available in base node trees (e.g. scene->node_tree)
*/
struct bNodeInstanceHash *previews;
/* Defines the node tree instance to use for the "active" context,
* in case multiple different editors are used and make context ambiguous.
*/
bNodeInstanceKey active_viewer_key;
int pad;
/* execution data */
/* XXX It would be preferable to completely move this data out of the underlying node tree,
* so node tree execution could finally run independent of the tree itself. This would allow node trees
* to be merely linked by other data (materials, textures, etc.), as ID data is supposed to.
* Execution data is generated from the tree once at execution start and can then be used
* as long as necessary, even while the tree is being modified.
*/
struct bNodeTreeExec *execdata;
/* callbacks */
void (*progress)(void *, float progress);
/** \warning may be called by different threads */
void (*stats_draw)(void *, const char *str);
int (*test_break)(void *);
void (*update_draw)(void *);
void *tbh, *prh, *sdh, *udh;
void *duplilock;
} bNodeTree;
/* ntree->type, index */
#define NTREE_CUSTOM -1 /* for dynamically registered custom types */
#define NTREE_SHADER 0
#define NTREE_COMPOSIT 1
#define NTREE_TEXTURE 2
/* ntree->init, flag */
#define NTREE_TYPE_INIT 1
/* ntree->flag */
#define NTREE_DS_EXPAND 1 /* for animation editors */
#define NTREE_COM_OPENCL 2 /* use opencl */
#define NTREE_TWO_PASS 4 /* two pass */
#define NTREE_COM_GROUPNODE_BUFFER 8 /* use groupnode buffers */
#define NTREE_VIEWER_BORDER 16 /* use a border for viewer nodes */
#define NTREE_IS_LOCALIZED 32 /* tree is localized copy, free when deleting node groups */
/* XXX not nice, but needed as a temporary flags
* for group updates after library linking.
*/
#define NTREE_DO_VERSIONS_GROUP_EXPOSE_2_56_2 1024 /* changes from r35033 */
#define NTREE_DO_VERSIONS_CUSTOMNODES_GROUP 2048 /* custom_nodes branch: remove links to node tree sockets */
#define NTREE_DO_VERSIONS_CUSTOMNODES_GROUP_CREATE_INTERFACE 4096 /* custom_nodes branch: create group input/output nodes */
/* ntree->update */
typedef enum eNodeTreeUpdate {
NTREE_UPDATE = 0xFFFF, /* generic update flag (includes all others) */
NTREE_UPDATE_LINKS = 1, /* links have been added or removed */
NTREE_UPDATE_NODES = 2, /* nodes or sockets have been added or removed */
NTREE_UPDATE_GROUP_IN = 16, /* group inputs have changed */
NTREE_UPDATE_GROUP_OUT = 32, /* group outputs have changed */
NTREE_UPDATE_GROUP = 48 /* group has changed (generic flag including all other group flags) */
} eNodeTreeUpdate;
/* socket value structs for input buttons
* DEPRECATED now using ID properties
*/
typedef struct bNodeSocketValueInt {
int subtype; /* RNA subtype */
int value;
int min, max;
} bNodeSocketValueInt;
typedef struct bNodeSocketValueFloat {
int subtype; /* RNA subtype */
float value;
float min, max;
} bNodeSocketValueFloat;
typedef struct bNodeSocketValueBoolean {
char value;
char pad[3];
} bNodeSocketValueBoolean;
typedef struct bNodeSocketValueVector {
int subtype; /* RNA subtype */
float value[3];
float min, max;
} bNodeSocketValueVector;
typedef struct bNodeSocketValueRGBA {
float value[4];
} bNodeSocketValueRGBA;
typedef struct bNodeSocketValueString {
int subtype;
int pad;
char value[1024]; /* 1024 = FILEMAX */
} bNodeSocketValueString;
/* data structs, for node->storage */
enum {
CMP_NODE_MASKTYPE_ADD = 0,
CMP_NODE_MASKTYPE_SUBTRACT = 1,
CMP_NODE_MASKTYPE_MULTIPLY = 2,
CMP_NODE_MASKTYPE_NOT = 3
};
enum {
CMP_NODE_LENSFLARE_GHOST = 1,
CMP_NODE_LENSFLARE_GLOW = 2,
CMP_NODE_LENSFLARE_CIRCLE = 4,
CMP_NODE_LENSFLARE_STREAKS = 8
};
enum {
CMP_NODE_DILATEERODE_STEP = 0,
CMP_NODE_DILATEERODE_DISTANCE_THRESH = 1,
CMP_NODE_DILATEERODE_DISTANCE = 2,
CMP_NODE_DILATEERODE_DISTANCE_FEATHER = 3
};
enum {
CMP_NODE_INPAINT_SIMPLE = 0
};
enum {
CMP_NODEFLAG_MASK_AA = (1 << 0),
CMP_NODEFLAG_MASK_NO_FEATHER = (1 << 1),
CMP_NODEFLAG_MASK_MOTION_BLUR = (1 << 2),
/* we may want multiple aspect options, exposed as an rna enum */
CMP_NODEFLAG_MASK_FIXED = (1 << 8),
CMP_NODEFLAG_MASK_FIXED_SCENE = (1 << 9)
};
enum {
CMP_NODEFLAG_BLUR_VARIABLE_SIZE = (1 << 0),
CMP_NODEFLAG_BLUR_EXTEND_BOUNDS = (1 << 1),
};
typedef struct NodeFrame {
short flag;
short label_size;
} NodeFrame;
/* this one has been replaced with ImageUser, keep it for do_versions() */
typedef struct NodeImageAnim {
int frames DNA_DEPRECATED;
int sfra DNA_DEPRECATED;
int nr DNA_DEPRECATED;
char cyclic DNA_DEPRECATED;
char movie DNA_DEPRECATED;
short pad;
} NodeImageAnim;
typedef struct ColorCorrectionData {
float saturation;
float contrast;
float gamma;
float gain;
float lift;
int pad;
} ColorCorrectionData;
typedef struct NodeColorCorrection {
ColorCorrectionData master;
ColorCorrectionData shadows;
ColorCorrectionData midtones;
ColorCorrectionData highlights;
float startmidtones;
float endmidtones;
} NodeColorCorrection;
typedef struct NodeBokehImage {
float angle;
int flaps;
float rounding;
float catadioptric;
float lensshift;
} NodeBokehImage;
typedef struct NodeBoxMask {
float x;
float y;
float rotation;
float height;
float width;
int pad;
} NodeBoxMask;
typedef struct NodeEllipseMask {
float x;
float y;
float rotation;
float height;
float width;
int pad;
} NodeEllipseMask;
/* layer info for image node outputs */
typedef struct NodeImageLayer {
/* index in the Image->layers->passes lists */
int pass_index DNA_DEPRECATED;
/* render pass name */
char pass_name[64]; /* amount defined in openexr_multi.h */
} NodeImageLayer;
typedef struct NodeBlurData {
short sizex, sizey;
short samples, maxspeed, minspeed, relative, aspect;
short curved;
float fac, percentx, percenty;
short filtertype;
char bokeh, gamma;
int image_in_width, image_in_height; /* needed for absolute/relative conversions */
} NodeBlurData;
typedef struct NodeDBlurData {
float center_x, center_y, distance, angle, spin, zoom;
short iter;
char wrap, pad;
} NodeDBlurData;
typedef struct NodeBilateralBlurData {
float sigma_color, sigma_space;
short iter, pad;
} NodeBilateralBlurData;
typedef struct NodeHueSat {
float hue, sat, val;
} NodeHueSat;
typedef struct NodeImageFile {
char name[1024]; /* 1024 = FILE_MAX */
struct ImageFormatData im_format;
int sfra, efra;
} NodeImageFile;
/* XXX first struct fields should match NodeImageFile to ensure forward compatibility */
typedef struct NodeImageMultiFile {
char base_path[1024]; /* 1024 = FILE_MAX */
ImageFormatData format;
int sfra DNA_DEPRECATED, efra DNA_DEPRECATED; /* XXX old frame rand values from NodeImageFile for forward compatibility */
int active_input; /* selected input in details view list */
int pad;
} NodeImageMultiFile;
typedef struct NodeImageMultiFileSocket {
/* single layer file output */
short use_render_format DNA_DEPRECATED;
short use_node_format; /* use overall node image format */
int pad1;
char path[1024]; /* 1024 = FILE_MAX */
ImageFormatData format;
/* multilayer output */
char layer[30]; /* EXR_TOT_MAXNAME-2 ('.' and channel char are appended) */
char pad2[2];
} NodeImageMultiFileSocket;
typedef struct NodeChroma {
float t1, t2, t3;
float fsize, fstrength, falpha;
float key[4];
short algorithm, channel;
} NodeChroma;
typedef struct NodeTwoXYs {
short x1, x2, y1, y2;
float fac_x1, fac_x2, fac_y1, fac_y2;
} NodeTwoXYs;
typedef struct NodeTwoFloats {
float x, y;
} NodeTwoFloats;
typedef struct NodeGeometry {
char uvname[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
char colname[64];
} NodeGeometry;
typedef struct NodeVertexCol {
char name[64];
} NodeVertexCol;
/* qdn: Defocus blur node */
typedef struct NodeDefocus {
char bktype, pad_c1, preview, gamco;
short samples, no_zbuf;
float fstop, maxblur, bthresh, scale;
float rotation, pad_f1;
} NodeDefocus;
typedef struct NodeScriptDict {
void *dict; /* for PyObject *dict */
void *node; /* for BPy_Node *node */
} NodeScriptDict;
/* qdn: glare node */
typedef struct NodeGlare {
char quality, type, iter;
char angle, pad_c1, size, pad[2];
float colmod, mix, threshold, fade;
float angle_ofs, pad_f1;
} NodeGlare;
/* qdn: tonemap node */
typedef struct NodeTonemap {
float key, offset, gamma;
float f, m, a, c;
int type;
} NodeTonemap;
/* qdn: lens distortion node */
typedef struct NodeLensDist {
short jit, proj, fit, pad;
} NodeLensDist;
typedef struct NodeColorBalance {
/* ASC CDL parameters */
float slope[3];
float offset[3];
float power[3];
float offset_basis;
char _pad[4];
/* LGG parameters */
float lift[3];
float gamma[3];
float gain[3];
} NodeColorBalance;
typedef struct NodeColorspill {
short limchan, unspill;
float limscale;
float uspillr, uspillg, uspillb;
} NodeColorspill;
typedef struct NodeDilateErode {
char falloff;
char pad[7];
} NodeDilateErode;
typedef struct NodeMask {
int size_x, size_y;
} NodeMask;
typedef struct NodeTexBase {
TexMapping tex_mapping;
ColorMapping color_mapping;
} NodeTexBase;
typedef struct NodeTexSky {
NodeTexBase base;
int sky_model;
float sun_direction[3];
float turbidity;
float ground_albedo;
} NodeTexSky;
typedef struct NodeTexImage {
NodeTexBase base;
ImageUser iuser;
int color_space;
int projection;
float projection_blend;
int interpolation;
int extension;
int pad;
} NodeTexImage;
typedef struct NodeTexChecker {
NodeTexBase base;
} NodeTexChecker;
typedef struct NodeTexBrick {
NodeTexBase base;
int offset_freq, squash_freq;
float offset, squash;
} NodeTexBrick;
typedef struct NodeTexEnvironment {
NodeTexBase base;
ImageUser iuser;
int color_space;
int projection;
int interpolation;
int pad;
} NodeTexEnvironment;
typedef struct NodeTexGradient {
NodeTexBase base;
int gradient_type;
int pad;
} NodeTexGradient;
typedef struct NodeTexNoise {
NodeTexBase base;
} NodeTexNoise;
typedef struct NodeTexVoronoi {
NodeTexBase base;
int coloring;
int pad;
} NodeTexVoronoi;
typedef struct NodeTexMusgrave {
NodeTexBase base;
int musgrave_type;
int pad;
} NodeTexMusgrave;
typedef struct NodeTexWave {
NodeTexBase base;
int wave_type;
int wave_profile;
} NodeTexWave;
typedef struct NodeTexMagic {
NodeTexBase base;
int depth;
int pad;
} NodeTexMagic;
typedef struct NodeShaderAttribute {
char name[64];
} NodeShaderAttribute;
typedef struct NodeShaderVectTransform {
int type;
int convert_from, convert_to;
int pad;
} NodeShaderVectTransform;
typedef struct NodeShaderTexPointDensity {
NodeTexBase base;
short point_source, pad;
int particle_system;
float radius;
int resolution;
short space;
short interpolation;
short color_source;
short ob_color_source;
char vertex_attribute_name[64]; /* vertex attribute layer for color source, MAX_CUSTOMDATA_LAYER_NAME */
/* Used at runtime only by sampling RNA API. */
PointDensity pd;
int cached_resolution;
int pad2;
} NodeShaderTexPointDensity;
/* TEX_output */
typedef struct TexNodeOutput {
char name[64];
} TexNodeOutput;
typedef struct NodeKeyingScreenData {
char tracking_object[64];
} NodeKeyingScreenData;
typedef struct NodeKeyingData {
float screen_balance;
float despill_factor;
float despill_balance;
int edge_kernel_radius;
float edge_kernel_tolerance;
float clip_black, clip_white;
int dilate_distance;
int feather_distance;
int feather_falloff;
int blur_pre, blur_post;
} NodeKeyingData;
typedef struct NodeTrackPosData {
char tracking_object[64];
char track_name[64];
} NodeTrackPosData;
typedef struct NodeTranslateData {
char wrap_axis;
char relative;
char pad[6];
} NodeTranslateData;
typedef struct NodePlaneTrackDeformData {
char tracking_object[64];
char plane_track_name[64];
char flag;
char motion_blur_samples;
char pad[2];
float motion_blur_shutter;
} NodePlaneTrackDeformData;
typedef struct NodeShaderScript {
int mode;
int flag;
char filepath[1024]; /* 1024 = FILE_MAX */
char bytecode_hash[64];
char *bytecode;
} NodeShaderScript;
typedef struct NodeShaderTangent {
int direction_type;
int axis;
char uv_map[64];
} NodeShaderTangent;
typedef struct NodeShaderNormalMap {
int space;
char uv_map[64];
} NodeShaderNormalMap;
typedef struct NodeShaderUVMap {
char uv_map[64];
} NodeShaderUVMap;
typedef struct NodeSunBeams {
float source[2];
float ray_length;
} NodeSunBeams;
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1
/* script node flag */
#define NODE_SCRIPT_AUTO_UPDATE 1
/* frame node flags */
#define NODE_FRAME_SHRINK 1 /* keep the bounding box minimal */
#define NODE_FRAME_RESIZEABLE 2 /* test flag, if frame can be resized by user */
/* proxy node flags */
#define NODE_PROXY_AUTOTYPE 1 /* automatically change output type based on link */
/* comp channel matte */
#define CMP_NODE_CHANNEL_MATTE_CS_RGB 1
#define CMP_NODE_CHANNEL_MATTE_CS_HSV 2
#define CMP_NODE_CHANNEL_MATTE_CS_YUV 3
#define CMP_NODE_CHANNEL_MATTE_CS_YCC 4
/* glossy distributions */
#define SHD_GLOSSY_BECKMANN 0
#define SHD_GLOSSY_SHARP 1
#define SHD_GLOSSY_GGX 2
#define SHD_GLOSSY_ASHIKHMIN_SHIRLEY 3
#define SHD_GLOSSY_MULTI_GGX 4
/* vector transform */
#define SHD_VECT_TRANSFORM_TYPE_VECTOR 0
#define SHD_VECT_TRANSFORM_TYPE_POINT 1
#define SHD_VECT_TRANSFORM_TYPE_NORMAL 2
#define SHD_VECT_TRANSFORM_SPACE_WORLD 0
#define SHD_VECT_TRANSFORM_SPACE_OBJECT 1
#define SHD_VECT_TRANSFORM_SPACE_CAMERA 2
/* toon modes */
#define SHD_TOON_DIFFUSE 0
#define SHD_TOON_GLOSSY 1
/* hair components */
#define SHD_HAIR_REFLECTION 0
#define SHD_HAIR_TRANSMISSION 1
/* blend texture */
#define SHD_BLEND_LINEAR 0
#define SHD_BLEND_QUADRATIC 1
#define SHD_BLEND_EASING 2
#define SHD_BLEND_DIAGONAL 3
#define SHD_BLEND_RADIAL 4
#define SHD_BLEND_QUADRATIC_SPHERE 5
#define SHD_BLEND_SPHERICAL 6
/* noise basis for textures */
#define SHD_NOISE_PERLIN 0
#define SHD_NOISE_VORONOI_F1 1
#define SHD_NOISE_VORONOI_F2 2
#define SHD_NOISE_VORONOI_F3 3
#define SHD_NOISE_VORONOI_F4 4
#define SHD_NOISE_VORONOI_F2_F1 5
#define SHD_NOISE_VORONOI_CRACKLE 6
#define SHD_NOISE_CELL_NOISE 7
#define SHD_NOISE_SOFT 0
#define SHD_NOISE_HARD 1
/* voronoi texture */
#define SHD_VORONOI_DISTANCE_SQUARED 0
#define SHD_VORONOI_ACTUAL_DISTANCE 1
#define SHD_VORONOI_MANHATTAN 2
#define SHD_VORONOI_CHEBYCHEV 3
#define SHD_VORONOI_MINKOVSKY_H 4
#define SHD_VORONOI_MINKOVSKY_4 5
#define SHD_VORONOI_MINKOVSKY 6
#define SHD_VORONOI_INTENSITY 0
#define SHD_VORONOI_CELLS 1
/* musgrave texture */
#define SHD_MUSGRAVE_MULTIFRACTAL 0
#define SHD_MUSGRAVE_FBM 1
#define SHD_MUSGRAVE_HYBRID_MULTIFRACTAL 2
#define SHD_MUSGRAVE_RIDGED_MULTIFRACTAL 3
#define SHD_MUSGRAVE_HETERO_TERRAIN 4
/* wave texture */
#define SHD_WAVE_BANDS 0
#define SHD_WAVE_RINGS 1
#define SHD_WAVE_PROFILE_SIN 0
#define SHD_WAVE_PROFILE_SAW 1
/* sky texture */
#define SHD_SKY_OLD 0
#define SHD_SKY_NEW 1
/* image/environment texture */
#define SHD_COLORSPACE_NONE 0
#define SHD_COLORSPACE_COLOR 1
/* environment texture */
#define SHD_PROJ_EQUIRECTANGULAR 0
#define SHD_PROJ_MIRROR_BALL 1
#define SHD_IMAGE_EXTENSION_REPEAT 0
#define SHD_IMAGE_EXTENSION_EXTEND 1
#define SHD_IMAGE_EXTENSION_CLIP 2
/* image texture */
#define SHD_PROJ_FLAT 0
#define SHD_PROJ_BOX 1
#define SHD_PROJ_SPHERE 2
#define SHD_PROJ_TUBE 3
/* image texture interpolation */
#define SHD_INTERP_LINEAR 0
#define SHD_INTERP_CLOSEST 1
#define SHD_INTERP_CUBIC 2
#define SHD_INTERP_SMART 3
/* tangent */
#define SHD_TANGENT_RADIAL 0
#define SHD_TANGENT_UVMAP 1
/* tangent */
#define SHD_TANGENT_AXIS_X 0
#define SHD_TANGENT_AXIS_Y 1
#define SHD_TANGENT_AXIS_Z 2
/* normal map space */
#define SHD_NORMAL_MAP_TANGENT 0
#define SHD_NORMAL_MAP_OBJECT 1
#define SHD_NORMAL_MAP_WORLD 2
#define SHD_NORMAL_MAP_BLENDER_OBJECT 3
#define SHD_NORMAL_MAP_BLENDER_WORLD 4
/* math node clamp */
#define SHD_MATH_CLAMP 1
/* Math node operation/ */
enum {
NODE_MATH_ADD = 0,
NODE_MATH_SUB = 1,
NODE_MATH_MUL = 2,
NODE_MATH_DIVIDE = 3,
NODE_MATH_SIN = 4,
NODE_MATH_COS = 5,
NODE_MATH_TAN = 6,
NODE_MATH_ASIN = 7,
NODE_MATH_ACOS = 8,
NODE_MATH_ATAN = 9,
NODE_MATH_POW = 10,
NODE_MATH_LOG = 11,
NODE_MATH_MIN = 12,
NODE_MATH_MAX = 13,
NODE_MATH_ROUND = 14,
NODE_MATH_LESS = 15,
NODE_MATH_GREATER = 16,
NODE_MATH_MOD = 17,
NODE_MATH_ABS = 18,
};
/* mix rgb node flags */
#define SHD_MIXRGB_USE_ALPHA 1
#define SHD_MIXRGB_CLAMP 2
/* subsurface */
enum {
#ifdef DNA_DEPRECATED
SHD_SUBSURFACE_COMPATIBLE = 0, // Deprecated
#endif
SHD_SUBSURFACE_CUBIC = 1,
SHD_SUBSURFACE_GAUSSIAN = 2,
SHD_SUBSURFACE_BURLEY = 3,
};
/* blur node */
#define CMP_NODE_BLUR_ASPECT_NONE 0
#define CMP_NODE_BLUR_ASPECT_Y 1
#define CMP_NODE_BLUR_ASPECT_X 2
/* wrapping */
#define CMP_NODE_WRAP_NONE 0
#define CMP_NODE_WRAP_X 1
#define CMP_NODE_WRAP_Y 2
#define CMP_NODE_WRAP_XY 3
#define CMP_NODE_MASK_MBLUR_SAMPLES_MAX 64
/* geometry output socket defines */
#define GEOM_OUT_GLOB 0
#define GEOM_OUT_LOCAL 1
#define GEOM_OUT_VIEW 2
#define GEOM_OUT_ORCO 3
#define GEOM_OUT_UV 4
#define GEOM_OUT_NORMAL 5
#define GEOM_OUT_VCOL 6
#define GEOM_OUT_VCOL_ALPHA 7
#define GEOM_OUT_FRONTBACK 8
/* material input socket defines */
#define MAT_IN_COLOR 0
#define MAT_IN_SPEC 1
#define MAT_IN_REFL 2
#define MAT_IN_NORMAL 3
#define MAT_IN_MIR 4
#define MAT_IN_AMB 5
#define MAT_IN_EMIT 6
#define MAT_IN_SPECTRA 7
#define MAT_IN_RAY_MIRROR 8
#define MAT_IN_ALPHA 9
#define MAT_IN_TRANSLUCENCY 10
#define NUM_MAT_IN 11 /* for array size */
/* material output socket defines */
#define MAT_OUT_COLOR 0
#define MAT_OUT_ALPHA 1
#define MAT_OUT_NORMAL 2
#define MAT_OUT_DIFFUSE 3
#define MAT_OUT_SPEC 4
#define MAT_OUT_AO 5
/* image */
#define CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT 1
/* viewer and cmposite output */
#define CMP_NODE_OUTPUT_IGNORE_ALPHA 1
/* Plane track deform node */
enum {
CMP_NODEFLAG_PLANETRACKDEFORM_MOTION_BLUR = 1,
};
/* Stabilization node */
enum {
CMP_NODEFLAG_STABILIZE_INVERSE = 1,
};
#define CMP_NODE_PLANETRACKDEFORM_MBLUR_SAMPLES_MAX 64
/* Point Density shader node */
enum {
SHD_POINTDENSITY_SOURCE_PSYS = 0,
SHD_POINTDENSITY_SOURCE_OBJECT = 1,
};
enum {
SHD_POINTDENSITY_SPACE_OBJECT = 0,
SHD_POINTDENSITY_SPACE_WORLD = 1,
};
enum {
SHD_POINTDENSITY_COLOR_PARTAGE = 1,
SHD_POINTDENSITY_COLOR_PARTSPEED = 2,
SHD_POINTDENSITY_COLOR_PARTVEL = 3,
};
enum {
SHD_POINTDENSITY_COLOR_VERTCOL = 0,
SHD_POINTDENSITY_COLOR_VERTWEIGHT = 1,
SHD_POINTDENSITY_COLOR_VERTNOR = 2,
};
#endif
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