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/**
* blenlib/DNA_sequence_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_SEQUENCE_TYPES_H
#define DNA_SEQUENCE_TYPES_H
#include "DNA_listBase.h"
/* needed for sound support */
#include "DNA_sound_types.h"
struct Ipo;
struct Scene;
typedef struct StripElem {
char name[40];
struct ImBuf *ibuf;
struct StripElem *se1, *se2, *se3;
short ok, nr;
int pad;
} StripElem;
typedef struct Strip {
struct Strip *next, *prev;
short rt, len, us, done;
StripElem *stripdata;
char dir[80];
short orx, ory;
int pad;
} Strip;
typedef struct PluginSeq {
char name[80];
void *handle;
char *pname;
int vars, version;
void *varstr;
float *cfra;
float data[32];
void (*doit)(void);
void (*callback)(void);
} PluginSeq;
/* WATCH IT: first part identical to ID (for use in ipo's) */
typedef struct Sequence {
struct Sequence *next, *prev, *newseq;
void *lib;
char name[24];
short flag, type;
int len;
int start, startofs, endofs;
int startstill, endstill;
int machine, depth;
int startdisp, enddisp;
float mul, handsize;
int sfra;
Strip *strip;
StripElem *curelem;
struct Ipo *ipo;
struct Scene *scene;
struct anim *anim;
float facf0, facf1;
PluginSeq *plugin;
/* pointers for effects: */
struct Sequence *seq1, *seq2, *seq3;
/* meta */
ListBase seqbase;
struct bSound *sound; /* the linked "bSound" object */
float level, pan; /* level in dB (0=full), pan -1..1 */
int curpos; /* last sample position in audio_fill() */
int pad;
void *effectdata; /* Struct pointer for effect settings */
} Sequence;
typedef struct MetaStack {
struct MetaStack *next, *prev;
ListBase *oldbasep;
Sequence *parseq;
} MetaStack;
typedef struct Editing {
ListBase *seqbasep;
ListBase seqbase;
ListBase metastack;
short flag, rt;
int pad;
} Editing;
/* ************* Effect Variable Structs ********* */
typedef struct WipeVars {
float edgeWidth,angle;
short forward, wipetype;
} WipeVars;
typedef struct GlowVars {
float fMini; /* Minimum intensity to trigger a glow */
float fClamp;
float fBoost; /* Amount to multiply glow intensity */
float dDist; /* Radius of glow blurring */
int dQuality;
int bNoComp; /* SHOW/HIDE glow buffer */
} GlowVars;
/* ***************** SEQUENCE ****************** */
/* seq->flag */
#define SEQ_LEFTSEL 2
#define SEQ_RIGHTSEL 4
#define SEQ_OVERLAP 8
#define SEQ_FILTERY 16
#define SEQ_MUTE 32
#define SEQ_MAKE_PREMUL 64
/* seq->type WATCH IT: BIT 3!!! */
#define SEQ_IMAGE 0
#define SEQ_META 1
#define SEQ_SCENE 2
#define SEQ_MOVIE 3
#define SEQ_SOUND 4
#define SEQ_EFFECT 8
#define SEQ_CROSS 8
#define SEQ_ADD 9
#define SEQ_SUB 10
#define SEQ_ALPHAOVER 11
#define SEQ_ALPHAUNDER 12
#define SEQ_GAMCROSS 13
#define SEQ_MUL 14
#define SEQ_OVERDROP 15
#define SEQ_PLUGIN 24
#define SEQ_WIPE 25
#define SEQ_GLOW 26
#endif
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