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|
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include "RNA_define.h"
#include "RNA_types.h"
#include "rna_internal.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
/* Include for Bake Options */
#include "RE_pipeline.h"
#ifdef WITH_FFMPEG
#include "BKE_writeffmpeg.h"
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#endif
#include "WM_types.h"
/* prop_mode needs to be accessible from transform operator */
EnumPropertyItem prop_mode_items[] ={
{PROP_SMOOTH, "SMOOTH", 0, "Smooth", ""},
{PROP_SPHERE, "SPHERE", 0, "Sphere", ""},
{PROP_ROOT, "ROOT", 0, "Root", ""},
{PROP_SHARP, "SHARP", 0, "Sharp", ""},
{PROP_LIN, "LINEAR", 0, "Linear", ""},
{PROP_CONST, "CONSTANT", 0, "Constant", ""},
{PROP_RANDOM, "RANDOM", 0, "Random", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME
#include "DNA_anim_types.h"
#include "DNA_node_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_node.h"
#include "BLI_threads.h"
#include "ED_info.h"
#include "ED_node.h"
#include "RE_pipeline.h"
PointerRNA rna_Scene_objects_get(CollectionPropertyIterator *iter)
{
ListBaseIterator *internal= iter->internal;
/* we are actually iterating a Base list, so override get */
return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((Base*)internal->link)->object);
}
static int layer_set(int lay, const int *values)
{
int i, tot= 0;
/* ensure we always have some layer selected */
for(i=0; i<20; i++)
if(values[i])
tot++;
if(tot==0)
return lay;
for(i=0; i<20; i++) {
if(values[i]) lay |= (1<<i);
else lay &= ~(1<<i);
}
return lay;
}
static void rna_Scene_layer_set(PointerRNA *ptr, const int *values)
{
Scene *scene= (Scene*)ptr->data;
scene->lay= layer_set(scene->lay, values);
}
static void rna_Scene_start_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
CLAMP(value, 1, data->r.efra);
data->r.sfra= value;
}
static void rna_Scene_end_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
CLAMP(value, data->r.sfra, MAXFRAME);
data->r.efra= value;
}
static int rna_Scene_use_preview_range_get(PointerRNA *ptr)
{
Scene *data= (Scene*)ptr->data;
/* this is simply overloaded to assume that preview-range
* start frame cannot be less than 1 when on,
* so psfra=0 means 'off'
*/
return (data->r.psfra != 0);
}
static void rna_Scene_use_preview_range_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
/* if enable, copy range from render-range, otherwise just clear */
if (value) {
data->r.psfra= data->r.sfra;
data->r.pefra= data->r.efra;
}
else
data->r.psfra= 0;
}
static void rna_Scene_preview_range_start_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
/* check if enabled already */
if (data->r.psfra == 0) {
/* set end of preview range to end frame, then clamp as per normal */
// TODO: or just refuse to set instead?
data->r.pefra= data->r.efra;
}
/* now set normally */
CLAMP(value, 1, data->r.pefra);
data->r.psfra= value;
}
static void rna_Scene_preview_range_end_frame_set(PointerRNA *ptr, int value)
{
Scene *data= (Scene*)ptr->data;
/* check if enabled already */
if (data->r.psfra == 0) {
/* set start of preview range to start frame, then clamp as per normal */
// TODO: or just refuse to set instead?
data->r.psfra= data->r.sfra;
}
/* now set normally */
CLAMP(value, data->r.psfra, MAXFRAME);
data->r.pefra= value;
}
static void rna_Scene_frame_update(bContext *C, PointerRNA *ptr)
{
//Scene *scene= ptr->id.data;
//ED_update_for_newframe(C);
}
static int rna_Scene_active_keying_set_editable(PointerRNA *ptr)
{
Scene *scene= (Scene *)ptr->data;
/* only editable if there are some Keying Sets to change to */
return (scene->keyingsets.first != NULL);
}
static PointerRNA rna_Scene_active_keying_set_get(PointerRNA *ptr)
{
Scene *scene= (Scene *)ptr->data;
return rna_pointer_inherit_refine(ptr, &RNA_KeyingSet, BLI_findlink(&scene->keyingsets, scene->active_keyingset-1));
}
static void rna_Scene_active_keying_set_set(PointerRNA *ptr, PointerRNA value)
{
Scene *scene= (Scene *)ptr->data;
KeyingSet *ks= (KeyingSet*)value.data;
scene->active_keyingset= BLI_findindex(&scene->keyingsets, ks) + 1;
}
static int rna_Scene_active_keying_set_index_get(PointerRNA *ptr)
{
Scene *scene= (Scene *)ptr->data;
return MAX2(scene->active_keyingset-1, 0);
}
static void rna_Scene_active_keying_set_index_set(PointerRNA *ptr, int value)
{
Scene *scene= (Scene *)ptr->data;
scene->active_keyingset= value+1;
}
static void rna_Scene_active_keying_set_index_range(PointerRNA *ptr, int *min, int *max)
{
Scene *scene= (Scene *)ptr->data;
*min= 0;
*max= BLI_countlist(&scene->keyingsets)-1;
*max= MAX2(0, *max);
}
static char *rna_SceneRenderData_path(PointerRNA *ptr)
{
return BLI_sprintfN("render_data");
}
static int rna_SceneRenderData_threads_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
if(rd->mode & R_FIXED_THREADS)
return rd->threads;
else
return BLI_system_thread_count();
}
static int rna_SceneRenderData_save_buffers_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
return (rd->scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) != 0;
}
static void rna_SceneRenderData_file_format_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
rd->imtype= value;
#ifdef WITH_FFMPEG
ffmpeg_verify_image_type(rd);
#endif
}
static int rna_SceneRenderData_active_layer_index_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
return rd->actlay;
}
static void rna_SceneRenderData_active_layer_index_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
rd->actlay= value;
}
static void rna_SceneRenderData_active_layer_index_range(PointerRNA *ptr, int *min, int *max)
{
RenderData *rd= (RenderData*)ptr->data;
*min= 0;
*max= BLI_countlist(&rd->layers)-1;
*max= MAX2(0, *max);
}
static void rna_SceneRenderData_engine_set(PointerRNA *ptr, int value)
{
RenderData *rd= (RenderData*)ptr->data;
RenderEngineType *type= BLI_findlink(&R_engines, value);
if(type)
BLI_strncpy(rd->engine, type->idname, sizeof(rd->engine));
}
static EnumPropertyItem *rna_SceneRenderData_engine_itemf(bContext *C, PointerRNA *ptr, int *free)
{
RenderEngineType *type;
EnumPropertyItem *item= NULL;
EnumPropertyItem tmp = {0, "", 0, "", ""};
int a=0, totitem= 0;
for(type=R_engines.first; type; type=type->next, a++) {
tmp.value= a;
tmp.identifier= type->idname;
tmp.name= type->name;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
return item;
}
static int rna_SceneRenderData_engine_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
RenderEngineType *type;
int a= 0;
for(type=R_engines.first; type; type=type->next, a++)
if(strcmp(type->idname, rd->engine) == 0)
return a;
return 0;
}
static void rna_SceneRenderLayer_name_set(PointerRNA *ptr, const char *value)
{
Scene *scene= (Scene*)ptr->id.data;
SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data;
BLI_strncpy(rl->name, value, sizeof(rl->name));
if(scene->nodetree) {
bNode *node;
int index= BLI_findindex(&scene->r.layers, rl);
for(node= scene->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
if(node->custom1==index)
BLI_strncpy(node->name, rl->name, NODE_MAXSTR);
}
}
}
}
static int rna_SceneRenderData_multiple_engines_get(PointerRNA *ptr)
{
return (BLI_countlist(&R_engines) > 1);
}
static int rna_SceneRenderData_use_game_engine_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
RenderEngineType *type;
for(type=R_engines.first; type; type=type->next)
if(strcmp(type->idname, rd->engine) == 0)
return (type->flag & RE_GAME);
return 0;
}
static void rna_SceneRenderLayer_layer_set(PointerRNA *ptr, const int *values)
{
SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data;
rl->lay= layer_set(rl->lay, values);
}
static void rna_SceneRenderLayer_zmask_layer_set(PointerRNA *ptr, const int *values)
{
SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data;
rl->lay_zmask= layer_set(rl->lay_zmask, values);
}
static void rna_SceneRenderLayer_pass_update(bContext *C, PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
if(scene->nodetree)
ntreeCompositForceHidden(scene->nodetree, scene);
}
void rna_Scene_use_nodes_set(PointerRNA *ptr, int value)
{
Scene *scene= (Scene*)ptr->data;
scene->use_nodes= value;
if(scene->use_nodes && scene->nodetree==NULL)
ED_node_composit_default(scene);
}
#else
static void rna_def_tool_settings(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem uv_select_mode_items[] = {
{UV_SELECT_VERTEX, "VERTEX", ICON_VERTEXSEL, "Vertex", "Vertex selection mode."},
{UV_SELECT_EDGE, "EDGE", ICON_EDGESEL, "Edge", "Edge selection mode."},
{UV_SELECT_FACE, "FACE", ICON_FACESEL, "Face", "Face selection mode."},
{UV_SELECT_ISLAND, "ISLAND", ICON_LINKEDSEL, "Island", "Island selection mode."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem mesh_select_mode_items[] = {
{SCE_SELECT_VERTEX, "VERTEX", ICON_VERTEXSEL, "Vertex", "Vertex selection mode."},
{SCE_SELECT_EDGE, "EDGE", ICON_EDGESEL, "Edge", "Edge selection mode."},
{SCE_SELECT_FACE, "FACE", ICON_FACESEL, "Face", "Face selection mode."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem snap_element_items[] = {
{SCE_SNAP_MODE_VERTEX, "VERTEX", ICON_SNAP_VERTEX, "Vertex", "Snap to vertices."},
{SCE_SNAP_MODE_EDGE, "EDGE", ICON_SNAP_EDGE, "Edge", "Snap to edges."},
{SCE_SNAP_MODE_FACE, "FACE", ICON_SNAP_FACE, "Face", "Snap to faces."},
{SCE_SNAP_MODE_VOLUME, "VOLUME", ICON_SNAP_VOLUME, "Volume", "Snap to volume."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem snap_mode_items[] = {
{SCE_SNAP_TARGET_CLOSEST, "CLOSEST", 0, "Closest", "Snap closest point onto target."},
{SCE_SNAP_TARGET_CENTER, "CENTER", 0, "Center", "Snap center onto target."},
{SCE_SNAP_TARGET_MEDIAN, "MEDIAN", 0, "Median", "Snap median onto target."},
{SCE_SNAP_TARGET_ACTIVE, "ACTIVE", 0, "Active", "Snap active onto target."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem auto_key_items[] = {
{AUTOKEY_MODE_NORMAL, "ADD_REPLACE_KEYS", 0, "Add & Replace", ""},
{AUTOKEY_MODE_EDITKEYS, "REPLACE_KEYS", 0, "Replace", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "ToolSettings", NULL);
RNA_def_struct_ui_text(srna, "Tool Settings", "");
prop= RNA_def_property(srna, "sculpt", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Sculpt");
RNA_def_property_ui_text(prop, "Sculpt", "");
prop= RNA_def_property(srna, "vertex_paint", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "vpaint");
RNA_def_property_ui_text(prop, "Vertex Paint", "");
prop= RNA_def_property(srna, "weight_paint", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "wpaint");
RNA_def_property_ui_text(prop, "Weight Paint", "");
prop= RNA_def_property(srna, "image_paint", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "imapaint");
RNA_def_property_ui_text(prop, "Image Paint", "");
prop= RNA_def_property(srna, "particle_edit", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "particle");
RNA_def_property_ui_text(prop, "Particle Edit", "");
/* Transform */
prop= RNA_def_property(srna, "proportional_editing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "proportional", 0);
RNA_def_property_ui_text(prop, "Proportional Editing", "Proportional editing mode.");
prop= RNA_def_property(srna, "proportional_editing_falloff", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "prop_mode");
RNA_def_property_enum_items(prop, prop_mode_items);
RNA_def_property_ui_text(prop, "Proportional Editing Falloff", "Falloff type for proportional editing mode.");
prop= RNA_def_property(srna, "automerge_editing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "automerge", 0);
RNA_def_property_ui_text(prop, "AutoMerge Editing", "Automatically merge vertices moved to the same location.");
prop= RNA_def_property(srna, "snap", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP);
RNA_def_property_ui_text(prop, "Snap", "Snap while Ctrl is held during transform.");
RNA_def_property_ui_icon(prop, ICON_SNAP_GEAR, 1);
prop= RNA_def_property(srna, "snap_align_rotation", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP_ROTATE);
RNA_def_property_ui_text(prop, "Snap Align Rotation", "Align rotation with the snapping target.");
RNA_def_property_ui_icon(prop, ICON_SNAP_NORMAL, 0);
prop= RNA_def_property(srna, "snap_element", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "snap_mode");
RNA_def_property_enum_items(prop, snap_element_items);
RNA_def_property_ui_text(prop, "Snap Element", "Type of element to snap to.");
prop= RNA_def_property(srna, "snap_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "snap_target");
RNA_def_property_enum_items(prop, snap_mode_items);
RNA_def_property_ui_text(prop, "Snap Mode", "Which part to snap onto the target.");
prop= RNA_def_property(srna, "snap_peel_object", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "snap_flag", SCE_SNAP_PEEL_OBJECT);
RNA_def_property_ui_text(prop, "Snap Peel Object", "Consider objects as whole when finding volume center.");
RNA_def_property_ui_icon(prop, ICON_SNAP_PEEL_OBJECT, 0);
/* Auto Keying */
prop= RNA_def_property(srna, "enable_auto_key", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "autokey_mode", AUTOKEY_ON);
RNA_def_property_ui_text(prop, "Auto Keying", "Automatic keyframe insertion for Objects and Bones");
prop= RNA_def_property(srna, "autokey_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "autokey_mode");
RNA_def_property_enum_items(prop, auto_key_items);
RNA_def_property_ui_text(prop, "Auto-Keying Mode", "Mode of automatic keyframe insertion for Objects and Bones");
prop= RNA_def_property(srna, "record_with_nla", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "autokey_flag", ANIMRECORD_FLAG_WITHNLA);
RNA_def_property_ui_text(prop, "Layered", "Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking.");
/* UV */
prop= RNA_def_property(srna, "uv_selection_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "uv_selectmode");
RNA_def_property_enum_items(prop, uv_select_mode_items);
RNA_def_property_ui_text(prop, "UV Selection Mode", "UV selection and display mode.");
prop= RNA_def_property(srna, "uv_sync_selection", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "uv_flag", UV_SYNC_SELECTION);
RNA_def_property_ui_text(prop, "UV Sync Selection", "Keep UV and edit mode mesh selection in sync.");
RNA_def_property_ui_icon(prop, ICON_EDIT, 0);
prop= RNA_def_property(srna, "uv_local_view", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "uv_flag", UV_SHOW_SAME_IMAGE);
RNA_def_property_ui_text(prop, "UV Local View", "Draw only faces with the currently displayed image assigned.");
/* Mesh */
prop= RNA_def_property(srna, "mesh_selection_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "selectmode");
RNA_def_property_enum_items(prop, mesh_select_mode_items);
RNA_def_property_ui_text(prop, "Mesh Selection Mode", "Mesh selection and display mode.");
prop= RNA_def_property(srna, "vertex_group_weight", PROP_FLOAT, PROP_PERCENTAGE);
RNA_def_property_float_sdna(prop, NULL, "vgroup_weight");
RNA_def_property_ui_text(prop, "Vertex Group Weight", "Weight to assign in vertex groups.");
}
static void rna_def_unit_settings(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem unit_systems[] = {
{USER_UNIT_NONE, "NONE", 0, "None", ""},
{USER_UNIT_METRIC, "METRIC", 0, "Metric", ""},
{USER_UNIT_IMPERIAL, "IMPERIAL", 0, "Imperial", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "UnitSettings", NULL);
RNA_def_struct_ui_text(srna, "Unit Settings", "");
/* Units */
prop= RNA_def_property(srna, "system", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, unit_systems);
RNA_def_property_ui_text(prop, "Unit System", "The unit system to use for button display.");
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop= RNA_def_property(srna, "scale_length", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_ui_text(prop, "Unit Scale", "Scale to use when converting between blender units and dimensions.");
RNA_def_property_range(prop, 0.00001, 100000.0);
RNA_def_property_ui_range(prop, 0.001, 100.0, 0.1, 3);
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop= RNA_def_property(srna, "use_separate", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_UNIT_OPT_SPLIT);
RNA_def_property_ui_text(prop, "Separate Units", "Display units in pairs.");
RNA_def_property_update(prop, NC_WINDOW, NULL);
}
void rna_def_render_layer_common(StructRNA *srna, int scene)
{
PropertyRNA *prop;
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
if(scene) RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneRenderLayer_name_set");
else RNA_def_property_string_sdna(prop, NULL, "name");
RNA_def_property_ui_text(prop, "Name", "Render layer name.");
RNA_def_struct_name_property(srna, prop);
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "material_override", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "mat_override");
RNA_def_property_struct_type(prop, "Material");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Material Override", "Material to override all other materials in this render layer.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "light_override", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "light_override");
RNA_def_property_struct_type(prop, "Group");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Light Override", "Group to override all other lights in this render layer.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
/* layers */
prop= RNA_def_property(srna, "visible_layers", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_ui_text(prop, "Visible Layers", "Scene layers included in this render layer.");
if(scene) RNA_def_property_boolean_funcs(prop, NULL, "rna_SceneRenderLayer_layer_set");
else RNA_def_property_boolean_funcs(prop, NULL, "rna_RenderLayer_layer_set");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "zmask_layers", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "lay_zmask", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_ui_text(prop, "Zmask Layers", "Zmask scene layers.");
if(scene) RNA_def_property_boolean_funcs(prop, NULL, "rna_SceneRenderLayer_zmask_layer_set");
else RNA_def_property_boolean_funcs(prop, NULL, "rna_RenderLayer_zmask_layer_set");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
/* layer options */
prop= RNA_def_property(srna, "enabled", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "layflag", SCE_LAY_DISABLE);
RNA_def_property_ui_text(prop, "Enabled", "Disable or enable the render layer.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "zmask", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ZMASK);
RNA_def_property_ui_text(prop, "Zmask", "Only render what's in front of the solid z values.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "zmask_negate", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_NEG_ZMASK);
RNA_def_property_ui_text(prop, "Zmask Negate", "For Zmask, only render what is behind solid z values instead of in front.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "all_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ALL_Z);
RNA_def_property_ui_text(prop, "All Z", "Fill in Z values for solid faces in invisible layers, for masking.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "solid", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_SOLID);
RNA_def_property_ui_text(prop, "Solid", "Render Solid faces in this Layer.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "halo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_HALO);
RNA_def_property_ui_text(prop, "Halo", "Render Halos in this Layer (on top of Solid).");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "ztransp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_ZTRA);
RNA_def_property_ui_text(prop, "ZTransp", "Render Z-Transparent faces in this Layer (On top of Solid and Halos).");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "sky", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_SKY);
RNA_def_property_ui_text(prop, "Sky", "Render Sky in this Layer.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "edge", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_EDGE);
RNA_def_property_ui_text(prop, "Edge", "Render Edge-enhance in this Layer (only works for Solid faces).");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "strand", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_STRAND);
RNA_def_property_ui_text(prop, "Strand", "Render Strands in this Layer.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
/* passes */
prop= RNA_def_property(srna, "pass_combined", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_COMBINED);
RNA_def_property_ui_text(prop, "Combined", "Deliver full combined RGBA buffer.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_Z);
RNA_def_property_ui_text(prop, "Z", "Deliver Z values pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_vector", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_VECTOR);
RNA_def_property_ui_text(prop, "Vector", "Deliver speed vector pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_normal", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_NORMAL);
RNA_def_property_ui_text(prop, "Normal", "Deliver normal pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_uv", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_UV);
RNA_def_property_ui_text(prop, "UV", "Deliver texture UV pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_mist", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_MIST);
RNA_def_property_ui_text(prop, "Mist", "Deliver mist factor pass (0.0-1.0).");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_object_index", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDEXOB);
RNA_def_property_ui_text(prop, "Object Index", "Deliver object index pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_color", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_RGBA);
RNA_def_property_ui_text(prop, "Color", "Deliver shade-less color pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_diffuse", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_DIFFUSE);
RNA_def_property_ui_text(prop, "Diffuse", "Deliver diffuse pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_specular", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_SPEC);
RNA_def_property_ui_text(prop, "Specular", "Deliver specular pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_shadow", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_SHADOW);
RNA_def_property_ui_text(prop, "Shadow", "Deliver shadow pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_ao", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_AO);
RNA_def_property_ui_text(prop, "AO", "Deliver AO pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_reflection", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_REFLECT);
RNA_def_property_ui_text(prop, "Reflection", "Deliver ratraced reflection pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_refraction", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_REFRACT);
RNA_def_property_ui_text(prop, "Refraction", "Deliver ratraced refraction pass.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_specular_exclude", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_SPEC);
RNA_def_property_ui_text(prop, "Specular Exclude", "Exclude specular pass from combined.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_shadow_exclude", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_SHADOW);
RNA_def_property_ui_text(prop, "Shadow Exclude", "Exclude shadow pass from combined.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_ao_exclude", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_AO);
RNA_def_property_ui_text(prop, "AO Exclude", "Exclude AO pass from combined.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_reflection_exclude", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_REFLECT);
RNA_def_property_ui_text(prop, "Reflection Exclude", "Exclude ratraced reflection pass from combined.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
prop= RNA_def_property(srna, "pass_refraction_exclude", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pass_xor", SCE_PASS_REFRACT);
RNA_def_property_ui_text(prop, "Refraction Exclude", "Exclude ratraced refraction pass from combined.");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
void rna_def_scene_game_data(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem framing_types_items[] ={
{SCE_GAMEFRAMING_BARS, "LETTERBOX", 0, "Letterbox", "Show the entire viewport in the display window, using bar horizontally or vertically"},
{SCE_GAMEFRAMING_EXTEND, "EXTEND", 0, "Extend", "Show the entire viewport in the display window, viewing more horizontally or vertically"},
{SCE_GAMEFRAMING_SCALE, "SCALE", 0, "Scale", "Stretch or squeeze the viewport to fill the display window"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem dome_modes_items[] ={
{DOME_FISHEYE, "FISHEYE", 0, "Fisheye", ""},
{DOME_TRUNCATED_FRONT, "TRUNCATED_FRONT", 0, "Front-Truncated", ""},
{DOME_TRUNCATED_REAR, "TRUNCATED_REAR", 0, "Rear-Truncated", ""},
{DOME_ENVMAP, "ENVMAP", 0, "Cube Map", ""},
{DOME_PANORAM_SPH, "PANORAM_SPH", 0, "Spherical Panoramic", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem stereo_modes_items[] ={
// {STEREO_NOSTEREO, "NO_STEREO", 0, "No Stereo", ""},
{STEREO_QUADBUFFERED, "QUADBUFFERED", 0, "Quad-Buffer", ""},
{STEREO_ABOVEBELOW, "ABOVEBELOW", 0, "Above-Below", ""},
{STEREO_INTERLACED, "INTERLACED", 0, "Interlaced", ""},
{STEREO_ANAGLYPH, "ANAGLYPH", 0, "Anaglyph", ""},
{STEREO_SIDEBYSIDE, "SIDEBYSIDE", 0, "Side-by-side", ""},
{STEREO_VINTERLACE, "VINTERLACE", 0, "Vinterlace", ""},
// {STEREO_DOME, "DOME", 0, "Dome", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem stereo_items[] ={
{STEREO_NOSTEREO, "NONE", 0, "None", ""},
{STEREO_ENABLED, "STEREO", 0, "Stereo", ""},
{STEREO_DOME, "DOME", 0, "Dome", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem physics_engine_items[] = {
{WOPHY_NONE, "NONE", 0, "None", ""},
//{WOPHY_ENJI, "ENJI", 0, "Enji", ""},
//{WOPHY_SUMO, "SUMO", 0, "Sumo (Deprecated)", ""},
//{WOPHY_DYNAMO, "DYNAMO", 0, "Dynamo", ""},
//{WOPHY_ODE, "ODE", 0, "ODE", ""},
{WOPHY_BULLET, "BULLET", 0, "Bullet", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem material_items[] ={
{GAME_MAT_TEXFACE, "TEXTURE_FACE", 0, "Texture Face", "Single texture face materials."},
{GAME_MAT_MULTITEX, "MULTITEXTURE", 0, "Multitexture", "Multitexture materials."},
{GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders."},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "SceneGameData", NULL);
RNA_def_struct_sdna(srna, "GameData");
RNA_def_struct_nested(brna, srna, "Scene");
RNA_def_struct_ui_text(srna, "Game Data", "Game data for a Scene datablock.");
prop= RNA_def_property(srna, "resolution_x", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "xplay");
RNA_def_property_range(prop, 4, 10000);
RNA_def_property_ui_text(prop, "Resolution X", "Number of horizontal pixels in the screen.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "resolution_y", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "yplay");
RNA_def_property_range(prop, 4, 10000);
RNA_def_property_ui_text(prop, "Resolution Y", "Number of vertical pixels in the screen.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "depth", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "depth");
RNA_def_property_range(prop, 8, 32);
RNA_def_property_ui_text(prop, "Bits", "Displays bit depth of full screen display.");
RNA_def_property_update(prop, NC_SCENE, NULL);
// Do we need it here ? (since we already have it in World
prop= RNA_def_property(srna, "frequency", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "freqplay");
RNA_def_property_range(prop, 4, 2000);
RNA_def_property_ui_text(prop, "Freq", "Displays clock frequency of fullscreen display.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "fullscreen", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "fullscreen", 1.0);
RNA_def_property_ui_text(prop, "Fullscreen", "Starts player in a new fullscreen display");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Framing */
prop= RNA_def_property(srna, "framing_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "framing.type");
RNA_def_property_enum_items(prop, framing_types_items);
RNA_def_property_ui_text(prop, "Framing Types", "Select the type of Framing you want.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "framing_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "framing.col");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "", "");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Stereo */
prop= RNA_def_property(srna, "stereo", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "stereoflag");
RNA_def_property_enum_items(prop, stereo_items);
RNA_def_property_ui_text(prop, "Stereo Options", "");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "stereo_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "stereomode");
RNA_def_property_enum_items(prop, stereo_modes_items);
RNA_def_property_ui_text(prop, "Stereo Mode", "");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* Dome */
prop= RNA_def_property(srna, "dome_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "dome.mode");
RNA_def_property_enum_items(prop, dome_modes_items);
RNA_def_property_ui_text(prop, "Dome Mode", "");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_tesselation", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.res");
RNA_def_property_ui_range(prop, 1, 8, 1, 1);
RNA_def_property_ui_text(prop, "Tesselation", "Tesselation level - check the generated mesh in wireframe mode");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_buffer_resolution", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "dome.resbuf");
RNA_def_property_ui_range(prop, 0.1, 1.0, 0.1, 0.1);
RNA_def_property_ui_text(prop, "Buffer Resolution", "Buffer Resolution - decrease it to increase speed");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_angle", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.angle");
RNA_def_property_ui_range(prop, 90, 250, 1, 1);
RNA_def_property_ui_text(prop, "Angle", "Field of View of the Dome - it only works in mode Fisheye and Truncated");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_tilt", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.tilt");
RNA_def_property_ui_range(prop, -180, 180, 1, 1);
RNA_def_property_ui_text(prop, "Tilt", "Camera rotation in horizontal axis");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "dome_text", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "dome.warptext");
RNA_def_property_struct_type(prop, "Text");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Warp Data", "Custom Warp Mesh data file");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* physics */
prop= RNA_def_property(srna, "physics_engine", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "physicsEngine");
RNA_def_property_enum_items(prop, physics_engine_items);
RNA_def_property_ui_text(prop, "Physics Engine", "Physics engine used for physics simulation in the game engine.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "physics_gravity", PROP_FLOAT, PROP_ACCELERATION);
RNA_def_property_float_sdna(prop, NULL, "gravity");
RNA_def_property_range(prop, 0.0, 25.0);
RNA_def_property_ui_text(prop, "Physics Gravity", "Gravitational constant used for physics simulation in the game engine.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "occlusion_culling_resolution", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "occlusionRes");
RNA_def_property_range(prop, 128.0, 1024.0);
RNA_def_property_ui_text(prop, "Occlusion Resolution", "The size of the occlusion buffer in pixel, use higher value for better precsion (slower)");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ticrate");
RNA_def_property_ui_range(prop, 1, 60, 1, 1);
RNA_def_property_range(prop, 1, 250);
RNA_def_property_ui_text(prop, "Frames Per Second", "The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "logic_step_max", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "maxlogicstep");
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Max Logic Steps", "Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "physics_step_max", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "maxphystep");
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Max Physics Steps", "Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "physics_step_sub", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "physubstep");
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
RNA_def_property_range(prop, 1, 5);
RNA_def_property_ui_text(prop, "Physics Sub Steps", "Sets the number of simulation substep per physic timestep, higher value give better physics precision");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* mode */
prop= RNA_def_property(srna, "use_occlusion_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", (1 << 5)); //XXX mode hardcoded // WO_DBVT_CULLING
RNA_def_property_ui_text(prop, "DBVT culling", "Use optimized Bullet DBVT tree for view frustrum and occlusion culling");
RNA_def_property_update(prop, NC_SCENE, NULL);
// not used // deprecated !!!!!!!!!!!!!
prop= RNA_def_property(srna, "activity_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", (1 << 3)); //XXX mode hardcoded
RNA_def_property_ui_text(prop, "Activity Culling", "Activity culling is enabled");
RNA_def_property_update(prop, NC_SCENE, NULL);
// not used // deprecated !!!!!!!!!!!!!
prop= RNA_def_property(srna, "activity_culling_box_radius", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "activityBoxRadius");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "box radius", "Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* booleans */
prop= RNA_def_property(srna, "all_frames", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_ENABLE_ALL_FRAMES);
RNA_def_property_ui_text(prop, "All Frames", "Render as many frames as possible, rather than respecting framerate.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "show_debug_properties", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_DEBUG_PROPS);
RNA_def_property_ui_text(prop, "Show Debug Properties", "Show properties marked for debugging while the game runs.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "show_framerate_profile", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_FRAMERATE);
RNA_def_property_ui_text(prop, "Show Framerate and Profile", "Show framerate and profiling information while the game runs.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "show_physics_visualization", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_PHYSICS);
RNA_def_property_ui_text(prop, "Show Physics Visualization", "Show a visualization of physics bounds and interactions.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "display_lists", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_DISPLAY_LISTS);
RNA_def_property_ui_text(prop, "Display Lists", "Use display lists to speed up rendering by keeping geometry on the GPU.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "deprecation_warnings", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_IGNORE_DEPRECATION_WARNINGS);
RNA_def_property_ui_text(prop, "Deprecation Warnings", "Print warnings when using deprecated features in the python API.");
RNA_def_property_update(prop, NC_SCENE, NULL);
/* materials */
prop= RNA_def_property(srna, "material_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "matmode");
RNA_def_property_enum_items(prop, material_items);
RNA_def_property_ui_text(prop, "Material Mode", "Material mode to use for rendering.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "glsl_lights", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_LIGHTS);
RNA_def_property_ui_text(prop, "GLSL Lights", "Use lights for GLSL rendering.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "glsl_shaders", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADERS);
RNA_def_property_ui_text(prop, "GLSL Shaders", "Use shaders for GLSL rendering.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "glsl_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADOWS);
RNA_def_property_ui_text(prop, "GLSL Shadows", "Use shadows for GLSL rendering.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "glsl_ramps", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_RAMPS);
RNA_def_property_ui_text(prop, "GLSL Ramps", "Use ramps for GLSL rendering.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "glsl_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_NODES);
RNA_def_property_ui_text(prop, "GLSL Nodes", "Use nodes for GLSL rendering.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "glsl_extra_textures", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX);
RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering.");
RNA_def_property_update(prop, NC_SCENE, NULL);
}
static void rna_def_scene_render_layer(BlenderRNA *brna)
{
StructRNA *srna;
srna= RNA_def_struct(brna, "SceneRenderLayer", NULL);
RNA_def_struct_ui_text(srna, "Scene Render Layer", "Render layer.");
rna_def_render_layer_common(srna, 1);
}
static void rna_def_scene_render_data(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem pixel_filter_items[] ={
{R_FILTER_BOX, "BOX", 0, "Box", ""},
{R_FILTER_TENT, "TENT", 0, "Tent", ""},
{R_FILTER_QUAD, "QUADRATIC", 0, "Quadratic", ""},
{R_FILTER_CUBIC, "CUBIC", 0, "Cubic", ""},
{R_FILTER_CATROM, "CATMULLROM", 0, "Catmull-Rom", ""},
{R_FILTER_GAUSS, "GAUSSIAN", 0, "Gaussian", ""},
{R_FILTER_MITCH, "MITCHELL", 0, "Mitchell-Netravali", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem alpha_mode_items[] ={
{R_ADDSKY, "SKY", 0, "Sky", "Transparent pixels are filled with sky color"},
{R_ALPHAPREMUL, "PREMUL", 0, "Premultiplied", "Transparent RGB pixels are multiplied by the alpha channel"},
{R_ALPHAKEY, "STRAIGHT", 0, "Straight Alpha", "Transparent RGB and alpha pixels are unmodified"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem color_mode_items[] ={
{R_PLANESBW, "BW", 0, "BW", "Images are saved with BW (grayscale) data"},
{R_PLANES24, "RGB", 0, "RGB", "Images are saved with RGB (color) data"},
{R_PLANES32, "RGBA", 0, "RGBA", "Images are saved with RGB and Alpha data (if supported)"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem display_mode_items[] ={
{R_OUTPUT_SCREEN, "SCREEN", 0, "Full Screen", "Images are rendered in full Screen"},
{R_OUTPUT_AREA, "AREA", 0, "Image Editor", "Images are rendered in Image Editor"},
{R_OUTPUT_WINDOW, "WINDOW", 0, "New Window", "Images are rendered in new Window"},
{0, NULL, 0, NULL, NULL}};
/* Bake */
static EnumPropertyItem bake_mode_items[] ={
{RE_BAKE_ALL, "FULL", 0, "Full Render", ""},
{RE_BAKE_AO, "AO", 0, "Ambient Occlusion", ""},
{RE_BAKE_SHADOW, "SHADOW", 0, "Shadow", ""},
{RE_BAKE_NORMALS, "NORMALS", 0, "Normals", ""},
{RE_BAKE_TEXTURE, "TEXTURE", 0, "Textures", ""},
{RE_BAKE_DISPLACEMENT, "DISPLACEMENT", 0, "Displacement", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem bake_normal_space_items[] ={
{R_BAKE_SPACE_CAMERA, "CAMERA", 0, "Camera", ""},
{R_BAKE_SPACE_WORLD, "WORLD", 0, "World", ""},
{R_BAKE_SPACE_OBJECT, "OBJECT", 0, "Object", ""},
{R_BAKE_SPACE_TANGENT, "TANGENT", 0, "Tangent", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem bake_aa_items[] ={
{5, "AA_5", 0, "5", ""},
{8, "AA_8", 0, "8", ""},
{11, "AA_11", 0, "11", ""},
{16, "AA_16", 0, "16", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem octree_resolution_items[] = {
{64, "OCTREE_RES_64", 0, "64", ""},
{128, "OCTREE_RES_128", 0, "128", ""},
{256, "OCTREE_RES_256", 0, "256", ""},
{512, "OCTREE_RES_512", 0, "512", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem fixed_oversample_items[] = {
{5, "OVERSAMPLE_5", 0, "5", ""},
{8, "OVERSAMPLE_8", 0, "8", ""},
{11, "OVERSAMPLE_11", 0, "11", ""},
{16, "OVERSAMPLE_16", 0, "16", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem field_order_items[] = {
{0, "FIELDS_EVENFIRST", 0, "Even", "Even Fields First"},
{R_ODDFIELD, "FIELDS_ODDFIRST", 0, "Odd", "Odd Fields First"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem threads_mode_items[] = {
{0, "THREADS_AUTO", 0, "Auto-detect", "Automatically determine the number of threads, based on CPUs"},
{R_FIXED_THREADS, "THREADS_FIXED", 0, "Fixed", "Manually determine the number of threads"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem stamp_font_size_items[] = {
{1, "STAMP_FONT_TINY", 0, "Tiny", ""},
{2, "STAMP_FONT_SMALL", 0, "Small", ""},
{3, "STAMP_FONT_MEDIUM", 0, "Medium", ""},
{0, "STAMP_FONT_LARGE", 0, "Large", ""},
{4, "STAMP_FONT_EXTRALARGE", 0, "Extra Large", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem image_type_items[] = {
{0, "", 0, "Image", NULL},
{R_PNG, "PNG", 0, "PNG", ""},
{R_JPEG90, "JPEG", 0, "JPEG", ""},
#ifdef WITH_OPENJPEG
{R_JP2, "JPEG2000", 0, "JPEG 2000", ""},
#endif
{R_BMP, "BMP", 0, "BMP", ""},
{R_TARGA, "TARGA", 0, "Targa", ""},
{R_RAWTGA, "RAWTARGA", 0, "Targa Raw", ""},
//{R_DDS, "DDS", 0, "DDS", ""}, // XXX not yet implemented
{R_HAMX, "HAMX", 0, "HamX", ""},
{R_IRIS, "IRIS", 0, "Iris", ""},
{0, "", 0, " ", NULL},
#ifdef WITH_OPENEXR
{R_OPENEXR, "OPENEXR", 0, "OpenEXR", ""},
{R_MULTILAYER, "MULTILAYER", 0, "MultiLayer", ""},
#endif
{R_TIFF, "TIFF", 0, "TIFF", ""}, // XXX only with G.have_libtiff
{R_RADHDR, "RADHDR", 0, "Radiance HDR", ""},
{R_CINEON, "CINEON", 0, "Cineon", ""},
{R_DPX, "DPX", 0, "DPX", ""},
{0, "", 0, "Movie", NULL},
{R_AVIRAW, "AVIRAW", 0, "AVI Raw", ""},
{R_AVIJPEG, "AVIJPEG", 0, "AVI JPEG", ""},
#ifdef _WIN32
{R_AVICODEC, "AVICODEC", 0, "AVI Codec", ""},
#endif
#ifdef WITH_QUICKTIME
{R_QUICKTIME, "QUICKTIME", 0, "QuickTime", ""},
#endif
#ifdef __sgi
{R_MOVIE, "MOVIE", 0, "Movie", ""},
#endif
#ifdef WITH_FFMPEG
{R_H264, "H264", 0, "H.264", ""},
{R_XVID, "XVID", 0, "Xvid", ""},
// XXX broken
#if 0
#ifdef WITH_OGG
{R_THEORA, "THEORA", 0, "Ogg Theora", ""},
#endif
#endif
{R_FFMPEG, "FFMPEG", 0, "FFMpeg", ""},
#endif
{R_FRAMESERVER, "FRAMESERVER", 0, "Frame Server", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef WITH_OPENEXR
static EnumPropertyItem exr_codec_items[] = {
{0, "NONE", 0, "None", ""},
{1, "PXR24", 0, "Pxr24 (lossy)", ""},
{2, "ZIP", 0, "ZIP (lossless)", ""},
{3, "PIZ", 0, "PIZ (lossless)", ""},
{4, "RLE", 0, "RLE (lossless)", ""},
{0, NULL, 0, NULL, NULL}};
#endif
#ifdef WITH_OPENJPEG
static EnumPropertyItem jp2_preset_items[] = {
{0, "NO_PRESET", 0, "No Preset", ""},
{1, "R_JPEG2K_CINE_PRESET", 0, "Cinema 24fps 2048x1080", ""},
{2, "R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS", 0, "Cinema 48fps 2048x1080", ""},
{3, "R_JPEG2K_CINE_PRESET", 0, "Cinema 24fps 4096x2160", ""},
{4, "R_JPEG2K_CINE_PRESET", 0, "Cine-Scope 24fps 2048x858", ""},
{5, "R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS", 0, "Cine-Scope 48fps 2048x858", ""},
{6, "R_JPEG2K_CINE_PRESET", 0, "Cine-Flat 24fps 1998x1080", ""},
{7, "R_JPEG2K_CINE_PRESET|R_JPEG2K_CINE_48FPS", 0, "Cine-Flat 48fps 1998x1080", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem jp2_depth_items[] = {
{0, "8", 0, "8", ""},
{R_JPEG2K_12BIT, "16", 0, "16", ""},
{R_JPEG2K_16BIT, "32", 0, "32", ""},
{0, NULL, 0, NULL, NULL}};
#endif
#ifdef WITH_FFMPEG
static EnumPropertyItem ffmpeg_format_items[] = {
{FFMPEG_MPEG1, "MPEG1", 0, "MPEG-1", ""},
{FFMPEG_MPEG2, "MPEG2", 0, "MPEG-2", ""},
{FFMPEG_MPEG4, "MPEG4", 0, "MPEG-4", ""},
{FFMPEG_AVI, "AVI", 0, "AVI", ""},
{FFMPEG_MOV, "QUICKTIME", 0, "Quicktime", ""},
{FFMPEG_DV, "DV", 0, "DV", ""},
{FFMPEG_H264, "H264", 0, "H.264", ""},
{FFMPEG_XVID, "XVID", 0, "Xvid", ""},
// XXX broken
#if 0
#ifdef WITH_OGG
{FFMPEG_OGG, "OGG", 0, "Ogg", ""},
#endif
#endif
{FFMPEG_FLV, "FLASH", 0, "Flash", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem ffmpeg_codec_items[] = {
{CODEC_ID_MPEG1VIDEO, "MPEG1", 0, "MPEG-1", ""},
{CODEC_ID_MPEG2VIDEO, "MPEG2", 0, "MPEG-2", ""},
{CODEC_ID_MPEG4, "MPEG4", 0, "MPEG-4(divx)", ""},
{CODEC_ID_HUFFYUV, "HUFFYUV", 0, "HuffYUV", ""},
{CODEC_ID_DVVIDEO, "DV", 0, "DV", ""},
{CODEC_ID_H264, "H264", 0, "H.264", ""},
{CODEC_ID_XVID, "XVID", 0, "Xvid", ""},
#ifdef WITH_OGG
{CODEC_ID_THEORA, "THEORA", 0, "Theora", ""},
#endif
{CODEC_ID_FLV1, "FLASH", 0, "Flash Video", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem ffmpeg_audio_codec_items[] = {
{CODEC_ID_MP2, "MP2", 0, "MP2", ""},
{CODEC_ID_MP3, "MP3", 0, "MP3", ""},
{CODEC_ID_AC3, "AC3", 0, "AC3", ""},
{CODEC_ID_AAC, "AAC", 0, "AAC", ""},
{CODEC_ID_VORBIS, "VORBIS", 0, "Vorbis", ""},
{CODEC_ID_PCM_S16LE, "PCM", 0, "PCM", ""},
{0, NULL, 0, NULL, NULL}};
#endif
static EnumPropertyItem engine_items[] = {
{0, "BLENDER_RENDER", 0, "Blender Render", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "SceneRenderData", NULL);
RNA_def_struct_sdna(srna, "RenderData");
RNA_def_struct_nested(brna, srna, "Scene");
RNA_def_struct_path_func(srna, "rna_SceneRenderData_path");
RNA_def_struct_ui_text(srna, "Render Data", "Rendering settings for a Scene datablock.");
prop= RNA_def_property(srna, "color_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "planes");
RNA_def_property_enum_items(prop, color_mode_items);
RNA_def_property_ui_text(prop, "Color Mode", "Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels");
prop= RNA_def_property(srna, "resolution_x", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "xsch");
RNA_def_property_range(prop, 4, 10000);
RNA_def_property_ui_text(prop, "Resolution X", "Number of horizontal pixels in the rendered image.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT, NULL);
prop= RNA_def_property(srna, "resolution_y", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ysch");
RNA_def_property_range(prop, 4, 10000);
RNA_def_property_ui_text(prop, "Resolution Y", "Number of vertical pixels in the rendered image.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT, NULL);
prop= RNA_def_property(srna, "resolution_percentage", PROP_INT, PROP_PERCENTAGE);
RNA_def_property_int_sdna(prop, NULL, "size");
RNA_def_property_ui_range(prop, 1, 100, 10, 1);
RNA_def_property_ui_text(prop, "Resolution %", "Percentage scale for render resolution");
prop= RNA_def_property(srna, "parts_x", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "xparts");
RNA_def_property_range(prop, 1, 512);
RNA_def_property_ui_text(prop, "Parts X", "Number of horizontal tiles to use while rendering.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "parts_y", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "yparts");
RNA_def_property_range(prop, 1, 512);
RNA_def_property_ui_text(prop, "Parts Y", "Number of vertical tiles to use while rendering.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "pixel_aspect_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "xasp");
RNA_def_property_range(prop, 1.0f, 200.0f);
RNA_def_property_ui_text(prop, "Pixel Aspect X", "Horizontal aspect ratio - for anamorphic or non-square pixel output");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT, NULL);
prop= RNA_def_property(srna, "pixel_aspect_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "yasp");
RNA_def_property_range(prop, 1.0f, 200.0f);
RNA_def_property_ui_text(prop, "Pixel Aspect Y", "Vertical aspect ratio - for anamorphic or non-square pixel output");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT, NULL);
/* JPEG and AVI JPEG */
prop= RNA_def_property(srna, "quality", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "quality");
RNA_def_property_range(prop, 1, 100);
RNA_def_property_ui_text(prop, "Quality", "Quality of JPEG images, AVI Jpeg and SGI movies.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Tiff */
prop= RNA_def_property(srna, "tiff_bit", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_TIFF_16BIT);
RNA_def_property_ui_text(prop, "16 Bit", "Save TIFF with 16 bits per channel");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Cineon and DPX */
prop= RNA_def_property(srna, "cineon_log", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_CINEON_LOG);
RNA_def_property_ui_text(prop, "Log", "Convert to logarithmic color space");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "cineon_black", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "cineonblack");
RNA_def_property_range(prop, 0, 1024);
RNA_def_property_ui_text(prop, "B", "Log conversion reference blackpoint");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "cineon_white", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "cineonwhite");
RNA_def_property_range(prop, 0, 1024);
RNA_def_property_ui_text(prop, "W", "Log conversion reference whitepoint");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "cineon_gamma", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "cineongamma");
RNA_def_property_range(prop, 0.0f, 10.0f);
RNA_def_property_ui_text(prop, "G", "Log conversion gamma");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#ifdef WITH_OPENEXR
/* OpenEXR */
prop= RNA_def_property(srna, "exr_codec", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "quality");
RNA_def_property_enum_items(prop, exr_codec_items);
RNA_def_property_ui_text(prop, "Codec", "Codec settings for OpenEXR");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "exr_half", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_OPENEXR_HALF);
RNA_def_property_ui_text(prop, "Half", "Use 16 bit floats instead of 32 bit floats per channel");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "exr_zbuf", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_OPENEXR_ZBUF);
RNA_def_property_ui_text(prop, "Zbuf", "Save the z-depth per pixel (32 bit unsigned int zbuffer)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "exr_preview", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_PREVIEW_JPG);
RNA_def_property_ui_text(prop, "Preview", "When rendering animations, save JPG preview images in same directory");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#endif
#ifdef WITH_OPENJPEG
/* Jpeg 2000 */
prop= RNA_def_property(srna, "jpeg_preset", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "jp2_preset");
RNA_def_property_enum_items(prop, jp2_preset_items);
RNA_def_property_ui_text(prop, "Preset", "Use a DCI Standard preset for saving jpeg2000");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "jpeg_depth", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "jp2_depth");
RNA_def_property_enum_items(prop, jp2_depth_items);
RNA_def_property_ui_text(prop, "Depth", "Bit depth per channel");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "jpeg_ycc", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_JPEG2K_YCC);
RNA_def_property_ui_text(prop, "YCC", "Save luminance-chrominance-chrominance channels instead of RGB colors");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#endif
#ifdef WITH_FFMPEG
/* FFMPEG Video*/
prop= RNA_def_property(srna, "ffmpeg_format", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.type");
RNA_def_property_enum_items(prop, ffmpeg_format_items);
RNA_def_property_ui_text(prop, "Format", "Output file format");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_codec", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.codec");
RNA_def_property_enum_items(prop, ffmpeg_codec_items);
RNA_def_property_ui_text(prop, "Codec", "FFMpeg codec to use");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_video_bitrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.video_bitrate");
RNA_def_property_range(prop, 1, 14000);
RNA_def_property_ui_text(prop, "Bitrate", "Video bitrate(kb/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_minrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_min_rate");
RNA_def_property_range(prop, 0, 9000);
RNA_def_property_ui_text(prop, "Min Rate", "Rate control: min rate(kb/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_maxrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_max_rate");
RNA_def_property_range(prop, 1, 14000);
RNA_def_property_ui_text(prop, "Max Rate", "Rate control: max rate(kb/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_muxrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.mux_rate");
RNA_def_property_range(prop, 0, 100000000);
RNA_def_property_ui_text(prop, "Mux Rate", "Mux rate (bits/s(!))");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_gopsize", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.gop_size");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "GOP Size", "Distance between key frames");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_buffersize", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.rc_buffer_size");
RNA_def_property_range(prop, 0, 2000);
RNA_def_property_ui_text(prop, "Buffersize", "Rate control: buffer size (kb)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_packetsize", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.mux_packet_size");
RNA_def_property_range(prop, 0, 16384);
RNA_def_property_ui_text(prop, "Mux Packet Size", "Mux packet size (byte)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_autosplit", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_AUTOSPLIT_OUTPUT);
RNA_def_property_ui_text(prop, "Autosplit Output", "Autosplit output at 2GB boundary.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* FFMPEG Audio*/
prop= RNA_def_property(srna, "ffmpeg_audio_codec", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.audio_codec");
RNA_def_property_enum_items(prop, ffmpeg_audio_codec_items);
RNA_def_property_ui_text(prop, "Audio Codec", "FFMpeg audio codec to use");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_audio_bitrate", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ffcodecdata.audio_bitrate");
RNA_def_property_range(prop, 32, 384);
RNA_def_property_ui_text(prop, "Bitrate", "Audio bitrate(kb/s)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_multiplex_audio", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_MULTIPLEX_AUDIO);
RNA_def_property_ui_text(prop, "Multiplex Audio", "Interleave audio with the output video");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
#endif
prop= RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "frs_sec");
RNA_def_property_range(prop, 1, 120);
RNA_def_property_ui_text(prop, "FPS", "Framerate, expressed in frames per second.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "fps_base", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "frs_sec_base");
RNA_def_property_range(prop, 0.1f, 120.0f);
RNA_def_property_ui_text(prop, "FPS Base", "Framerate base");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "dither_intensity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "dither_intensity");
RNA_def_property_range(prop, 0.0f, 2.0f);
RNA_def_property_ui_text(prop, "Dither Intensity", "Amount of dithering noise added to the rendered image to break up banding.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "pixel_filter", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "filtertype");
RNA_def_property_enum_items(prop, pixel_filter_items);
RNA_def_property_ui_text(prop, "Pixel Filter", "Reconstruction filter used for combining anti-aliasing samples.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "filter_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "gauss");
RNA_def_property_range(prop, 0.5f, 1.5f);
RNA_def_property_ui_text(prop, "Filter Size", "Pixel width over which the reconstruction filter combines samples.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "alpha_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "alphamode");
RNA_def_property_enum_items(prop, alpha_mode_items);
RNA_def_property_ui_text(prop, "Alpha Mode", "Representation of alpha information in the RGBA pixels.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "octree_resolution", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "ocres");
RNA_def_property_enum_items(prop, octree_resolution_items);
RNA_def_property_ui_text(prop, "Octree Resolution", "Resolution of raytrace accelerator. Use higher resolutions for larger scenes.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "antialiasing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_OSA);
RNA_def_property_ui_text(prop, "Anti-Aliasing", "Render and combine multiple samples per pixel to prevent jagged edges.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "antialiasing_samples", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "osa");
RNA_def_property_enum_items(prop, fixed_oversample_items);
RNA_def_property_ui_text(prop, "Anti-Aliasing Samples", "Amount of anti-aliasing samples per pixel.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "fields", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_FIELDS);
RNA_def_property_ui_text(prop, "Fields", "Render image to two fields per frame, for interlaced TV output.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "field_order", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "mode");
RNA_def_property_enum_items(prop, field_order_items);
RNA_def_property_ui_text(prop, "Field Order", "Order of video fields. Select which lines get rendered first, to create smooth motion for TV output");
prop= RNA_def_property(srna, "fields_still", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_FIELDSTILL);
RNA_def_property_ui_text(prop, "Fields Still", "Disable the time difference between fields.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "sync_audio", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SYNC);
RNA_def_property_ui_text(prop, "Sync Audio", "Play back and sync with audio from Sequence Editor");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "render_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SHADOW);
RNA_def_property_ui_text(prop, "Render Shadows", "Calculate shadows while rendering.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "render_envmaps", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_ENVMAP);
RNA_def_property_ui_text(prop, "Render Environment Maps", "Calculate environment maps while rendering.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "render_radiosity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_RADIO);
RNA_def_property_ui_text(prop, "Render Radiosity", "Calculate radiosity in a pre-process before rendering.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "render_sss", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SSS);
RNA_def_property_ui_text(prop, "Render SSS", "Calculate sub-surface scattering in materials rendering.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "render_raytracing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_RAYTRACE);
RNA_def_property_ui_text(prop, "Render Raytracing", "Pre-calculate the raytrace accelerator and render raytracing effects.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "render_textures", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "scemode", R_NO_TEX);
RNA_def_property_ui_text(prop, "Render Textures", "Use textures to affect material properties.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "edge", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_EDGE);
RNA_def_property_ui_text(prop, "Edge", "Create a toon outline around the edges of geometry");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "edge_threshold", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "edgeint");
RNA_def_property_range(prop, 0, 255);
RNA_def_property_ui_text(prop, "Edge Threshold", "Threshold for drawing outlines on geometry edges");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "edge_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "edgeR");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Edge Color", "");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "threads", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "threads");
RNA_def_property_range(prop, 1, 8);
RNA_def_property_int_funcs(prop, "rna_SceneRenderData_threads_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Threads", "Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "threads_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "mode");
RNA_def_property_enum_items(prop, threads_mode_items);
RNA_def_property_ui_text(prop, "Threads Mode", "Determine the amount of render threads used");
prop= RNA_def_property(srna, "motion_blur", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_MBLUR);
RNA_def_property_ui_text(prop, "Motion Blur", "Use multi-sampled 3D scene motion blur (uses number of anti-aliasing samples).");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_border", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_BORDER);
RNA_def_property_ui_text(prop, "Border", "Render a user-defined border region, within the frame size.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "crop_to_border", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_CROP);
RNA_def_property_ui_text(prop, "Crop to Border", "Crop the rendered frame to the defined border size.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_placeholder", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_TOUCH);
RNA_def_property_ui_text(prop, "Placeholders", "Create empty placeholder files while rendering frames (similar to Unix 'touch').");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_overwrite", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "mode", R_NO_OVERWRITE);
RNA_def_property_ui_text(prop, "Overwrite", "Overwrite existing files while rendering.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_compositing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_DOCOMP);
RNA_def_property_ui_text(prop, "Compositing", "Process the render result through the compositing pipeline, if compositing nodes are enabled.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "use_sequencer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_DOSEQ);
RNA_def_property_ui_text(prop, "Sequencer", "Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "color_management", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "color_mgt_flag", R_COLOR_MANAGEMENT);
RNA_def_property_ui_text(prop, "Color Management", "Use color profiles and gamma corrected imaging pipeline");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS|NC_MATERIAL|ND_SHADING, NULL);
prop= RNA_def_property(srna, "file_extensions", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_EXTENSION);
RNA_def_property_ui_text(prop, "File Extensions", "Add the file format extensions to the rendered file name (eg: filename + .jpg)");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "file_format", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "imtype");
RNA_def_property_enum_items(prop, image_type_items);
RNA_def_property_enum_funcs(prop, NULL, "rna_SceneRenderData_file_format_set", NULL);
RNA_def_property_ui_text(prop, "File Format", "File format to save the rendered images as.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "free_image_textures", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FREE_IMAGE);
RNA_def_property_ui_text(prop, "Free Image Textures", "Free all image texture from memory after render, to save memory before compositing.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "free_unused_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FREE_IMAGE);
RNA_def_property_ui_text(prop, "Free Unused Nodes", "Free Nodes that are not used while compositing, to save memory.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "save_buffers", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_EXR_TILE_FILE);
RNA_def_property_boolean_funcs(prop, "rna_SceneRenderData_save_buffers_get", NULL);
RNA_def_property_ui_text(prop, "Save Buffers","Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample).");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "full_sample", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_FULL_SAMPLE);
RNA_def_property_ui_text(prop, "Full Sample","Save for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "backbuf", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bufflag", R_BACKBUF);
RNA_def_property_ui_text(prop, "Back Buffer", "Render backbuffer image");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "display_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "displaymode");
RNA_def_property_enum_items(prop, display_mode_items);
RNA_def_property_ui_text(prop, "Display", "Select where rendered images will be displayed");
prop= RNA_def_property(srna, "output_path", PROP_STRING, PROP_DIRPATH);
RNA_def_property_string_sdna(prop, NULL, "pic");
RNA_def_property_ui_text(prop, "Output Path", "Directory/name to save animations, # characters defines the position and length of frame numbers.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Bake */
prop= RNA_def_property(srna, "bake_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_mode");
RNA_def_property_enum_items(prop, bake_mode_items);
RNA_def_property_ui_text(prop, "Bake Mode", "");
prop= RNA_def_property(srna, "bake_normal_space", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_normal_space");
RNA_def_property_enum_items(prop, bake_normal_space_items);
RNA_def_property_ui_text(prop, "Normal Space", "Choose normal space for baking");
prop= RNA_def_property(srna, "bake_aa_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "bake_osa");
RNA_def_property_enum_items(prop, bake_aa_items);
RNA_def_property_ui_text(prop, "Anti-Aliasing Level", "");
prop= RNA_def_property(srna, "bake_active", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_TO_ACTIVE);
RNA_def_property_ui_text(prop, "Selected to Active", "Bake shading on the surface of selected objects to the active object");
prop= RNA_def_property(srna, "bake_normalized", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_NORMALIZE);
RNA_def_property_ui_text(prop, "Normalized", "");
//"Bake ambient occlusion normalized, without taking into acount material settings"
//"Normalized displacement value to fit the 'Dist' range"
// XXX: Need 1 tooltip here...
prop= RNA_def_property(srna, "bake_clear", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_CLEAR);
RNA_def_property_ui_text(prop, "Clear", "Clear Images before baking");
prop= RNA_def_property(srna, "bake_enable_aa", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_OSA);
RNA_def_property_ui_text(prop, "Anti-Aliasing", "Enables Anti-aliasing");
prop= RNA_def_property(srna, "bake_margin", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "bake_filter");
RNA_def_property_range(prop, 0, 32);
RNA_def_property_ui_text(prop, "Margin", "Amount of pixels to extend the baked result with, as post process filter");
prop= RNA_def_property(srna, "bake_distance", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "bake_maxdist");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Distance", "Maximum distance from active object to other object (in blender units");
prop= RNA_def_property(srna, "bake_bias", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "bake_biasdist");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Bias", "Bias towards faces further away from the object (in blender units)");
/* stamp */
prop= RNA_def_property(srna, "stamp_time", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_TIME);
RNA_def_property_ui_text(prop, "Stamp Time", "Include the current time in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_date", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_DATE);
RNA_def_property_ui_text(prop, "Stamp Date", "Include the current date in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_frame", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_FRAME);
RNA_def_property_ui_text(prop, "Stamp Frame", "Include the frame number in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_camera", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_CAMERA);
RNA_def_property_ui_text(prop, "Stamp Camera", "Include the name of the active camera in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_scene", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_SCENE);
RNA_def_property_ui_text(prop, "Stamp Scene", "Include the name of the active scene in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_note", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_NOTE);
RNA_def_property_ui_text(prop, "Stamp Note", "Include a custom note in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_marker", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_MARKER);
RNA_def_property_ui_text(prop, "Stamp Marker", "Include the name of the last marker in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_filename", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_FILENAME);
RNA_def_property_ui_text(prop, "Stamp Filename", "Include the filename of the .blend file in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_sequence_strip", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_SEQSTRIP);
RNA_def_property_ui_text(prop, "Stamp Sequence Strip", "Include the name of the foreground sequence strip in image metadata");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_note_text", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "stamp_udata");
RNA_def_property_ui_text(prop, "Stamp Note Text", "Custom text to appear in the stamp note");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "render_stamp", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "stamp", R_STAMP_DRAW);
RNA_def_property_ui_text(prop, "Render Stamp", "Render the stamp info text in the rendered image");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_font_size", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "stamp_font_id");
RNA_def_property_enum_items(prop, stamp_font_size_items);
RNA_def_property_ui_text(prop, "Stamp Font Size", "Size of the font used when rendering stamp text");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_foreground", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "fg_stamp");
RNA_def_property_array(prop, 4);
RNA_def_property_range(prop,0.0,1.0);
RNA_def_property_ui_text(prop, "Stamp Foreground", "Stamp text color");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "stamp_background", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "bg_stamp");
RNA_def_property_array(prop, 4);
RNA_def_property_range(prop,0.0,1.0);
RNA_def_property_ui_text(prop, "Stamp Background", "Color to use behind stamp text");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* layers */
prop= RNA_def_property(srna, "layers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "layers", NULL);
RNA_def_property_struct_type(prop, "SceneRenderLayer");
RNA_def_property_ui_text(prop, "Render Layers", "");
prop= RNA_def_property(srna, "single_layer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scemode", R_SINGLE_LAYER);
RNA_def_property_ui_text(prop, "Single Layer", "Only render the active layer.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "active_layer_index", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "actlay");
RNA_def_property_int_funcs(prop, "rna_SceneRenderData_active_layer_index_get", "rna_SceneRenderData_active_layer_index_set", "rna_SceneRenderData_active_layer_index_range");
RNA_def_property_ui_text(prop, "Active Layer Index", "Active index in render layer array.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* engine */
prop= RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, engine_items);
RNA_def_property_enum_funcs(prop, "rna_SceneRenderData_engine_get", "rna_SceneRenderData_engine_set", "rna_SceneRenderData_engine_itemf");
RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering.");
RNA_def_property_update(prop, NC_WINDOW, NULL);
prop= RNA_def_property(srna, "multiple_engines", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_SceneRenderData_multiple_engines_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available.");
prop= RNA_def_property(srna, "use_game_engine", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_SceneRenderData_use_game_engine_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Use Game Engine", "Current rendering engine is a game engine.");
}
void RNA_def_scene(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
FunctionRNA *func;
/* Struct definition */
srna= RNA_def_struct(brna, "Scene", "ID");
RNA_def_struct_ui_text(srna, "Scene", "Scene consisting objects and defining time and render related settings.");
RNA_def_struct_ui_icon(srna, ICON_SCENE_DATA);
RNA_def_struct_clear_flag(srna, STRUCT_ID_REFCOUNT);
/* Global Settings */
prop= RNA_def_property(srna, "camera", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Camera", "Active camera used for rendering the scene.");
prop= RNA_def_property(srna, "world", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "World", "World used for rendering the scene.");
RNA_def_property_update(prop, NC_WORLD, NULL);
prop= RNA_def_property(srna, "cursor_location", PROP_FLOAT, PROP_XYZ|PROP_UNIT_LENGTH);
RNA_def_property_float_sdna(prop, NULL, "cursor");
RNA_def_property_ui_text(prop, "Cursor Location", "3D cursor location.");
RNA_def_property_ui_range(prop, -10000.0, 10000.0, 10, 4);
RNA_def_property_update(prop, NC_WINDOW, NULL);
/* Bases/Objects */
prop= RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "base", NULL);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_ui_text(prop, "Objects", "");
RNA_def_property_collection_funcs(prop, 0, 0, 0, "rna_Scene_objects_get", 0, 0, 0, 0, 0);
/* Layers */
prop= RNA_def_property(srna, "visible_layers", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_ui_text(prop, "Visible Layers", "Layers visible when rendering the scene.");
RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_layer_set");
/* Frame Range Stuff */
prop= RNA_def_property(srna, "current_frame", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATEABLE);
RNA_def_property_int_sdna(prop, NULL, "r.cfra");
RNA_def_property_range(prop, MINAFRAME, MAXFRAME);
RNA_def_property_ui_text(prop, "Current Frame", "");
RNA_def_property_update(prop, NC_SCENE|ND_FRAME, "rna_Scene_frame_update");
prop= RNA_def_property(srna, "start_frame", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATEABLE);
RNA_def_property_int_sdna(prop, NULL, "r.sfra");
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_start_frame_set", NULL);
RNA_def_property_ui_text(prop, "Start Frame", "");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "end_frame", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATEABLE);
RNA_def_property_int_sdna(prop, NULL, "r.efra");
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_end_frame_set", NULL);
RNA_def_property_ui_text(prop, "End Frame", "");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "frame_step", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATEABLE);
RNA_def_property_int_sdna(prop, NULL, "frame_step");
RNA_def_property_ui_text(prop, "Frame Step", "Number of frames to skip forward while rendering/playing back each frame");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Preview Range (frame-range for UI playback) */
prop=RNA_def_property(srna, "use_preview_range", PROP_BOOLEAN, PROP_NONE); /* use_preview_range is not really a separate setting in SDNA */
RNA_def_property_clear_flag(prop, PROP_ANIMATEABLE);
RNA_def_property_boolean_funcs(prop, "rna_Scene_use_preview_range_get", "rna_Scene_use_preview_range_set");
RNA_def_property_ui_text(prop, "Use Preview Range", "");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "preview_range_start_frame", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATEABLE);
RNA_def_property_int_sdna(prop, NULL, "r.psfra");
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_preview_range_start_frame_set", NULL);
RNA_def_property_ui_text(prop, "Preview Range Start Frame", "");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "preview_range_end_frame", PROP_INT, PROP_TIME);
RNA_def_property_clear_flag(prop, PROP_ANIMATEABLE);
RNA_def_property_int_sdna(prop, NULL, "r.pefra");
RNA_def_property_int_funcs(prop, NULL, "rna_Scene_preview_range_end_frame_set", NULL);
RNA_def_property_ui_text(prop, "Preview Range End Frame", "");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Stamp */
prop= RNA_def_property(srna, "stamp_note", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "r.stamp_udata");
RNA_def_property_ui_text(prop, "Stamp Note", "User define note for the render stamping.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Nodes (Compositing) */
prop= RNA_def_property(srna, "nodetree", PROP_POINTER, PROP_NONE);
RNA_def_property_ui_text(prop, "Node Tree", "Compositing node tree.");
prop= RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Scene_use_nodes_set");
RNA_def_property_ui_text(prop, "Use Nodes", "Enable the compositing node tree.");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* Sequencer */
prop= RNA_def_property(srna, "sequence_editor", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "ed");
RNA_def_property_struct_type(prop, "SequenceEditor");
RNA_def_property_ui_text(prop, "Sequence Editor", "");
/* Keying Sets */
prop= RNA_def_property(srna, "keying_sets", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "keyingsets", NULL);
RNA_def_property_struct_type(prop, "KeyingSet");
RNA_def_property_ui_text(prop, "Keying Sets", "Keying Sets for this Scene.");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
prop= RNA_def_property(srna, "active_keying_set", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "KeyingSet");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_editable_func(prop, "rna_Scene_active_keying_set_editable");
RNA_def_property_pointer_funcs(prop, "rna_Scene_active_keying_set_get", "rna_Scene_active_keying_set_set", NULL);
RNA_def_property_ui_text(prop, "Active Keying Set", "Active Keying Set used to insert/delete keyframes.");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
prop= RNA_def_property(srna, "active_keying_set_index", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "active_keyingset");
RNA_def_property_int_funcs(prop, "rna_Scene_active_keying_set_index_get", "rna_Scene_active_keying_set_index_set", "rna_Scene_active_keying_set_index_range");
RNA_def_property_ui_text(prop, "Active Keying Set Index", "Current Keying Set index.");
RNA_def_property_update(prop, NC_SCENE|ND_KEYINGSET, NULL);
/* Tool Settings */
prop= RNA_def_property(srna, "tool_settings", PROP_POINTER, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "toolsettings");
RNA_def_property_struct_type(prop, "ToolSettings");
RNA_def_property_ui_text(prop, "Tool Settings", "");
/* Unit Settings */
prop= RNA_def_property(srna, "unit_settings", PROP_POINTER, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "unit");
RNA_def_property_struct_type(prop, "UnitSettings");
RNA_def_property_ui_text(prop, "Unit Settings", "Unit editing settings");
/* Render Data */
prop= RNA_def_property(srna, "render_data", PROP_POINTER, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "r");
RNA_def_property_struct_type(prop, "SceneRenderData");
RNA_def_property_ui_text(prop, "Render Data", "");
/* Markers */
prop= RNA_def_property(srna, "timeline_markers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "markers", NULL);
RNA_def_property_struct_type(prop, "TimelineMarker");
RNA_def_property_ui_text(prop, "Timeline Markers", "Markers used in all timelines for the current scene.");
/* Game Settings */
prop= RNA_def_property(srna, "game_data", PROP_POINTER, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "gm");
RNA_def_property_struct_type(prop, "SceneGameData");
RNA_def_property_ui_text(prop, "Game Data", "");
/* Statistics */
func= RNA_def_function(srna, "statistics", "ED_info_stats_string");
prop= RNA_def_string(func, "statistics", "", 0, "Statistics", "");
RNA_def_function_return(func, prop);
/* Grease Pencil */
prop= RNA_def_property(srna, "grease_pencil", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "gpd");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_struct_type(prop, "GreasePencil");
RNA_def_property_ui_text(prop, "Grease Pencil Data", "Grease Pencil datablock");
/* Nestled Data */
rna_def_tool_settings(brna);
rna_def_unit_settings(brna);
rna_def_scene_render_data(brna);
rna_def_scene_game_data(brna);
rna_def_scene_render_layer(brna);
/* Scene API */
RNA_api_scene(srna);
}
#endif
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