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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_task.hh"
#include "BKE_colorband.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_legacy_attributes_color_ramp_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Geometry"));
b.add_input<decl::String>(N_("Attribute"));
b.add_input<decl::String>(N_("Result"));
b.add_output<decl::Geometry>(N_("Geometry"));
}
static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateColorRamp(layout, ptr, "color_ramp", false);
}
static void node_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeAttributeColorRamp *node_storage = (NodeAttributeColorRamp *)MEM_callocN(
sizeof(NodeAttributeColorRamp), __func__);
BKE_colorband_init(&node_storage->color_ramp, true);
node->storage = node_storage;
}
static AttributeDomain get_result_domain(const GeometryComponent &component,
StringRef input_name,
StringRef result_name)
{
/* Use the domain of the result attribute if it already exists. */
std::optional<AttributeMetaData> result_info = component.attribute_get_meta_data(result_name);
if (result_info) {
return result_info->domain;
}
/* Otherwise use the input attribute's domain if it exists. */
std::optional<AttributeMetaData> source_info = component.attribute_get_meta_data(input_name);
if (source_info) {
return source_info->domain;
}
return ATTR_DOMAIN_POINT;
}
static void execute_on_component(const GeoNodeExecParams ¶ms, GeometryComponent &component)
{
const bNode &bnode = params.node();
NodeAttributeColorRamp *node_storage = (NodeAttributeColorRamp *)bnode.storage;
const std::string result_name = params.get_input<std::string>("Result");
const std::string input_name = params.get_input<std::string>("Attribute");
/* Always output a color attribute for now. We might want to allow users to customize.
* Using the type of an existing attribute could work, but does not have a real benefit
* currently. */
const AttributeDomain result_domain = get_result_domain(component, input_name, result_name);
OutputAttribute_Typed<ColorGeometry4f> attribute_result =
component.attribute_try_get_for_output_only<ColorGeometry4f>(result_name, result_domain);
if (!attribute_result) {
return;
}
VArray<float> attribute_in = component.attribute_get_for_read<float>(
input_name, result_domain, 0.0f);
MutableSpan<ColorGeometry4f> results = attribute_result.as_span();
ColorBand *color_ramp = &node_storage->color_ramp;
threading::parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) {
for (const int i : range) {
BKE_colorband_evaluate(color_ramp, attribute_in[i], results[i]);
}
});
attribute_result.save();
}
static void node_geo_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
}
if (geometry_set.has<PointCloudComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<PointCloudComponent>());
}
if (geometry_set.has<CurveComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<CurveComponent>());
}
params.set_output("Geometry", std::move(geometry_set));
}
} // namespace blender::nodes::node_geo_legacy_attributes_color_ramp_cc
void register_node_type_geo_attribute_color_ramp()
{
namespace file_ns = blender::nodes::node_geo_legacy_attributes_color_ramp_cc;
static bNodeType ntype;
geo_node_type_base(&ntype,
GEO_NODE_LEGACY_ATTRIBUTE_COLOR_RAMP,
"Attribute Color Ramp",
NODE_CLASS_ATTRIBUTE,
0);
node_type_storage(
&ntype, "NodeAttributeColorRamp", node_free_standard_storage, node_copy_standard_storage);
node_type_init(&ntype, file_ns::node_init);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.draw_buttons = file_ns::node_layout;
nodeRegisterType(&ntype);
}
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