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|
/**
* $Id:
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <time.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_sound_types.h"
#include "DNA_userdef_types.h"
#include "DNA_packedFile_types.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_sound.h"
#include "BKE_packedFile.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "BSE_filesel.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BIF_keyval.h"
#include "BIF_mainqueue.h"
#include "BIF_mywindow.h"
#include "BIF_resources.h"
#include "BIF_renderwin.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_butspace.h"
#include "mydevice.h"
#include "blendef.h"
/* -----includes for this file specific----- */
#include "render.h"
#include "DNA_image_types.h"
#include "BKE_writeavi.h"
#include "BKE_image.h"
#include "BIF_writeimage.h"
#include "BIF_writeavicodec.h"
#include "BIF_editsound.h"
#include "BSE_seqaudio.h"
#include "BSE_headerbuttons.h"
#include "butspace.h" // own module
#ifdef WITH_QUICKTIME
#include "quicktime_export.h"
#endif
/* here the calls for scene buttons
- render
- world
- anim settings, audio
*/
/* ************************ SOUND *************************** */
static void load_new_sample(char *str) /* called from fileselect */
{
char name[FILE_MAXDIR+FILE_MAXFILE];
bSound *sound;
bSample *sample, *newsample;
sound = G.buts->lockpoin;
if (sound) {
// save values
sample = sound->sample;
strcpy(name, sound->sample->name);
strcpy(sound->name, str);
sound_set_sample(sound, NULL);
sound_initialize_sample(sound);
if (sound->sample->type == SAMPLE_INVALID) {
error("Not a valid sample: %s", str);
newsample = sound->sample;
// restore values
strcpy(sound->name, name);
sound_set_sample(sound, sample);
// remove invalid sample
sound_free_sample(newsample);
BLI_remlink(samples, newsample);
MEM_freeN(newsample);
}
}
BIF_undo_push("Load new audio file");
allqueue(REDRAWBUTSSCENE, 0);
}
void do_soundbuts(unsigned short event)
{
char name[FILE_MAXDIR+FILE_MAXFILE];
bSound *sound;
bSample *sample;
bSound* tempsound;
ID *id;
sound = G.buts->lockpoin;
switch(event) {
case B_SOUND_REDRAW:
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_SOUND_LOAD_SAMPLE:
if (sound) strcpy(name, sound->name);
else strcpy(name, U.sounddir);
activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_new_sample);
break;
case B_SOUND_PLAY_SAMPLE:
if (sound) {
if (sound->sample->type != SAMPLE_INVALID) {
sound_play_sound(sound);
allqueue(REDRAWBUTSSCENE, 0);
}
}
break;
case B_SOUND_MENU_SAMPLE:
if (G.buts->menunr == -2) {
if (sound) {
activate_databrowse((ID *)sound->sample, ID_SAMPLE, 0, B_SOUND_MENU_SAMPLE, &G.buts->menunr, do_soundbuts);
}
} else if (G.buts->menunr > 0) {
sample = BLI_findlink(samples, G.buts->menunr - 1);
if (sample && sound) {
BLI_strncpy(sound->name, sample->name, sizeof(sound->name));
sound_set_sample(sound, sample);
do_soundbuts(B_SOUND_REDRAW);
}
}
break;
case B_SOUND_NAME_SAMPLE:
load_new_sample(sound->name);
break;
case B_SOUND_UNPACK_SAMPLE:
if(sound && sound->sample) {
sample = sound->sample;
if (sample->packedfile) {
if (G.fileflags & G_AUTOPACK) {
if (okee("Disable AutoPack ?")) {
G.fileflags &= ~G_AUTOPACK;
}
}
if ((G.fileflags & G_AUTOPACK) == 0) {
unpackSample(sample, PF_ASK);
}
} else {
sound_set_packedfile(sample, newPackedFile(sample->name));
}
allqueue(REDRAWHEADERS, 0);
do_soundbuts(B_SOUND_REDRAW);
}
break;
case B_SOUND_COPY_SOUND:
if (sound) {
tempsound = sound_make_copy(sound);
sound = tempsound;
id = &sound->id;
G.buts->lockpoin = (bSound*)id;
BIF_undo_push("Copy sound");
do_soundbuts(B_SOUND_REDRAW);
}
break;
case B_SOUND_RECALC:
waitcursor(1);
sound = G.main->sound.first;
while (sound) {
MEM_freeN(sound->stream);
sound->stream = 0;
audio_makestream(sound);
sound = (bSound *) sound->id.next;
}
waitcursor(0);
allqueue(REDRAWSEQ, 0);
break;
case B_SOUND_RATECHANGED:
allqueue(REDRAWBUTSSCENE, 0);
allqueue(REDRAWSEQ, 0);
break;
case B_SOUND_MIXDOWN:
audio_mixdown();
break;
default:
if (G.f & G_DEBUG) {
printf("do_soundbuts: unhandled event %d\n", event);
}
}
}
static void sound_panel_listener(void)
{
uiBlock *block;
int xco= 100, yco=100, mixrate;
char mixrateinfo[256];
block= uiNewBlock(&curarea->uiblocks, "sound_panel_listener", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Listener", "Sound", 320, 0, 318, 204)==0) return;
mixrate = sound_get_mixrate();
sprintf(mixrateinfo, "Game Mixrate: %d Hz", mixrate);
uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
yco -= 30;
uiDefBut(block, LABEL, 0, "Game listener settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
yco -= 30;
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
xco,yco,195,24,&G.listener->gain, 0.0, 1.0, 1.0, 0, "Sets the maximum volume for the overall sound");
yco -= 30;
uiDefBut(block, LABEL, 0, "Game Doppler effect settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
yco -= 30;
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Doppler: ",
xco,yco,195,24,&G.listener->dopplerfactor, 0.0, 10.0, 1.0, 0, "Use this for scaling the doppler effect");
yco -=30;
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Velocity: ",
xco,yco,195,24,&G.listener->dopplervelocity,0.0,10000.0, 1.0,0, "Sets the propagation speed of sound");
}
static void sound_panel_sequencer(void)
{
uiBlock *block;
short xco, yco;
char mixrateinfo[256];
block= uiNewBlock(&curarea->uiblocks, "sound_panel_sequencer", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Sequencer", "Sound", 640, 0, 318, 204)==0) return;
/* audio sequence engine settings ------------------------------------------------------------------ */
xco = 1010;
yco = 195;
uiDefBut(block, LABEL, 0, "Audio sequencer settings", xco,yco,295,20, 0, 0, 0, 0, 0, "");
yco -= 25;
sprintf(mixrateinfo, "Mixing/Sync (latency: %d ms)", (int)( (((float)U.mixbufsize)/(float)G.scene->audio.mixrate)*1000.0 ) );
uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
yco -= 25;
uiDefButI(block, ROW, B_SOUND_RATECHANGED, "44.1 kHz", xco,yco,75,20, &G.scene->audio.mixrate, 2.0, 44100.0, 0, 0, "Mix at 44.1 kHz");
uiDefButI(block, ROW, B_SOUND_RATECHANGED, "48.0 kHz", xco+80,yco,75,20, &G.scene->audio.mixrate, 2.0, 48000.0, 0, 0, "Mix at 48 kHz");
uiDefBut(block, BUT, B_SOUND_RECALC, "Recalc", xco+160,yco,75,20, 0, 0, 0, 0, 0, "Recalculate samples");
yco -= 25;
uiDefButS(block, TOG|BIT|1, B_SOUND_CHANGED, "Sync", xco,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
uiDefButS(block, TOG|BIT|2, B_SOUND_CHANGED, "Scrub", xco+120,yco,115,20, &G.scene->audio.flag, 0, 0, 0, 0, "Scrub when changing frames");
yco -= 25;
uiDefBut(block, LABEL, 0, "Main mix", xco,yco,295,20, 0, 0, 0, 0, 0, "");
yco -= 25;
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Main (dB): ",
xco,yco,235,24,&G.scene->audio.main, -24.0, 6.0, 0, 0, "Set the audio master gain/attenuation in dB");
yco -= 25;
uiDefButS(block, TOG|BIT|0, 0, "Mute", xco,yco,235,24, &G.scene->audio.flag, 0, 0, 0, 0, "Mute audio from sequencer");
yco -= 35;
uiDefBut(block, BUT, B_SOUND_MIXDOWN, "MIXDOWN", xco,yco,235,24, 0, 0, 0, 0, 0, "Create WAV file from sequenced audio");
}
static void sound_panel_sound(bSound *sound)
{
static int packdummy=0;
ID *id, *idfrom;
uiBlock *block;
bSample *sample;
char *strp, str[32], ch[256];
block= uiNewBlock(&curarea->uiblocks, "sound_panel_sound", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Sound", "Sound", 0, 0, 318, 204)==0) return;
uiDefBut(block, LABEL, 0, "Blender Sound block",10,180,195,20, 0, 0, 0, 0, 0, "");
// warning: abuse of texnr here! (ton didnt code!)
buttons_active_id(&id, &idfrom);
std_libbuttons(block, 10, 160, 0, NULL, B_SOUNDBROWSE2, id, idfrom, &(G.buts->texnr), 1, 0, 0, 0, 0);
if (sound) {
uiDefBut(block, BUT, B_SOUND_COPY_SOUND, "Copy sound", 220,160,90,20, 0, 0, 0, 0, 0, "Make another copy (duplicate) of the current sound");
uiSetButLock(sound->id.lib!=0, "Can't edit library data");
sound_initialize_sample(sound);
sample = sound->sample;
/* info string */
if (sound->sample && sound->sample->len) {
char *tmp;
if (sound->sample->channels == 1) tmp= "Mono";
else if (sound->sample->channels == 2) tmp= "Stereo";
else tmp= "Unknown";
sprintf(ch, "Sample: %s, %d bit, %d Hz, %d samples", tmp, sound->sample->bits, sound->sample->rate, (sound->sample->len/(sound->sample->bits/8)/sound->sample->channels));
uiDefBut(block, LABEL, 0, ch, 35,140,225,20, 0, 0, 0, 0, 0, "");
}
else {
uiDefBut(block, LABEL, 0, "Sample: No sample info available.",35,140,225,20, 0, 0, 0, 0, 0, "");
}
/* sample browse buttons */
id= (ID *)sound->sample;
IDnames_to_pupstring(&strp, NULL, NULL, samples, id, &(G.buts->menunr));
if (strp[0]) uiDefButS(block, MENU, B_SOUND_MENU_SAMPLE, strp, 10,120,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Select another loaded sample");
MEM_freeN(strp);
uiDefBut(block, TEX, B_SOUND_NAME_SAMPLE, "", 35,120,225,20, sound->name, 0.0, 79.0, 0, 0, "The sample file used by this Sound");
sprintf(str, "%d", sample->id.us);
uiDefBut(block, BUT, B_SOUND_UNLINK_SAMPLE, str, 260,120,25,20, 0, 0, 0, 0, 0, "The number of users");
if (sound->sample->packedfile) packdummy = 1;
else packdummy = 0;
uiDefIconButI(block, TOG|BIT|0, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE,
285, 120,25,24, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample");
uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample", 10, 95,150,24, 0, 0, 0, 0, 0, "Load a different sample file");
uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play", 160, 95, 150, 24, 0, 0.0, 0, 0, 0, "Playback sample using settings below");
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
10,70,150,20, &sound->volume, 0.0, 1.0, 0, 0, "Game engine only: Set the volume of this sound");
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pitch: ",
160,70,150,20, &sound->pitch, -12.0, 12.0, 0, 0, "Game engine only: Set the pitch of this sound");
/* looping */
uiDefButI(block, TOG|BIT|SOUND_FLAGS_LOOP_BIT, B_SOUND_REDRAW, "Loop",
10, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between looping on/off");
if (sound->flags & SOUND_FLAGS_LOOP) {
uiDefButI(block, TOG|BIT|SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT, B_SOUND_REDRAW, "Ping Pong",
105, 50, 95, 20, &sound->flags, 0.0, 0.0, 0, 0, "Game engine only: Toggle between A->B and A->B->A looping");
}
/* 3D settings ------------------------------------------------------------------ */
if (sound->sample->channels == 1) {
uiDefButI(block, TOG|BIT|SOUND_FLAGS_3D_BIT, B_SOUND_REDRAW, "3D Sound",
10, 10, 90, 20, &sound->flags, 0, 0, 0, 0, "Game engine only: Turns 3D sound on");
if (sound->flags & SOUND_FLAGS_3D) {
uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
100,10,210,20, &sound->attenuation, 0.0, 5.0, 1.0, 0, "Game engine only: Sets the surround scaling factor for this sound");
}
}
}
}
/* ************************* SCENE *********************** */
static void output_pic(char *name)
{
strcpy(G.scene->r.pic, name);
allqueue(REDRAWBUTSSCENE, 0);
BIF_undo_push("Change output picture directory");
}
static void backbuf_pic(char *name)
{
Image *ima;
strcpy(G.scene->r.backbuf, name);
allqueue(REDRAWBUTSSCENE, 0);
ima= add_image(name);
if(ima) {
free_image_buffers(ima); /* force read again */
ima->ok= 1;
}
BIF_undo_push("Change background picture");
}
static void ftype_pic(char *name)
{
strcpy(G.scene->r.ftype, name);
allqueue(REDRAWBUTSSCENE, 0);
}
static void scene_change_set(Scene *sc, Scene *set) {
if (sc->set!=set) {
sc->set= set;
allqueue(REDRAWBUTSSCENE, 0);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Change set Scene");
}
}
static void run_playanim(char *file) {
extern char bprogname[]; /* usiblender.c */
char str[FILE_MAXDIR+FILE_MAXFILE];
int pos[2], size[2];
calc_renderwin_rectangle(G.winpos, pos, size);
sprintf(str, "%s -a -p %d %d \"%s\"", bprogname, pos[0], pos[1], file);
system(str);
}
void do_render_panels(unsigned short event)
{
ScrArea *sa;
ID *id;
char file[FILE_MAXDIR+FILE_MAXFILE];
switch(event) {
case B_DORENDER:
BIF_do_render(0);
break;
case B_RTCHANGED:
allqueue(REDRAWALL, 0);
break;
case B_SWITCHRENDER:
/* new panels added, so... */
G.buts->re_align= 1;
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PLAYANIM:
#ifdef WITH_QUICKTIME
if(G.scene->r.imtype == R_QUICKTIME)
makeqtstring(file);
else
#endif
makeavistring(file);
if(BLI_exist(file)) {
run_playanim(file);
}
else {
makepicstring(file, G.scene->r.sfra);
if(BLI_exist(file)) {
run_playanim(file);
}
else error("Can't find image: %s", file);
}
break;
case B_DOANIM:
BIF_do_render(1);
break;
case B_FS_PIC:
sa= closest_bigger_area();
areawinset(sa->win);
if(G.qual == LR_CTRLKEY)
activate_imageselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
else
activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
break;
case B_FS_BACKBUF:
sa= closest_bigger_area();
areawinset(sa->win);
if(G.qual == LR_CTRLKEY)
activate_imageselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
else
activate_fileselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
break;
case B_FS_FTYPE:
sa= closest_bigger_area();
areawinset(sa->win);
if(G.qual == LR_CTRLKEY)
activate_imageselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
else
activate_fileselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
break;
case B_PR_PAL:
G.scene->r.xsch= 720;
G.scene->r.ysch= 576;
G.scene->r.xasp= 54;
G.scene->r.yasp= 51;
G.scene->r.size= 100;
G.scene->r.frs_sec= 25;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
BIF_undo_push("Set PAL");
allqueue(REDRAWBUTSSCENE, 0);
allqueue(REDRAWVIEWCAM, 0);
break;
case B_FILETYPEMENU:
allqueue(REDRAWBUTSSCENE, 0);
#if defined (_WIN32) || defined (__APPLE__)
// fall through to codec settings if this is the first
// time R_AVICODEC is selected for this scene.
if (((G.scene->r.imtype == R_AVICODEC)
&& (G.scene->r.avicodecdata == NULL)) ||
((G.scene->r.imtype == R_QUICKTIME)
&& (G.scene->r.qtcodecdata == NULL))) {
} else {
break;
}
#endif /*_WIN32 || __APPLE__ */
case B_SELECTCODEC:
#if defined (_WIN32) || defined (__APPLE__)
if ((G.scene->r.imtype == R_QUICKTIME)) { /* || (G.scene->r.qtcodecdata)) */
#ifdef WITH_QUICKTIME
get_qtcodec_settings();
#endif /* WITH_QUICKTIME */
}
#if defined (_WIN32) && !defined(FREE_WINDOWS)
else
get_avicodec_settings();
#endif /* _WIN32 && !FREE_WINDOWS */
#endif /* _WIN32 || __APPLE__ */
break;
case B_PR_FULL:
G.scene->r.xsch= 1280;
G.scene->r.ysch= 1024;
G.scene->r.xasp= 1;
G.scene->r.yasp= 1;
G.scene->r.size= 100;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
BIF_undo_push("Set FULL");
allqueue(REDRAWBUTSSCENE, 0);
allqueue(REDRAWVIEWCAM, 0);
break;
case B_PR_PRV:
G.scene->r.xsch= 640;
G.scene->r.ysch= 512;
G.scene->r.xasp= 1;
G.scene->r.yasp= 1;
G.scene->r.size= 50;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
allqueue(REDRAWVIEWCAM, 0);
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PR_CDI:
G.scene->r.xsch= 384;
G.scene->r.ysch= 280;
G.scene->r.xasp= 1;
G.scene->r.yasp= 1;
G.scene->r.size= 100;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.15, 0.85, 0.15, 0.85);
allqueue(REDRAWVIEWCAM, 0);
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PR_PAL169:
G.scene->r.xsch= 720;
G.scene->r.ysch= 576;
G.scene->r.xasp= 64;
G.scene->r.yasp= 45;
G.scene->r.size= 100;
G.scene->r.frs_sec= 25;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
BIF_undo_push("Set PAL 16/9");
allqueue(REDRAWVIEWCAM, 0);
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PR_D2MAC:
G.scene->r.xsch= 1024;
G.scene->r.ysch= 576;
G.scene->r.xasp= 1;
G.scene->r.yasp= 1;
G.scene->r.size= 50;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
allqueue(REDRAWVIEWCAM, 0);
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PR_MPEG:
G.scene->r.xsch= 368;
G.scene->r.ysch= 272;
G.scene->r.xasp= 105;
G.scene->r.yasp= 100;
G.scene->r.size= 100;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
allqueue(REDRAWVIEWCAM, 0);
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PR_PC:
G.scene->r.xsch= 640;
G.scene->r.ysch= 480;
G.scene->r.xasp= 100;
G.scene->r.yasp= 100;
G.scene->r.size= 100;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.0, 1.0, 0.0, 1.0);
BIF_undo_push("Set PC");
allqueue(REDRAWVIEWCAM, 0);
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PR_PRESET:
G.scene->r.xsch= 720;
G.scene->r.ysch= 576;
G.scene->r.xasp= 54;
G.scene->r.yasp= 51;
G.scene->r.size= 100;
G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS;
G.scene->r.imtype= R_TARGA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
BIF_undo_push("Set Default");
allqueue(REDRAWVIEWCAM, 0);
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PR_PANO:
G.scene->r.xsch= 36;
G.scene->r.ysch= 176;
G.scene->r.xasp= 115;
G.scene->r.yasp= 100;
G.scene->r.size= 100;
G.scene->r.mode |= R_PANORAMA;
G.scene->r.xparts= 16;
G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
BIF_undo_push("Set Panorama");
allqueue(REDRAWVIEWCAM, 0);
allqueue(REDRAWBUTSSCENE, 0);
break;
case B_PR_NTSC:
G.scene->r.xsch= 720;
G.scene->r.ysch= 480;
G.scene->r.xasp= 10;
G.scene->r.yasp= 11;
G.scene->r.size= 100;
G.scene->r.frs_sec= 30;
G.scene->r.mode &= ~R_PANORAMA;
G.scene->r.xparts= G.scene->r.yparts= 1;
BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
BIF_undo_push("Set NTSC");
allqueue(REDRAWBUTSSCENE, 0);
allqueue(REDRAWVIEWCAM, 0);
break;
case B_SETBROWSE:
id= (ID*) G.scene->set;
if (G.buts->menunr==-2) {
activate_databrowse(id, ID_SCE, 0, B_SETBROWSE, &G.buts->menunr, do_render_panels);
} else if (G.buts->menunr>0) {
Scene *newset= (Scene*) BLI_findlink(&G.main->scene, G.buts->menunr-1);
if (newset==G.scene)
error("Not allowed");
else if (newset)
scene_change_set(G.scene, newset);
}
break;
case B_CLEARSET:
scene_change_set(G.scene, NULL);
break;
case B_FBUF_REDO:
if(R.rectftot) {
/* copy is needed... not so nice, but how better? */
R.r.postgamma= G.scene->r.postgamma;
R.r.postigamma= 1.0/R.r.postgamma;
R.r.postadd= G.scene->r.postadd;
R.r.postmul= G.scene->r.postmul;
R.r.posthue= G.scene->r.posthue;
R.r.postsat= G.scene->r.postsat;
R.r.dither_intensity= G.scene->r.dither_intensity;
RE_floatbuffer_to_output();
BIF_redraw_render_rect();
}
break;
}
}
static uiBlock *edge_render_menu(void *arg_unused)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", 290, -15, 220, 115, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, 0,"Eint:", 370,75,135,19, &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
"Sets edge intensity for Toon shading");
uiDefButS(block, NUM, 0,"AntiShift",370,55,135,19, &(G.scene->r.same_mat_redux), 0, 255.0, 0, 0,
"For unified renderer: reduce intensity on boundaries "
"with identical materials with this number.");
uiBlockBeginAlign(block);
uiDefButI(block, TOG, 0,"Shift", 295,75,70,19, &G.compat, 0, 0, 0, 0,
"For unified renderer: use old offsets for edges");
uiDefButI(block, TOG, 0,"All", 295,55,70,19, &G.notonlysolid, 0, 0, 0, 0,
"For unified renderer: also consider transparent faces for toon shading");
uiBlockEndAlign(block);
/* colour settings for the toon shading */
uiDefButF(block, COL, 0, "", 295,-10,30,60, &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, 0, "R ", 330, 30, 175,19, &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
"For unified renderer: Colour for edges in toon shading mode.");
uiDefButF(block, NUMSLI, 0, "G ", 330, 10, 175,19, &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
"For unified renderer: Colour for edges in toon shading mode.");
uiDefButF(block, NUMSLI, 0, "B ", 330, -10, 175,19, &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
"For unified renderer: Colour for edges in toon shading mode.");
uiBlockSetDirection(block, UI_TOP);
return block;
}
static uiBlock *post_render_menu(void *arg_unused)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "post render", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", -10, -10, 200, 120, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, 0, "Add:", 0,80,180,19, &G.scene->r.postadd, -1.0, 1.0, 0, 0, "");
uiDefButF(block, NUMSLI, 0, "Mul:", 0,60,180,19, &G.scene->r.postmul, 0.01, 4.0, 0, 0, "");
uiDefButF(block, NUMSLI, 0, "Gamma:", 0,40,180,19, &G.scene->r.postgamma, 0.1, 4.0, 0, 0, "");
uiDefButF(block, NUMSLI, 0, "Hue:", 0,20,180,19, &G.scene->r.posthue, -0.5, 0.5, 0, 0, "");
uiDefButF(block, NUMSLI, 0, "Sat:", 0, 0,180,19, &G.scene->r.postsat, 0.0, 4.0, 0, 0, "");
uiBlockSetDirection(block, UI_TOP);
addqueue(curarea->win, UI_BUT_EVENT, B_FBUF_REDO);
return block;
}
static uiBlock *framing_render_menu(void *arg_unused)
{
uiBlock *block;
short yco = 190, xco = 0;
int randomcolorindex = 1234;
block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", -5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, B_NOP, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, ROW, 0, "Stretch", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_SCALE , 0, 0, "Stretch or squeeze the viewport to fill the display window");
uiDefButC(block, ROW, 0, "Expose", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_EXTEND, 0, 0, "Show the entire viewport in the display window, viewing more horizontally or vertically");
uiDefButC(block, ROW, 0, "Letterbox", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_BARS , 0, 0, "Show the entire viewport in the display window, using bar horizontally or vertically");
uiBlockEndAlign(block);
yco -= 25;
xco = 40;
uiDefButF(block, COL, 0, "", 0, yco - 58 + 18, 33, 58, &G.scene->framing.col[0], 0, 0, 0, randomcolorindex, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, 0, "R ", xco,yco,243,18, &G.scene->framing.col[0], 0.0, 1.0, randomcolorindex, 0, "Set the red component of the bars");
yco -= 20;
uiDefButF(block, NUMSLI, 0, "G ", xco,yco,243,18, &G.scene->framing.col[1], 0.0, 1.0, randomcolorindex, 0, "Set the green component of the bars");
yco -= 20;
uiDefButF(block, NUMSLI, 0, "B ", xco,yco,243,18, &G.scene->framing.col[2], 0.0, 1.0, randomcolorindex, 0, "Set the blue component of the bars");
uiBlockEndAlign(block);
xco = 0;
uiDefBut(block, LABEL, 0, "Fullscreen:", xco, yco-=30, 100, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, TOG, 0, "Fullscreen", xco+70, yco, 68, 19, &G.scene->r.fullscreen, 0.0, 0.0, 0, 0, "Starts player in a new fullscreen display");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, 0, "X:", xco+40, yco-=27, 100, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
uiDefButS(block, NUM, 0, "Y:", xco+140, yco, 100, 19, &G.scene->r.yplay, 10.0, 2000.0, 0, 0, "Displays current Y screen/window resolution. Click to change.");
uiDefButS(block, NUM, 0, "Freq:", xco+40, yco-=21, 100, 19, &G.scene->r.freqplay, 10.0, 2000.0, 0, 0, "Displays clock frequency of fullscreen display. Click to change.");
uiDefButS(block, NUM, 0, "Bits:", xco+140, yco, 100, 19, &G.scene->r.depth, 8.0, 32.0, 800.0, 0, "Displays bit depth of full screen display. Click to change.");
uiBlockEndAlign(block);
/* stereo settings */
/* can't use any definition from the game engine here so hardcode it. Change it here when it changes there!
* RAS_IRasterizer has definitions:
* RAS_STEREO_NOSTEREO 1
* RAS_STEREO_QUADBUFFERED 2
* RAS_STEREO_ABOVEBELOW 3
* RAS_STEREO_INTERLACED 4 future
* RAS_STEREO_ANAGLYPH 5
* RAS_STEREO_SIDEBYSIDE 6
* RAS_STEREO_VINTERLACE 7
*/
uiBlockBeginAlign(block);
uiDefButS(block, ROW, 0, "No Stereo", xco, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 1.0, 0, 0, "Disables stereo");
uiDefButS(block, ROW, 0, "Pageflip", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 2.0, 0, 0, "Enables hardware pageflip stereo method");
uiDefButS(block, ROW, 0, "Syncdouble", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 3.0, 0, 0, "Enables syncdoubling stereo method");
uiDefButS(block, ROW, 0, "Anaglyph", xco-=180, yco-=21, 88, 19, &(G.scene->r.stereomode), 7.0, 5.0, 0, 0, "Enables anaglyph (Red-Blue) stereo method");
uiDefButS(block, ROW, 0, "Side by Side", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 6.0, 0, 0, "Enables side by side left and right images");
uiDefButS(block, ROW, 0, "V Interlace", xco+=90, yco, 88, 19, &(G.scene->r.stereomode), 7.0, 7.0, 0, 0, "Enables interlaced vertical strips for autostereo display");
uiBlockEndAlign(block);
uiBlockSetDirection(block, UI_TOP);
return block;
}
static char *imagetype_pup(void)
{
static char string[1024];
char formatstring[1024];
strcpy(formatstring, "Save image as: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
#ifdef __sgi
strcat(formatstring, "|%s %%x%d"); // add space for Movie
#endif
strcat(formatstring, "|%s %%x%d"); // add space for PNG
strcat(formatstring, "|%s %%x%d"); // add space for BMP
#ifdef _WIN32
strcat(formatstring, "|%s %%x%d"); // add space for AVI Codec
#endif
#ifdef WITH_QUICKTIME
if(G.have_quicktime)
strcat(formatstring, "|%s %%x%d"); // add space for Quicktime
#endif
if(G.have_quicktime) {
sprintf(string, formatstring,
"AVI Raw", R_AVIRAW,
"AVI Jpeg", R_AVIJPEG,
#ifdef _WIN32
"AVI Codec", R_AVICODEC,
#endif
#ifdef WITH_QUICKTIME
"QuickTime", R_QUICKTIME,
#endif
"Targa", R_TARGA,
"Targa Raw", R_RAWTGA,
"PNG", R_PNG,
"BMP", R_BMP,
"Jpeg", R_JPEG90,
"HamX", R_HAMX,
"Iris", R_IRIS,
"Iris + Zbuffer", R_IRIZ,
"Ftype", R_FTYPE,
"Movie", R_MOVIE
);
} else {
sprintf(string, formatstring,
"AVI Raw", R_AVIRAW,
"AVI Jpeg", R_AVIJPEG,
#ifdef _WIN32
"AVI Codec", R_AVICODEC,
#endif
"Targa", R_TARGA,
"Targa Raw", R_RAWTGA,
"PNG", R_PNG,
"BMP", R_BMP,
"Jpeg", R_JPEG90,
"HamX", R_HAMX,
"Iris", R_IRIS,
"Iris + Zbuffer", R_IRIZ,
"Ftype", R_FTYPE,
"Movie", R_MOVIE
);
}
return (string);
}
#ifdef _WIN32
static char *avicodec_str(void)
{
static char string[1024];
sprintf(string, "Codec: %s", G.scene->r.avicodecdata->avicodecname);
return string;
}
#endif
static void render_panel_output(void)
{
ID *id;
int a,b;
uiBlock *block;
char *strp;
block= uiNewBlock(&curarea->uiblocks, "render_panel_output", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Output", "Render", 0, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefIconBut(block, BUT, B_FS_PIC, ICON_FILESEL, 10, 190, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Pics dir/name");
uiDefBut(block, TEX,0,"", 31, 190, 279, 20,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to save rendered Pics to");
uiDefIconBut(block, BUT,B_FS_BACKBUF, ICON_FILESEL, 10, 168, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
uiDefBut(block, TEX,0,"", 31, 168, 279, 20,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as background for rendering");
uiDefIconBut(block, BUT,B_FS_FTYPE, ICON_FILESEL, 10, 146, 20, 20, 0, 0, 0, 0, 0, "Open Fileselect to get Ftype image");
uiDefBut(block, TEX,0,"", 31, 146, 279, 20,G.scene->r.ftype,0.0,79.0, 0, 0, "Image to use with FTYPE Image type");
uiBlockEndAlign(block);
/* SET BUTTON */
uiBlockBeginAlign(block);
id= (ID *)G.scene->set;
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), id, &(G.buts->menunr));
if(strp[0])
uiDefButS(block, MENU, B_SETBROWSE, strp, 10, 120, 20, 20, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set");
MEM_freeN(strp);
if(G.scene->set) {
uiSetButLock(1, NULL);
uiDefIDPoinBut(block, test_scenepoin_but, 0, "", 31, 120, 100, 20, &(G.scene->set), "Name of the Set");
uiClearButLock();
uiDefIconBut(block, BUT, B_CLEARSET, ICON_X, 132, 120, 20, 20, 0, 0, 0, 0, 0, "Remove Set link");
}
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, TOG|BIT|0, B_NOP,"Backbuf", 10, 94, 80, 20, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");
uiDefButI(block, TOG|BIT|19, B_NOP,"Threads", 10, 68, 80, 20, &G.scene->r.mode, 0, 0, 0, 0, "Enable/Disable render in two threads");
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
for(b=2; b>=0; b--)
for(a=0; a<3; a++)
uiDefButS(block, TOG|BIT|(3*b+a), 800,"", (short)(10+18*a),(short)(10+14*b),16,12, &G.winpos, 0, 0, 0, 0, "Render window placement on screen");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|2, REDRAWVIEW3D, "Passepartout", 72, 30, 122, 20, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Draws darkened passepartout in camera view");
uiDefButS(block, ROW, B_REDR, "DispWin", 72, 10, 60, 20, &G.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output to display in a seperate window");
uiDefButS(block, ROW, B_REDR, "DispView", 134, 10, 60, 20, &G.displaymode, 0.0, (float)R_DISPLAYVIEW, 0, 0, "Sets render output to display in 3D view");
uiBlockEndAlign(block);
uiDefButS(block, TOG|BIT|4, 0, "Extensions", 205, 10, 105, 19, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds extensions to the output when rendering animations");
/* Dither control */
uiDefButF(block, NUM,B_DIFF, "Dither:", 205,31,105,19, &G.scene->r.dither_intensity, 0.0, 2.0, 0, 0, "The amount of dithering noise present in the output image (0.0 = no dithering)");
/* Toon shading buttons */
uiBlockBeginAlign(block);
uiDefButI(block, TOG|BIT|5, 0,"Edge", 100, 94, 70, 20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Toon edge shading");
uiDefBlockBut(block, edge_render_menu, NULL, "Edge Settings", 170, 94, 140, 20, "Display edge settings");
/* postprocess render buttons */
uiBlockBeginAlign(block);
if(R.rectftot)
uiDefIconTextButI(block, TOG|BIT|18, B_NOP, ICON_IMAGE_DEHLT," Fbuf", 100, 68, 70, 20, &G.scene->r.mode, 0, 0, 0, 0, "Keep RGBA float buffer after render; buffer available");
else
uiDefButI(block, TOG|BIT|18, 0,"Fbuf", 100, 68, 70, 20, &G.scene->r.mode, 0, 0, 0, 0, "Keep RGBA float buffer after render, no buffer available now");
uiDefBlockBut(block, post_render_menu, NULL, "Post process", 170, 68, 140, 20, "Applies on RGBA floats while render or with Fbuf available");
uiBlockEndAlign(block);
/* removed, for time being unified and normal render will use same gamma for blending (2.0) */
//if (G.scene->r.mode & R_GAMMA) {
// uiDefButF(block, NUMSLI, 0,"Gamma:", 10, 68, 142, 20,
// &(G.scene->r.gamma), 0.2, 5.0, B_GAMMASLI, 0,
// "The gamma value for blending oversampled images (1.0 = no correction).");
//}
}
static void render_panel_render(void)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "render_panel_render", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_DORENDER,"RENDER", 369, 164, 191,37, 0, 0, 0, 0, 0, "Start the rendering");
/* yafray: on request, render engine menu is back again, and moved to Render panel */
uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0|YafRay %x1",
369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
uiBlockBeginAlign(block);
uiDefButI(block, TOG|BIT|0, 0, "OSA", 369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
uiDefButS(block, ROW,B_DIFF,"5", 369,88,29,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
uiDefButS(block, ROW,B_DIFF,"8", 400,88,29,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Sets oversample level to 8 (Recommended)");
uiDefButS(block, ROW,B_DIFF,"11", 431,88,29,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
uiDefButS(block, ROW,B_DIFF,"16", 462,88,29,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButI(block, TOG|BIT|14, 0, "MBLUR", 496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
uiDefButF(block, NUM,B_DIFF,"Bf:", 496,88,64,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, NUM,B_DIFF,"Xparts:", 369,46,95,29,&G.scene->r.xparts,1.0, 64.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
uiDefButS(block, NUM,B_DIFF,"Yparts:", 465,46,95,29,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, ROW,800,"Sky", 369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
uiDefButS(block, ROW,800,"Premul", 405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
uiDefButS(block, ROW,800,"Key", 456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged");
uiBlockEndAlign(block);
if(G.scene->r.mode & R_RAYTRACE)
uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512", 496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
uiBlockBeginAlign(block);
uiDefButI(block, TOG|BIT|1,0,"Shadow", 565,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
uiDefButI(block, TOG|BIT|4,0,"EnvMap", 627,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
uiDefButI(block, TOG|BIT|10,0,"Pano", 565,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
uiDefButI(block, TOG|BIT|16,B_REDR,"Ray",606,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
uiDefButI(block, TOG|BIT|8,0,"Radio", 647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_DIFF,"100%", 565,109,122,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
uiDefButS(block, ROW,B_DIFF,"75%", 565,88,40,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
uiDefButS(block, ROW,B_DIFF,"50%", 606,88,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
uiDefButS(block, ROW,B_DIFF,"25%", 647,88,40,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButI(block, TOG|BIT|6,0,"Fields", 565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
uiDefButI(block, TOG|BIT|13,0,"Odd", 627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
uiDefButI(block, TOG|BIT|7,0,"X", 668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
uiDefButI(block, TOG|BIT|17,0,"Gauss", 565,34,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Gaussian sampling filter for antialiasing");
uiDefButF(block, NUM,B_DIFF,"", 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 100, 2, "Sets the Gaussian filter size");
uiDefButI(block, TOG|BIT|9,REDRAWVIEWCAM, "Border", 565,13,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image");
uiDefButI(block, TOG|BIT|2, B_REDR, "Gamma", 627,13,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable gamma correction");
uiBlockEndAlign(block);
}
static void render_panel_anim(void)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "render_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Anim", "Render", 640, 0, 318, 204)==0) return;
uiDefBut(block, BUT,B_DOANIM,"ANIM", 692,142,192,47, 0, 0, 0, 0, 0, "Start rendering a sequence");
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|0, 0, "Do Sequence",692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
uiDefButS(block, TOG|BIT|1, 0, "Render Daemon",692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Let external network render current scene");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);
uiDefBut(block, BUT,B_PLAYANIM, "PLAY",692,40,94,33, 0, 0, 0, 0, 0, "Play animation of rendered images/avi (searches Pics: field)");
uiDefButS(block, NUM, B_RTCHANGED, "rt:",789,40,95,33, &G.rt, -1000.0, 1000.0, 0, 0, "General testing/debug button");
uiBlockBeginAlign(block);
uiDefButS(block, NUM,REDRAWSEQ,"Sta:",692,10,94,24, &G.scene->r.sfra,1.0,18000.0, 0, 0, "The start frame of the animation");
uiDefButS(block, NUM,REDRAWSEQ,"End:",789,10,95,24, &G.scene->r.efra,1.0,18000.0, 0, 0, "The end frame of the animation");
uiBlockEndAlign(block);
}
static void render_panel_format(void)
{
uiBlock *block;
int yofs;
block= uiNewBlock(&curarea->uiblocks, "render_panel_format", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Format", "Render", 960, 0, 318, 204)==0) return;
uiDefBlockBut(block, framing_render_menu, NULL,
"Game framing settings",
892, 169, 227, 20, "Display game framing settings");
/* uiDefIconTextBlockBut(block, framing_render_menu, NULL,
ICON_BLOCKBUT_CORNER,
"Game framing settings",
892, 169, 227, 20,
"Display game framing settings"); */
uiBlockBeginAlign(block);
uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeX:", 892 ,136,112,27, &G.scene->r.xsch, 4.0, 10000.0, 0, 0, "The image width in pixels");
uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeY:", 1007,136,112,27, &G.scene->r.ysch, 4.0,10000.0, 0, 0, "The image height in scanlines");
uiDefButS(block, NUM,REDRAWVIEWCAM,"AspX:", 892 ,114,112,20, &G.scene->r.xasp, 1.0,200.0, 0, 0, "The horizontal aspect ratio");
uiDefButS(block, NUM,REDRAWVIEWCAM,"AspY:", 1007,114,112,20, &G.scene->r.yasp, 1.0,200.0, 0, 0, "The vertical aspect ratio");
uiBlockEndAlign(block);
yofs = 54;
#ifdef __sgi
yofs = 76;
uiDefButS(block, NUM,B_DIFF,"MaxSize:", 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie");
uiDefButI(block, TOG|BIT|12,0,"Cosmo", 1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware");
#endif
uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(), 892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format");
uiDefButI(block, TOG|BIT|11,B_DIFF, "Crop", 1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "Exclude border rendering from total image");
yofs -= 22;
if(G.scene->r.quality==0) G.scene->r.quality= 90;
#ifdef WITH_QUICKTIME
if (G.scene->r.imtype == R_AVICODEC || G.scene->r.imtype == R_QUICKTIME) {
#else /* WITH_QUICKTIME */
if (0) {
#endif
if(G.scene->r.imtype == R_QUICKTIME) {
#ifdef WITH_QUICKTIME
#if defined (_WIN32) || defined (__APPLE__)
//glColor3f(0.65, 0.65, 0.7);
//glRecti(892,yofs+46,892+225,yofs+45+20);
if(G.scene->r.qtcodecdata == NULL)
uiDefBut(block, LABEL, 0, "Codec: not set", 892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
else
uiDefBut(block, LABEL, 0, G.scene->r.qtcodecdata->qtcodecname, 892,yofs+44,225,20, 0, 0, 0, 0, 0, "");
uiDefBut(block, BUT,B_SELECTCODEC, "Set codec", 892,yofs,112,20, 0, 0, 0, 0, 0, "Set codec settings for Quicktime");
#endif
#endif /* WITH_QUICKTIME */
} else {
#ifdef _WIN32
//glColor3f(0.65, 0.65, 0.7);
//glRecti(892,yofs+46,892+225,yofs+45+20);
if(G.scene->r.avicodecdata == NULL)
uiDefBut(block, LABEL, 0, "Codec: not set.", 892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
else
uiDefBut(block, LABEL, 0, avicodec_str(), 892,yofs+43,225,20, 0, 0, 0, 0, 0, "");
#endif
uiDefBut(block, BUT,B_SELECTCODEC, "Set codec", 892,yofs,112,20, 0, 0, 0, 0, 0, "Set codec settings for AVI");
}
} else {
uiDefButS(block, NUM,B_DIFF, "Quality:", 892,yofs,112,20, &G.scene->r.quality, 10.0, 100.0, 0, 0, "Quality setting for JPEG images, AVI Jpeg and SGI movies");
}
uiDefButS(block, NUM,REDRAWALL,"Frs/sec:", 1006,yofs,113,20, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_DIFF,"BW", 892, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANESBW, 0, 0, "Images are saved with BW (grayscale) data");
uiDefButS(block, ROW,B_DIFF,"RGB", 968, 10,74,19, &G.scene->r.planes, 5.0,(float)R_PLANES24, 0, 0, "Images are saved with RGB (color) data");
uiDefButS(block, ROW,B_DIFF,"RGBA", 1044, 10,75,19, &G.scene->r.planes, 5.0,(float)R_PLANES32, 0, 0, "Images are saved with RGB and Alpha data (if supported)");
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_PR_PAL, "PAL", 1146,170,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 54x51, 25 fps");
uiDefBut(block, BUT,B_PR_NTSC, "NTSC", 1146,150,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x480, Aspect ratio - 10x11, 30 fps");
uiDefBut(block, BUT,B_PR_PRESET, "Default", 1146,130,100,18, 0, 0, 0, 0, 0, "Same as PAL, with render settings (OSA, Shadows, Fields)");
uiDefBut(block, BUT,B_PR_PRV, "Preview", 1146,110,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x512, Render size 50%");
uiDefBut(block, BUT,B_PR_PC, "PC", 1146,90,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x480, Aspect ratio - 100x100");
uiDefBut(block, BUT,B_PR_PAL169, "PAL 16:9",1146,70,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 64x45");
uiDefBut(block, BUT,B_PR_PANO, "PANO", 1146,50,100,18, 0, 0, 0, 0, 0, "Standard panorama settings");
uiDefBut(block, BUT,B_PR_FULL, "FULL", 1146,30,100,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1280x1024, Aspect ratio - 1x1");
uiDefButI(block, TOG|BIT|15, B_REDR, "Unified Renderer", 1146,10,100,18, &G.scene->r.mode, 0, 0, 0, 0, "Use the unified renderer.");
uiBlockEndAlign(block);
}
/* yafray: global illumination options panel */
static void render_panel_yafrayGI()
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGI", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Render", "Render");
if(uiNewPanel(curarea, block, "YafRay GI", "Render", 320, 0, 318, 204)==0) return;
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Method", 5,175,70,20, 0, 1.0, 0, 0, 0, "");
uiDefButS(block, MENU, B_REDR, "GiMethod %t|None %x0|SkyDome %x1|Full %x2 |", 70,175,89,20, &G.scene->r.GImethod, 0, 0, 0, 0, "Global Illumination Method");
uiDefBut(block, LABEL, 0, "Quality", 5,150,70,20, 0, 1.0, 0, 0, 0, "");
uiDefButS(block, MENU, B_REDR, "GiQuality %t|None %x0|Low %x1|Medium %x2 |High %x3|Higher %x4|Best %x5|",
70,150,89,20, &G.scene->r.GIquality, 0, 0, 0, 0, "Global Illumination Quality");
if (G.scene->r.GImethod>0) {
uiDefButF(block, NUM, B_DIFF, "EmitPwr:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 10, 0, "arealight, material emit and background intensity scaling, 1 is normal");
if (G.scene->r.GImethod==2) uiDefButF(block, NUM, B_DIFF, "GI Pwr:", 5,10,154,20, &G.scene->r.GIindirpower, 0.01, 100.0, 10, 0, "GI indirect lighting intensity scaling, 1 is normal");
}
if (G.scene->r.GImethod==2)
{
if (G.scene->r.GIdepth==0) G.scene->r.GIdepth=2;
uiDefButI(block, NUM, B_DIFF, "Depth:", 180,175,110,20, &G.scene->r.GIdepth, 1.0, 100.0, 10, 10, "Number of bounces of the indirect light");
uiDefButI(block, NUM, B_DIFF, "CDepth:", 180,150,110,20, &G.scene->r.GIcausdepth, 1.0, 100.0, 10, 10, "Number of bounces inside objects (for caustics)");
uiDefButS(block,TOG|BIT|0, B_REDR, "Cache",70,125,89,20, &G.scene->r.GIcache, 0, 0, 0, 0, "Cache irradiance samples (faster)");
uiDefButS(block,TOG|BIT|0, B_REDR, "Photons",180,125,89,20, &G.scene->r.GIphotons, 0, 0, 0, 0, "Use global photons to help in GI");
if (G.scene->r.GIcache)
{
uiDefBut(block, LABEL, 0, "Cache parameters:", 5,105,130,20, 0, 1.0, 0, 0, 0, "");
if (G.scene->r.GIshadowquality==0.0) G.scene->r.GIshadowquality=0.9;
uiDefButF(block, NUM, B_DIFF,"ShadQu:", 5,85,154,20, &(G.scene->r.GIshadowquality), 0.01, 1.0 ,1,0, "Sets the shadow quality, keep it under 0.95 :-) ");
if (G.scene->r.GIpixelspersample==0) G.scene->r.GIpixelspersample=10;
uiDefButI(block, NUM, B_DIFF, "Prec:", 5,60,75,20, &G.scene->r.GIpixelspersample, 1, 50, 10, 10, "Maximum number of pixels without samples, the lower the better and slower");
if (G.scene->r.GIrefinement==0) G.scene->r.GIrefinement=1.0;
uiDefButF(block, NUM, B_DIFF, "Ref:", 84,60,75,20, &G.scene->r.GIrefinement, 0.001, 1.0, 1, 0, "Threshold to refine shadows EXPERIMENTAL. 1 = no refinement");
}
if (G.scene->r.GIphotons)
{
uiDefBut(block, LABEL, 0, "Photon parameters:", 170,105,130,20, 0, 1.0, 0, 0, 0, "");
if(G.scene->r.GIphotoncount==0) G.scene->r.GIphotoncount=100000;
uiDefButI(block, NUM, B_DIFF, "Count:", 170,85,140,20, &G.scene->r.GIphotoncount,
0, 10000000, 10, 10, "Number of photons to shoot");
if(G.scene->r.GIphotonradius==0.0) G.scene->r.GIphotonradius=1.0;
uiDefButF(block, NUMSLI, B_DIFF,"Radius:", 170,60,140,20, &(G.scene->r.GIphotonradius),
0.00001, 100.0 ,0,0, "Radius to search for photons to mix (blur)");
if(G.scene->r.GImixphotons==0) G.scene->r.GImixphotons=100;
uiDefButI(block, NUM, B_DIFF, "MixCount:", 170,35,140,20, &G.scene->r.GImixphotons,
0, 1000, 10, 10, "Number of photons to mix");
uiDefButS(block,TOG|BIT|0, B_REDR, "Tune Photons",170,10,140,20, &G.scene->r.GIdirect,
0, 0, 0, 0, "Show the photonmap directly in the render for tuning");
}
}
}
/* yafray: global options panel */
static void render_panel_yafrayGlobal()
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "render_panel_yafrayGlobal", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Render", "Render");
if(uiNewPanel(curarea, block, "YafRay", "Render", 320, 0, 318, 204)==0) return;
// label to force a boundbox for buttons not to be centered
uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, "");
uiDefButF(block, NUMSLI, B_DIFF,"Bi ", 5,35,150,20, &(G.scene->r.YF_raybias),
0.0, 10.0 ,0,0, "Shadow ray bias to avoid self shadowing");
uiDefButI(block, NUM, B_DIFF, "Raydepth ", 5,60,150,20,
&G.scene->r.YF_raydepth, 1.0, 80.0, 10, 10, "Maximum render ray depth from the camera");
uiDefButF(block, NUMSLI, B_DIFF, "Gam ", 5,10,150,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off");
uiDefButF(block, NUMSLI, B_DIFF, "Exp ", 160,10,150,20,&G.scene->r.YF_exposure, 0.0, 10.0, 0, 0, "Exposure adjustment, 0 is off");
uiDefButI(block, NUM, B_DIFF, "Processors:", 160,35,150,20,
&G.scene->r.YF_numprocs, 1.0, 8.0, 10, 10, "Number of processors to use");
/*AA Settings*/
uiDefButS(block,TOGN|BIT|0, B_REDR, "Auto AA", 5,140,150,20, &G.scene->r.YF_AA,
0, 0, 0, 0, "Set AA using OSA and GI quality, disable for manual control");
uiDefButS(block,TOGN|BIT|0, B_REDR, "xml", 175,140,75,20, &G.scene->r.YFexportxml,
0, 0, 0, 0, "Export to an xml file and call yafray instead of plugin");
if(G.scene->r.YF_AA){
uiDefButI(block, NUM, B_DIFF, "AA Passes ", 5,115,150,20, &G.scene->r.YF_AApasses, 0, 64, 10, 10, "Number of AA passes (0 is no AA)");
uiDefButI(block, NUM, B_DIFF, "AA Samples ", 160,115,150,20, &G.scene->r.YF_AAsamples, 0, 2048, 10, 10, "Number of samples per pass");
uiDefButF(block, NUMSLI, B_DIFF, "Psz ", 5,90,150,20, &G.scene->r.YF_AApixelsize, 1.0, 2.0, 0, 0, "AA pixel filter size");
uiDefButF(block, NUMSLI, B_DIFF, "Thr ", 160,90,150,20, &G.scene->r.YF_AAthreshold, 0.000001, 1.0, 0, 0, "AA threshold");
}
}
void render_panels()
{
render_panel_output();
render_panel_render();
render_panel_anim();
render_panel_format();
/* yafray: GI & Global panel, only available when yafray enabled for rendering */
if (G.scene->r.renderer==R_YAFRAY) {
if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0;
if (G.scene->r.YF_raybias==0.0) G.scene->r.YF_raybias=0.001;
if (G.scene->r.YF_raydepth==0) G.scene->r.YF_raydepth=5;
if (G.scene->r.YF_AApixelsize==0.0) G.scene->r.YF_AApixelsize=1.5;
if (G.scene->r.YF_AAthreshold==0.0) G.scene->r.YF_AAthreshold=0.05;
if (G.scene->r.GIpower==0.0) G.scene->r.GIpower=1.0;
if (G.scene->r.GIindirpower==0.0) G.scene->r.GIindirpower=1.0;
render_panel_yafrayGlobal();
render_panel_yafrayGI();
}
}
/* --------------------------------------------- */
void anim_panels()
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "anim_panel", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Anim", "Anim", 0, 0, 318, 204)==0) return;
uiDefButS(block, NUM,REDRAWSEQ,"Sta:", 320,17,93,27,&G.scene->r.sfra,1.0,18000.0, 0, 0, "Specify the start frame of the animation");
uiDefButS(block, NUM,REDRAWSEQ,"End:", 416,17,95,27,&G.scene->r.efra,1.0,18000.0, 0, 0, "Specify the end frame of the animation");
uiDefButS(block, NUM,B_FRAMEMAP,"Map Old:", 320,69,93,22,&G.scene->r.framapto,1.0,900.0, 0, 0, "Specify old map value in frames");
uiDefButS(block, NUM,B_FRAMEMAP,"Map New:", 416,69,95,22,&G.scene->r.images,1.0,900.0, 0, 0, "Specify new map value in frames");
uiDefButS(block, NUM,REDRAWSEQ,"Frs/sec:", 320,47,93,19, &G.scene->r.frs_sec, 1.0, 120.0, 100.0, 0, "Frames per second");
uiDefButS(block, TOG|BIT|1, B_SOUND_CHANGED, "Sync", 416,47,95,19, &G.scene->audio.flag, 0, 0, 0, 0, "Use sample clock for syncing animation to audio");
}
/* --------------------------------------------- */
void sound_panels()
{
bSound *sound;
sound = G.buts->lockpoin;
sound_panel_sound(sound);
sound_panel_listener();
sound_panel_sequencer();
}
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