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|
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation 2007
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/intern/wm_files.c
* \ingroup wm
*/
/* placed up here because of crappy
* winsock stuff.
*/
#include <stddef.h>
#include <string.h>
#include <errno.h>
#include "zlib.h" /* wm_read_exotic() */
#ifdef WIN32
#include <windows.h> /* need to include windows.h so _WIN32_IE is defined */
#ifndef _WIN32_IE
#define _WIN32_IE 0x0400 /* minimal requirements for SHGetSpecialFolderPath on MINGW MSVC has this defined already */
#endif
#include <shlobj.h> /* for SHGetSpecialFolderPath, has to be done before BLI_winstuff because 'near' is disabled through BLI_windstuff */
#include <process.h> /* getpid */
#include "BLI_winstuff.h"
#else
#include <unistd.h> /* getpid */
#endif
#include "MEM_guardedalloc.h"
#include "MEM_CacheLimiterC-Api.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_utildefines.h"
#include "BLI_callbacks.h"
#include "DNA_anim_types.h"
#include "DNA_ipo_types.h" // XXX old animation system
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_packedFile.h"
#include "BKE_report.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "RNA_access.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_thumbs.h"
#include "ED_datafiles.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_view3d.h"
#include "ED_util.h"
#include "RE_pipeline.h" /* only to report missing engine */
#include "GHOST_C-api.h"
#include "GHOST_Path-api.h"
#include "UI_interface.h"
#include "GPU_draw.h"
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_files.h"
#include "wm_window.h"
#include "wm_event_system.h"
static void write_history(void);
/* To be able to read files without windows closing, opening, moving
we try to prepare for worst case:
- active window gets active screen from file
- restoring the screens from non-active windows
Best case is all screens match, in that case they get assigned to proper window
*/
static void wm_window_match_init(bContext *C, ListBase *wmlist)
{
wmWindowManager *wm;
wmWindow *win, *active_win;
*wmlist= G.main->wm;
G.main->wm.first= G.main->wm.last= NULL;
active_win = CTX_wm_window(C);
/* first wrap up running stuff */
/* code copied from wm_init_exit.c */
for(wm= wmlist->first; wm; wm= wm->id.next) {
WM_jobs_stop_all(wm);
for(win= wm->windows.first; win; win= win->next) {
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
ED_screen_exit(C, win, win->screen);
}
}
/* reset active window */
CTX_wm_window_set(C, active_win);
ED_editors_exit(C);
return;
if(wm==NULL) return;
if(G.fileflags & G_FILE_NO_UI) return;
/* we take apart the used screens from non-active window */
for(win= wm->windows.first; win; win= win->next) {
BLI_strncpy(win->screenname, win->screen->id.name, MAX_ID_NAME);
if(win!=wm->winactive) {
BLI_remlink(&G.main->screen, win->screen);
//BLI_addtail(screenbase, win->screen);
}
}
}
/* match old WM with new, 4 cases:
1- no current wm, no read wm: make new default
2- no current wm, but read wm: that's OK, do nothing
3- current wm, but not in file: try match screen names
4- current wm, and wm in file: try match ghostwin
*/
static void wm_window_match_do(bContext *C, ListBase *oldwmlist)
{
wmWindowManager *oldwm, *wm;
wmWindow *oldwin, *win;
/* cases 1 and 2 */
if(oldwmlist->first==NULL) {
if(G.main->wm.first); /* nothing todo */
else
wm_add_default(C);
}
else {
/* cases 3 and 4 */
/* we've read file without wm..., keep current one entirely alive */
if(G.main->wm.first==NULL) {
/* when loading without UI, no matching needed */
if(!(G.fileflags & G_FILE_NO_UI)) {
bScreen *screen= CTX_wm_screen(C);
/* match oldwm to new dbase, only old files */
for(wm= oldwmlist->first; wm; wm= wm->id.next) {
for(win= wm->windows.first; win; win= win->next) {
/* all windows get active screen from file */
if(screen->winid==0)
win->screen= screen;
else
win->screen= ED_screen_duplicate(win, screen);
BLI_strncpy(win->screenname, win->screen->id.name+2, sizeof(win->screenname));
win->screen->winid= win->winid;
}
}
}
G.main->wm= *oldwmlist;
/* screens were read from file! */
ED_screens_initialize(G.main->wm.first);
}
else {
/* what if old was 3, and loaded 1? */
/* this code could move to setup_appdata */
oldwm= oldwmlist->first;
wm= G.main->wm.first;
/* ensure making new keymaps and set space types */
wm->initialized= 0;
wm->winactive= NULL;
/* only first wm in list has ghostwins */
for(win= wm->windows.first; win; win= win->next) {
for(oldwin= oldwm->windows.first; oldwin; oldwin= oldwin->next) {
if(oldwin->winid == win->winid ) {
win->ghostwin= oldwin->ghostwin;
win->active= oldwin->active;
if(win->active)
wm->winactive= win;
if(!G.background) /* file loading in background mode still calls this */
GHOST_SetWindowUserData(win->ghostwin, win); /* pointer back */
oldwin->ghostwin= NULL;
win->eventstate= oldwin->eventstate;
oldwin->eventstate= NULL;
/* ensure proper screen rescaling */
win->sizex= oldwin->sizex;
win->sizey= oldwin->sizey;
win->posx= oldwin->posx;
win->posy= oldwin->posy;
}
}
}
wm_close_and_free_all(C, oldwmlist);
}
}
}
/* in case UserDef was read, we re-initialize all, and do versioning */
static void wm_init_userdef(bContext *C)
{
UI_init_userdef();
MEM_CacheLimiter_set_maximum(U.memcachelimit * 1024 * 1024);
sound_init(CTX_data_main(C));
/* needed so loading a file from the command line respects user-pref [#26156] */
if(U.flag & USER_FILENOUI) G.fileflags |= G_FILE_NO_UI;
else G.fileflags &= ~G_FILE_NO_UI;
/* set the python auto-execute setting from user prefs */
/* enabled by default, unless explicitly enabled in the command line which overrides */
if((G.f & G_SCRIPT_OVERRIDE_PREF) == 0) {
if ((U.flag & USER_SCRIPT_AUTOEXEC_DISABLE) == 0) G.f |= G_SCRIPT_AUTOEXEC;
else G.f &= ~G_SCRIPT_AUTOEXEC;
}
if(U.tempdir[0]) BLI_where_is_temp(btempdir, FILE_MAX, 1);
}
/* return codes */
#define BKE_READ_EXOTIC_FAIL_PATH -3 /* file format is not supported */
#define BKE_READ_EXOTIC_FAIL_FORMAT -2 /* file format is not supported */
#define BKE_READ_EXOTIC_FAIL_OPEN -1 /* Can't open the file */
#define BKE_READ_EXOTIC_OK_BLEND 0 /* .blend file */
#define BKE_READ_EXOTIC_OK_OTHER 1 /* other supported formats */
/* intended to check for non-blender formats but for now it only reads blends */
static int wm_read_exotic(Scene *UNUSED(scene), const char *name)
{
int len;
gzFile gzfile;
char header[7];
int retval;
// make sure we're not trying to read a directory....
len= strlen(name);
if (ELEM(name[len-1], '/', '\\')) {
retval= BKE_READ_EXOTIC_FAIL_PATH;
}
else {
gzfile = gzopen(name,"rb");
if (gzfile == NULL) {
retval= BKE_READ_EXOTIC_FAIL_OPEN;
}
else {
len= gzread(gzfile, header, sizeof(header));
gzclose(gzfile);
if (len == sizeof(header) && strncmp(header, "BLENDER", 7) == 0) {
retval= BKE_READ_EXOTIC_OK_BLEND;
}
else {
//XXX waitcursor(1);
/*
if(is_foo_format(name)) {
read_foo(name);
retval= BKE_READ_EXOTIC_OK_OTHER;
}
else
*/
{
retval= BKE_READ_EXOTIC_FAIL_FORMAT;
}
//XXX waitcursor(0);
}
}
}
return retval;
}
void WM_read_file(bContext *C, const char *filepath, ReportList *reports)
{
int retval;
/* so we can get the error message */
errno = 0;
WM_cursor_wait(1);
BLI_exec_cb(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);
/* first try to append data from exotic file formats... */
/* it throws error box when file doesnt exist and returns -1 */
/* note; it should set some error message somewhere... (ton) */
retval= wm_read_exotic(CTX_data_scene(C), filepath);
/* we didn't succeed, now try to read Blender file */
if (retval == BKE_READ_EXOTIC_OK_BLEND) {
int G_f= G.f;
ListBase wmbase;
/* put aside screens to match with persistant windows later */
/* also exit screens and editors */
wm_window_match_init(C, &wmbase);
retval= BKE_read_file(C, filepath, reports);
G.save_over = 1;
/* this flag is initialized by the operator but overwritten on read.
* need to re-enable it here else drivers + registered scripts wont work. */
if(G.f != G_f) {
const int flags_keep= (G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
G.f= (G.f & ~flags_keep) | (G_f & flags_keep);
}
/* match the read WM with current WM */
wm_window_match_do(C, &wmbase);
WM_check(C); /* opens window(s), checks keymaps */
// XXX mainwindow_set_filename_to_title(G.main->name);
if(retval == BKE_READ_FILE_OK_USERPREFS) wm_init_userdef(C); // in case a userdef is read from regular .blend
if (retval != BKE_READ_FILE_FAIL) {
G.relbase_valid = 1;
/* dont write recent file list if:
* 1) assuming automated tasks with background
* 2) user preference to not do this is enabled (i.e. developer testing mode)
*/
if (!G.background && !(U.flag & USER_NO_RECENTLOAD_UPDATE))
write_history();
}
WM_event_add_notifier(C, NC_WM|ND_FILEREAD, NULL);
// refresh_interface_font();
CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
ED_editors_init(C);
DAG_on_visible_update(CTX_data_main(C), TRUE);
#ifdef WITH_PYTHON
/* run any texts that were loaded in and flagged as modules */
BPY_driver_reset();
BPY_app_handlers_reset();
BPY_modules_load_user(C);
#endif
CTX_wm_window_set(C, NULL); /* exits queues */
#if 0 /* gives popups on windows but not linux, bug in report API but disable for now to stop users getting annoyed */
/* TODO, make this show in header info window */
{
Scene *sce;
for(sce= G.main->scene.first; sce; sce= sce->id.next) {
if(sce->r.engine[0] && BLI_findstring(&R_engines, sce->r.engine, offsetof(RenderEngineType, idname)) == NULL) {
BKE_reportf(reports, RPT_WARNING, "Engine not available: '%s' for scene: %s, an addon may need to be installed or enabled", sce->r.engine, sce->id.name+2);
}
}
}
#endif
// XXX undo_editmode_clear();
BKE_reset_undo();
BKE_write_undo(C, "original"); /* save current state */
BLI_exec_cb(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);
}
else if(retval == BKE_READ_EXOTIC_OK_OTHER)
BKE_write_undo(C, "Import file");
else if(retval == BKE_READ_EXOTIC_FAIL_OPEN) {
BKE_reportf(reports, RPT_ERROR, "Can't read file: \"%s\", %s.", filepath, errno ? strerror(errno) : "Unable to open the file");
}
else if(retval == BKE_READ_EXOTIC_FAIL_FORMAT) {
BKE_reportf(reports, RPT_ERROR, "File format is not supported in file: \"%s\".", filepath);
}
else if(retval == BKE_READ_EXOTIC_FAIL_PATH) {
BKE_reportf(reports, RPT_ERROR, "File path invalid: \"%s\".", filepath);
}
else {
BKE_reportf(reports, RPT_ERROR, "Unknown error loading: \"%s\".", filepath);
BLI_assert(!"invalid 'retval'");
}
WM_cursor_wait(0);
}
/* called on startup, (context entirely filled with NULLs) */
/* or called for 'New File' */
/* op can be NULL */
int WM_read_homefile(bContext *C, ReportList *reports, short from_memory)
{
ListBase wmbase;
char tstr[FILE_MAXDIR+FILE_MAXFILE];
int success= 0;
free_ttfont(); /* still weird... what does it here? */
G.relbase_valid = 0;
if (!from_memory) {
char *cfgdir = BLI_get_folder(BLENDER_USER_CONFIG, NULL);
if (cfgdir) {
BLI_make_file_string(G.main->name, tstr, cfgdir, BLENDER_STARTUP_FILE);
} else {
tstr[0] = '\0';
from_memory = 1;
BKE_report(reports, RPT_INFO, "Config directory with "STRINGIFY(BLENDER_STARTUP_FILE)" file not found.");
}
}
/* prevent loading no UI */
G.fileflags &= ~G_FILE_NO_UI;
/* put aside screens to match with persistant windows later */
wm_window_match_init(C, &wmbase);
if (!from_memory && BLI_exists(tstr)) {
success = (BKE_read_file(C, tstr, NULL) != BKE_READ_FILE_FAIL);
if(U.themes.first==NULL) {
printf("\nError: No valid "STRINGIFY(BLENDER_STARTUP_FILE)", fall back to built-in default.\n\n");
success = 0;
}
}
if(success==0) {
success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL);
if (wmbase.first == NULL) wm_clear_default_size(C);
#ifdef WITH_PYTHON_SECURITY /* not default */
/* use alternative setting for security nuts
* otherwise we'd need to patch the binary blob - startup.blend.c */
U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
}
/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
* can remove this eventually, only in a 2.53 and older, now its not written */
G.fileflags &= ~G_FILE_RELATIVE_REMAP;
/* check userdef before open window, keymaps etc */
wm_init_userdef(C);
/* match the read WM with current WM */
wm_window_match_do(C, &wmbase);
WM_check(C); /* opens window(s), checks keymaps */
G.main->name[0]= '\0';
/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
if (!G.background) GPU_default_lights();
/* XXX */
G.save_over = 0; // start with save preference untitled.blend
G.fileflags &= ~G_FILE_AUTOPLAY; /* disable autoplay in startup.blend... */
// mainwindow_set_filename_to_title(""); // empty string re-initializes title to "Blender"
// refresh_interface_font();
// undo_editmode_clear();
BKE_reset_undo();
BKE_write_undo(C, "original"); /* save current state */
ED_editors_init(C);
DAG_on_visible_update(CTX_data_main(C), TRUE);
#ifdef WITH_PYTHON
if(CTX_py_init_get(C)) {
/* sync addons, these may have changed from the defaults */
BPY_string_exec(C, "__import__('addon_utils').reset_all()");
BPY_driver_reset();
BPY_app_handlers_reset();
BPY_modules_load_user(C);
}
#endif
WM_event_add_notifier(C, NC_WM|ND_FILEREAD, NULL);
/* in background mode the scene will stay NULL */
if(!G.background) {
CTX_wm_window_set(C, NULL); /* exits queues */
}
return TRUE;
}
int WM_read_homefile_exec(bContext *C, wmOperator *op)
{
int from_memory= strcmp(op->type->idname, "WM_OT_read_factory_settings") == 0;
return WM_read_homefile(C, op->reports, from_memory) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void WM_read_history(void)
{
char name[FILE_MAX];
LinkNode *l, *lines;
struct RecentFile *recent;
char *line;
int num;
char *cfgdir = BLI_get_folder(BLENDER_USER_CONFIG, NULL);
if (!cfgdir) return;
BLI_make_file_string("/", name, cfgdir, BLENDER_HISTORY_FILE);
lines= BLI_read_file_as_lines(name);
G.recent_files.first = G.recent_files.last = NULL;
/* read list of recent opend files from recent-files.txt to memory */
for (l= lines, num= 0; l && (num<U.recent_files); l= l->next) {
line = l->link;
if (line[0] && BLI_exists(line)) {
recent = (RecentFile*)MEM_mallocN(sizeof(RecentFile),"RecentFile");
BLI_addtail(&(G.recent_files), recent);
recent->filepath = BLI_strdup(line);
num++;
}
}
BLI_free_file_lines(lines);
}
static void write_history(void)
{
struct RecentFile *recent, *next_recent;
char name[FILE_MAXDIR+FILE_MAXFILE];
char *user_config_dir;
FILE *fp;
int i;
/* will be NULL in background mode */
user_config_dir = BLI_get_folder_create(BLENDER_USER_CONFIG, NULL);
if(!user_config_dir)
return;
BLI_make_file_string("/", name, user_config_dir, BLENDER_HISTORY_FILE);
recent = G.recent_files.first;
/* refresh recent-files.txt of recent opened files, when current file was changed */
if(!(recent) || (BLI_path_cmp(recent->filepath, G.main->name)!=0)) {
fp= fopen(name, "w");
if (fp) {
/* add current file to the beginning of list */
recent = (RecentFile*)MEM_mallocN(sizeof(RecentFile),"RecentFile");
recent->filepath = BLI_strdup(G.main->name);
BLI_addhead(&(G.recent_files), recent);
/* write current file to recent-files.txt */
fprintf(fp, "%s\n", recent->filepath);
recent = recent->next;
i=1;
/* write rest of recent opened files to recent-files.txt */
while((i<U.recent_files) && (recent)){
/* this prevents to have duplicities in list */
if (BLI_path_cmp(recent->filepath, G.main->name)!=0) {
fprintf(fp, "%s\n", recent->filepath);
recent = recent->next;
}
else {
next_recent = recent->next;
MEM_freeN(recent->filepath);
BLI_freelinkN(&(G.recent_files), recent);
recent = next_recent;
}
i++;
}
fclose(fp);
}
/* also update most recent files on System */
GHOST_addToSystemRecentFiles(G.main->name);
}
}
static ImBuf *blend_file_thumb(Scene *scene, int **thumb_pt)
{
/* will be scaled down, but gives some nice oversampling */
ImBuf *ibuf;
int *thumb;
char err_out[256]= "unknown";
*thumb_pt= NULL;
/* scene can be NULL if running a script at startup and calling the save operator */
if(G.background || scene==NULL || scene->camera==NULL)
return NULL;
/* gets scaled to BLEN_THUMB_SIZE */
ibuf= ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, IB_rect, OB_SOLID, err_out);
if(ibuf) {
float aspect= (scene->r.xsch*scene->r.xasp) / (scene->r.ysch*scene->r.yasp);
/* dirty oversampling */
IMB_scaleImBuf(ibuf, BLEN_THUMB_SIZE, BLEN_THUMB_SIZE);
/* add pretty overlay */
IMB_overlayblend_thumb(ibuf->rect, ibuf->x, ibuf->y, aspect);
/* first write into thumb buffer */
thumb= MEM_mallocN(((2 + (BLEN_THUMB_SIZE * BLEN_THUMB_SIZE))) * sizeof(int), "write_file thumb");
thumb[0] = BLEN_THUMB_SIZE;
thumb[1] = BLEN_THUMB_SIZE;
memcpy(thumb + 2, ibuf->rect, BLEN_THUMB_SIZE * BLEN_THUMB_SIZE * sizeof(int));
}
else {
/* '*thumb_pt' needs to stay NULL to prevent a bad thumbnail from being handled */
fprintf(stderr, "blend_file_thumb failed to create thumbnail: %s\n", err_out);
thumb= NULL;
}
/* must be freed by caller */
*thumb_pt= thumb;
return ibuf;
}
/* easy access from gdb */
int write_crash_blend(void)
{
char path[FILE_MAX];
int fileflags = G.fileflags & ~(G_FILE_HISTORY); /* don't do file history on crash file */
BLI_strncpy(path, G.main->name, sizeof(path));
BLI_replace_extension(path, sizeof(path), "_crash.blend");
if(BLO_write_file(G.main, path, fileflags, NULL, NULL)) {
printf("written: %s\n", path);
return 1;
}
else {
printf("failed: %s\n", path);
return 0;
}
}
int WM_write_file(bContext *C, const char *target, int fileflags, ReportList *reports, int copy)
{
Library *li;
int len;
char filepath[FILE_MAX];
int *thumb= NULL;
ImBuf *ibuf_thumb= NULL;
len = strlen(target);
if (len == 0) {
BKE_report(reports, RPT_ERROR, "Path is empty, cannot save");
return -1;
}
if (len >= FILE_MAX) {
BKE_report(reports, RPT_ERROR, "Path too long, cannot save");
return -1;
}
BLI_strncpy(filepath, target, FILE_MAX);
BLI_replace_extension(filepath, FILE_MAX, ".blend");
/* dont use 'target' anymore */
/* send the OnSave event */
for (li= G.main->library.first; li; li= li->id.next) {
if (BLI_path_cmp(li->filepath, filepath) == 0) {
BKE_reportf(reports, RPT_ERROR, "Can't overwrite used library '%.200s'", filepath);
return -1;
}
}
/* blend file thumbnail */
/* save before exit_editmode, otherwise derivedmeshes for shared data corrupt #27765) */
ibuf_thumb= blend_file_thumb(CTX_data_scene(C), &thumb);
BLI_exec_cb(G.main, NULL, BLI_CB_EVT_SAVE_PRE);
/* operator now handles overwrite checks */
if (G.fileflags & G_AUTOPACK) {
packAll(G.main, reports);
}
ED_object_exit_editmode(C, EM_DO_UNDO);
ED_sculpt_force_update(C);
/* don't forget not to return without! */
WM_cursor_wait(1);
fileflags |= G_FILE_HISTORY; /* write file history */
if (BLO_write_file(CTX_data_main(C), filepath, fileflags, reports, thumb)) {
if(!copy) {
G.relbase_valid = 1;
BLI_strncpy(G.main->name, filepath, sizeof(G.main->name)); /* is guaranteed current file */
G.save_over = 1; /* disable untitled.blend convention */
}
if(fileflags & G_FILE_COMPRESS) G.fileflags |= G_FILE_COMPRESS;
else G.fileflags &= ~G_FILE_COMPRESS;
if(fileflags & G_FILE_AUTOPLAY) G.fileflags |= G_FILE_AUTOPLAY;
else G.fileflags &= ~G_FILE_AUTOPLAY;
/* prevent background mode scripts from clobbering history */
if(!G.background) {
write_history();
}
BLI_exec_cb(G.main, NULL, BLI_CB_EVT_SAVE_POST);
/* run this function after because the file cant be written before the blend is */
if (ibuf_thumb) {
ibuf_thumb= IMB_thumb_create(filepath, THB_NORMAL, THB_SOURCE_BLEND, ibuf_thumb);
IMB_freeImBuf(ibuf_thumb);
}
if(thumb) MEM_freeN(thumb);
}
else {
if(ibuf_thumb) IMB_freeImBuf(ibuf_thumb);
if(thumb) MEM_freeN(thumb);
WM_cursor_wait(0);
return -1;
}
WM_cursor_wait(0);
return 0;
}
/* operator entry */
int WM_write_homefile(bContext *C, wmOperator *op)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
char filepath[FILE_MAXDIR+FILE_MAXFILE];
int fileflags;
/* check current window and close it if temp */
if(win->screen->temp)
wm_window_close(C, wm, win);
BLI_make_file_string("/", filepath, BLI_get_folder_create(BLENDER_USER_CONFIG, NULL), BLENDER_STARTUP_FILE);
printf("trying to save homefile at %s ", filepath);
/* force save as regular blend file */
fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_AUTOPLAY | G_FILE_LOCK | G_FILE_SIGN | G_FILE_HISTORY);
if(BLO_write_file(CTX_data_main(C), filepath, fileflags, op->reports, NULL) == 0) {
printf("fail\n");
return OPERATOR_CANCELLED;
}
printf("ok\n");
G.save_over= 0;
return OPERATOR_FINISHED;
}
/************************ autosave ****************************/
void wm_autosave_location(char *filepath)
{
char pidstr[32];
#ifdef WIN32
char *savedir;
#endif
BLI_snprintf(pidstr, sizeof(pidstr), "%d.blend", abs(getpid()));
#ifdef WIN32
/* XXX Need to investigate how to handle default location of '/tmp/'
* This is a relative directory on Windows, and it may be
* found. Example:
* Blender installed on D:\ drive, D:\ drive has D:\tmp\
* Now, BLI_exists() will find '/tmp/' exists, but
* BLI_make_file_string will create string that has it most likely on C:\
* through get_default_root().
* If there is no C:\tmp autosave fails. */
if (!BLI_exists(U.tempdir)) {
savedir = BLI_get_folder_create(BLENDER_USER_AUTOSAVE, NULL);
BLI_make_file_string("/", filepath, savedir, pidstr);
return;
}
#endif
BLI_make_file_string("/", filepath, U.tempdir, pidstr);
}
void WM_autosave_init(wmWindowManager *wm)
{
wm_autosave_timer_ended(wm);
if(U.flag & USER_AUTOSAVE)
wm->autosavetimer= WM_event_add_timer(wm, NULL, TIMERAUTOSAVE, U.savetime*60.0);
}
void wm_autosave_timer(const bContext *C, wmWindowManager *wm, wmTimer *UNUSED(wt))
{
wmWindow *win;
wmEventHandler *handler;
char filepath[FILE_MAX];
int fileflags;
WM_event_remove_timer(wm, NULL, wm->autosavetimer);
/* if a modal operator is running, don't autosave, but try again in 10 seconds */
for(win=wm->windows.first; win; win=win->next) {
for(handler=win->modalhandlers.first; handler; handler=handler->next) {
if(handler->op) {
wm->autosavetimer= WM_event_add_timer(wm, NULL, TIMERAUTOSAVE, 10.0);
return;
}
}
}
wm_autosave_location(filepath);
/* force save as regular blend file */
fileflags = G.fileflags & ~(G_FILE_COMPRESS|G_FILE_AUTOPLAY |G_FILE_LOCK|G_FILE_SIGN|G_FILE_HISTORY);
/* no error reporting to console */
BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL);
/* do timer after file write, just in case file write takes a long time */
wm->autosavetimer= WM_event_add_timer(wm, NULL, TIMERAUTOSAVE, U.savetime*60.0);
}
void wm_autosave_timer_ended(wmWindowManager *wm)
{
if(wm->autosavetimer) {
WM_event_remove_timer(wm, NULL, wm->autosavetimer);
wm->autosavetimer= NULL;
}
}
void wm_autosave_delete(void)
{
char filename[FILE_MAX];
wm_autosave_location(filename);
if(BLI_exists(filename)) {
char str[FILE_MAXDIR+FILE_MAXFILE];
BLI_make_file_string("/", str, U.tempdir, "quit.blend");
/* if global undo; remove tempsave, otherwise rename */
if(U.uiflag & USER_GLOBALUNDO) BLI_delete(filename, 0, 0);
else BLI_rename(filename, str);
}
}
void wm_autosave_read(bContext *C, ReportList *reports)
{
char filename[FILE_MAX];
wm_autosave_location(filename);
WM_read_file(C, filename, reports);
}
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